Mythic+ key system

greetings,

as we are approaching s2 i would love to drop a suggestion, due to the recent m+ leavers tanks/ healers after first death and the key paneity dropping your hard worked key by 1 can cause many hardships in the game ( lost time and toxicity ) i would love to see the key gone and the dngs changed to select the level based on the max completion as delvs are.

the same concept of M+ but you choose the level you want to enter on the door of the mythic dungeon and you cant join a higher tier till you complete the tier bellow it and this way if the group fails or there is a leaver you can still leave and reset on the same difficulty as we all know doing higher difficulty is not an easy job and if i proved i can do a +10 key just because the tank of the healer didn’t have the best day in his life and a mistake happens my key drops to +2 in the end and i have to spend the next 6 hours raising it, that is time wasted with no good reward and just total frustration which leads to cheery pick people and depend on their raider io score and rep which also takes more time than needed.

i hope the devs look into it as it would solve they broken key depletion and leaves problem <3 much love keep grinding.

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Yeah, well, that’s also asking to basically put a lockout mechanism on M+.

it wont be a lockout more of if you did the level on time you get access to the higher tier if not it is what it is, also you get to get people on your same level who did the pervious level .

long story short down grading the key is not fun at all and can go south really fast my +11 key went to +2 in a series of unfortunate events and lost my keyboard in the end :laughing: RIP keyboard.

I like the idea .

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All you’re doing is introducing a bar to get in. Keys can and will still go wrong.

Also, whose key depletes from a +10 to a +2? lmao. If you’re going to give examples at least make them sorta reasonable.

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Yes, the Delve system is much better and would remove a major downside of people leaving keys.
I don’t think Blizzard will do it though, since they want depletion to be part of the risk of running a key. There is also the potential for what they would consider degenerate gameplay, where a group just resets the same dungeon 10 times in a row until they have a perfect run. Personally I don’t see the problem with this.
Blizzard has on multiple occasions said they compare 1 M+ run to a raid boss, but at the same time you don’t get punished for wiping on a raid boss. Imagine the uproar if you had to re-clear the previous raid boss after 5 wipes, which is roughly comparable to the current M+ system when you deplete a key and have to build it back up again.