Mythic Dungeons Advice

I just did my first mythic dungeon (Underrot) and I have a few questions.

i). Do I need to do other raids to boost my iLVL?

ii). I notice in group finder the groups advertised have numbers like “7+, 11” etc, what do they mean?

iii). I’m using BigWigs at the moment and for the first time messages from being in the Mythic Dungeon came up on my screen, messages like “Gift of C’thuun” etc, are they just spells cast by the mobs? Also with BigWigs I don’t see a lot of leeway with the settings. I can’t set an exact anchor with the messages but I can with the bars?

Cheers!

The numers shows the level of the keystone for m+. When u do a mythic dungeon you will get a mythic keystone in the end. This can be increased if u do it and beat the timer.

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i) if by raids, you actually mean raids, then no. you don’t need. But some bis gears come from the raid. If by raids you mean other mythic dungeons, then the answer is yes. different dungeons provide different pieces of gear. So you typically would go for the ones you need.

  1. It means mythic keystones. They’re a key that’s granted to you via your weekly mythic+ chest or from your normal mythic dungeon run if you don’t have a key that week. And they basically are more harder mythic dungeons with a timer. depending on how quick you clear it, the better your key will level up. key 15+ is currently the highest rewarded mythic+ dungeon. The rest get harder without a difference in gear.

  2. They indicate the casts of mobs. Some you need to avoid, some you need to soak. Others you need to interrupt, etc. It comes with more learning of the run.
    I recommend getting an addon by the name of Deadly boss mods. This one’s a really useful one for high end contents.

Ok this is a two in one answer, you might naticed that after completing the dungeon you received an item called a Keystone. So mythic dungeons have the ability to be upgrade with these keystones to turn them in a lets say Underroth +2,3…28, the higher the keystone the better the reward and it caps out at +15 reward wise, completing a M+ dungeon will also make you eligible to claim the weekly chest in the mian Hub which will reward with up to Mythic Raid level gear (for a +15).

Short answer yes, but its not limited just to mobs casting spells per say, overall it warns you about mechanics.

Cant help you here i am using DBM and my knowledge ogf BigWigs is limited.

I should have been a bit more specific, I find finding raids harder to come by than Mythic Dungeons, I’ve already done two in the last hour haven’t done zero Mythic Dungeons before. And received 4 Mythic items in those two runs. So I guess I could be fully equipped with Mythic Gear before I start my next Raid.

Also with keystones, I don’t need have x amount of keystones to typically join that group right, for that specific dungeon? Or do the dungeons get more difficult as the keystones increase?

Dungeons definitely do get tougher as the Keystone level goes up. The HP and damage dealt of the enemies scales, Affixes become more punishing, and utility, Interrupts and mechanics become more and more important. That is why in PuGs and often in non-carry guild groups as well, it’s beneficial to have actual experience with the Keystone level you are aiming to clear, and levels below it.

Quick question: Can I do a level 4 with a level 2 keystone? or do I need a level 4?

In two days you get free ilvl 100 gear

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Dungeons, 5 people group can have 4 difficulties:
-Normal
-Heroic
-Mythic
-Mythic Keystone.

Raids, 10 to 30 people group can have 4 difficulties.
-LFR (Looking for Raid)
-Normal
-Heroic
-Mythic

  1. The mythic difficulty in Raids and Dungeons are not the same.
    In dungeons is really easy while in raids it is the highest difficulty possible.

  2. Dungeons in the difficulty “Mythic Keystone” increase its difficulty depending on the number. The higher the harder.

  3. You can perfectly ignore “Raids”. (Check what they re above)

  4. You can join any “Raid” or “Dungeon” no matter the difficulty as long as the leader accepts you.
    Before going into the higher difficulties, you will need to do the lower ones or the leader wont probably accept you.

  5. After doing a Dungeon in “Mythic” difficulty or higher, you receive a “Keystone” which you can use to create a dungeon group in that difficulty.

  6. Deadly Boss Mode (DBM) is the best addon you can get for Dungeons and raids. It will tell you what to do in general.

I dont know if i forgot to answer something, feel free to keep asking to the people here.

the dungeons get harder and harder and people get pickier and pickier.

in higher keys, it’s going to be much harder to join than heroic raids. you’ll be introduced with another famous addon named RaiderIO. this dude measures your mythic+ progression and gives you a score and people usually decide on joining or inviting people that have a certain score. Unless you’re the tank.

But generally speaking, you can fully gear yourself with high item levels without even touching the raids. But you won’t be the strongest you can possibly be, since some of the better gears are raid exclusive.

Regarding keystones, think of them as the “difficulty setting” of the dungeon. When advertised in the groupfinder, the number indicates the difficulty the group are planning to run the dungeon at (which means at least one person in the group, usually the group creator, possesses a key of that level)

You do not need a key of say level 4 to participate in a +4 dungeon. You simply need to join a group where someone has a level 4 key, which the groupfinder will typically tell you (such groups will advertise as +4)

However, it is extremely typical for people to expect you have experience in the dungeon difficulty or thereabouts when considering whether you should be able to join, so although you don’t need a +4 key yourself, people will usually expect you to have experience running a lot of +2 and +3 before they’ll let you join a +4.

You can of course use your own key and make a group. This way youre the one setting the difficulty and thus you decide who comes into your group or not. This is one way to get experience in those keys.

So let’s use your +2 key as an example. You could make a group for this keystone and place it in groupfinder advertised as +2. Start a group and run the dungeon.

All dungeons at +2 or higher have a timer. If you beat the timer, whoever used their key to trigger the dungeon has their keystone upgraded. The quicker you complete the dungeon under timer, the bigger the upgrade (maximum of 3 levels upgrade).

So if you just about manage to time the dungeon, you’ll get a random +3 key at the end which you can use to make another group.
If you time it with a minute or two spare typically, you’d get a +4 key instead.
If you complete it even quicker than this, you’d get a +5 key.

So the way to progress to participate in higher keys beyond your own is to either use your own key to gather experience or join low keys of other groups where they won’t ask for excessive experience.

For example despite my example earlier, most sensible +2 and +3 groups aren’t going to expect you to have tons of experience running times versions of dungeons before. This is because the timer is usually easy to hit at these dungeon levels and the additional difficulty isn’t massively different in changing how the dungeon is dealt with (either the boss or mobs will simply have more health).

At +2, and then again at +4, +7 and +10, you get new “affixes” that are attached to the dungeon, changing what you need to deal with. This could be stuff like Bursting (killing a mob makes the party take a DoT which stacks) or Bolstering (killing a mob causes nearby living mobs to get a permanent damage and health buff). These change how you deal with the dungeon as they may make it so you have to kill mobs in a certain way to avoid the affixes overwhelming the group.
As said, the +2 affixes (Tyrannical or Fortified) don’t really change what you need to do in the lower key range, they simply make the boss or mobs have more health and damage. So experience in dealing with them isn’t necessary.
With the others, unless your group overhears the dungeon, if you do not “play around” the affix you will very likely wipe/not time the dungeon.

For example with Bolstering typically you’ll either cleave the mobs so they all die together (so none are buffed) or in packs with a lot of non elite trash and an elite mob or two, you kill the elites first otherwise the trash deaths would buff them and make them extremely difficult to kill, which is contrary to how you’d usually handle such a pack (usually your cleave would just kill all the trash quickly whilst you focus on the elites).

Because these affixes change the way you play and require a bit more management to beat the timer (if you keep letting mobs bolster for example, they take ages to die which means beating the timer becomes hard as you can have a normal elite mob taking upwards of a minute to kill depending on their stacks) so people aren’t so quick to invite you into keys at 4 or higher unless you can show you have experience timing keys in the levels just below.

I hope this post makes sense, apologies for length

Edit: I forget to add if you’re newish to the mythic plus scene and interested in trying it out, there are a few communities on either factions that specifically aim to create more chilled environments for people playing and learning mythic plus. These communities will form groups from “in house” and typically won’t ask you to have the experience a groupfinder group may when letting you in, as their philosophy is about helping people learn via direct experience. Consider looking them up for a good starting point to get some initial groups under your belt. Scared of Dungeons is the biggest Alliance one and Zen Horde is the horde equivapent.

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