I would like to see an improvment in how the mythic+ system rewards/punishes players.
Rewards are quite simple. A sence of accomplishment increased RIO score and if it’s your own key you get a increased level on the key depending on how well the key was executed.
Punishments on the other hand are quite harsh
Group’s disband if timer is lost
You deplete your key and loose a key level
You sit in queue simulator
So here’s a suggestion to give some incentives for finishing keys as well as doing lower level keys. I think the best example of what I am suggesting is the rune system in Diablo II with possible upgrade paths if you find less rare runes.
Give away token shards on every key level (as currency to easier keep track). Lower keys maybe group the token-shards together equivalent to the mythic keylevel crest drops so the currency isnt flooded by 1-30 levels. Keys above 18 or 20 have their own currency.
Completing a 25 key gives you token shards for that key level or lower if maxed out.
In-Time = 2x25 token-shard
Over-Time = 1x25 token-shard
Not finishing = 0 token-shard
At 12 token-shards you can buy keylevel upgrade item from a vendor (That’s 6 timed dungeons at key level 25 for 12 token-shards to buy keylevel 25->26 upgrade). Same principle for “20 → 21” or “28 → 29”.
Reroll tokens are bought at vendor and scale in price depending on which keylevel you want to reroll. For example a +20 reroll maybe costs 1 reroll token, 24 costs 2 tokens, 28 cost 3 tokens (lower keys maybe shards of the same token).
Tokens are stackable to a limit of 12 so you need to use them and can’t “farm” and hold them for multiple upgrades and also incentivises the player to play their own key.
Token’s only drop depending on the keylevel that you have in bag and if you are maxed out at 25 you will receive 24, then 23 untill you are maxed out. Doing a 28 with a 25 key in bag will only award level 25 if thats the key level you have in bag.
Hoping to see some improvments to the m+ system soon…
Just use flightstones and crests to do that. We already have the currencies. And they are useless once you are max level. So need somewhere to dump them.
And it gives flexibility to adjust to all players. Weather you like Alts, or like to push with 1 main.
So, I have this really off-ball suggestion myself…
… Let people select the key level they wish to attempt!
Either they can do it – or they don’t.
So - You go to Key-NPC and just select a level…! (That means, if you sit on a +24, you can select level 30 if you want, or down it to a +5 if thats what you are seeking)
I don’t really see the whole point in NEEDING to do your key first level +2, then +5, etc etc… if you think you can make a group and complete it higher.
Boosting will not be stopped or enhanced really by this, its already a fairly easy time finding a key for whatever is needed.
Key inflation: keys would become generally higher. People would not do dungeons appropriate to heir item level, but rather select people higher then themselves. You may say that this is already happening, but the difference is that currently this person at least must have a few lower key runs before that.
People would leave keys that they deem “failed” far far more often. Currently, if there is chance, they would stay to find out, especially the group leader. With your suggestion, the group leader will likely leave in an instant if they key isn’t going well from the first pull.
I personally do not see both these issues to increase, more just become a + / -, as I - again; personally - do not see it becoming a bigger problem (it already is a problem!), but only solve the issue of those who wish to do higher keys, preferably with friends / guildies / community ofc.
Failed keys are punishing as heck to the keyholder atm, and people already leave them.
People also refuse to sign for keys they don’t “need” already.
While yes, the group leader might leave instead.
Perhaps punish the keyholder for leaving his own group if within X time, then?
I honestly feel like people would feel less stressed and more keen on just doing rando keys if they have the option to choose what to do, more than be forced to do things to get to other things.
Also, key inflation is only an “issue” in the imagined sense, because high-pushers will push, they don’t get higher rewards beyond 20; only score and the title.
Selecting people higher than themself already happens, and boosting is rampant. (I’ve boosted since vanilla, and it has become a massive influx of new blood with a VERY different way of behaviour in the boosting culture… it’s off-putting, to say the least.)
I have to say that Homework Keys are really annoying to do.
Its hard to keep a group together if 3/4 nights is just “raising keys” to something we can push. Also, every time people complain about an M+ key, as a community we always say: Make your own key. But depletes are really punishing. So I get why people dont want to.
So maybe keys that never deplete is a bit too much.
But my suggestion of asking currency to upgrade keys is a fair balance between doing nothing, and doing too much. Now it comes down to discussing the cost of one upgrade.
I say the cost of 1 upgrade should be the flightstones+crest you get in 2 timed dungeons. It seems fair to me. An added benefit is that participating in someone else’s key allows you to also upgrade your own key.