Mythic + leavers punishment?

Hello,

Same as you, lately i’ve been trying to play some M+ using the dungeon tool. Sometimes i meet great people and the experience is awesome, but here i wanted to talk about the other times where you spend 20-30minutes and then someone decides to leave because of many reasons like:

Yeah we can’t time it.
Im not here to boost anyone.
You guys are bad.
Nah this won’t work.
etc

Can we have a new report category like the chat report, i am not asking to ban people, just if you get like 20 reports +, and the system confirms that you left the dungeon before it ended, the leaver would get like a 24h M+ cooldown (like the Deserter in pvp, or the leaver in LFR).

We need something to make people try at least one more pull or something before leaving and just making it a terrible experience.

Or just flag players who actively leave groups without the dungeon ending for 48-72 hours so others know and they can decide if they want to invite that guy or not.

Probably many more ideas on how to fix this, i just think it would be great for the community and it would somewhat make pugging more enjoyable.

I would sleep better knowing that my leaver will not ruin another key on another group.

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Today I tanked an arakara 5 and it went well till last boss. All dps died in the last boss 27 times after I explained mechanics they still failed to do them. I just left and I don’t feel bad

2 Likes

How about no?

This is how it’s gone in the mists I’ve tried to do today to get trinket on my priest.

First group:

Tank doesn’t interrupt patty cake and dies, several times. Goes off on me for “not healing him”. Bro? Interrupt the patty cake.

Second group:

They kill the wrong clone at mistcaller. Several times.

Third group:

First boss takes way too long because they’re DPSing Ingra when he’s got darkness up, reducing his damage taken by 80%.

Then we wipe on mistcaller, repeatedly, because the tank doesn’t interrupt patty cake.

Fourth group:

Tank runs in on first pull in mists, gets deleted. Procs guardian spirit and dies before I can cast on him due to GCD. Goes off on me for not healing him. BRO, WHAT? HOW AM I SUPPOSED TO HEAL THAT DAMAGE?

Fifth group:

Someone ninjapulls at the start and we wipe.

Then someone ninja pulls when we’re going to skip and we wipe again.

Then we wipe on ingra.

2 Likes

Well, truth hurts. I do not want to finish dungeon healing 1.5 mln hps so you guys can get your vault. That system can work only for dps players, tank and healers should be free to leave at any point

I usually attack the right one and they come help me if they see. but yeah terrible dungeon at times

I was spamming pings on it. They ignored that.

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Im playing for push not babysitting sorry.

No ınterrupts , no food , no flash , no focus gameplay yeah so ? I never completed that sh.t and i dont care about his WEEKLY.

If someone write at LFG " Helping a friend " or " WEEKLY " i respect it and if i join, i know its a weekly or helping party but otherwise ; BURN it!

Yeah i see lots of ppl trying to boost @ pug (players @ 9-10-11) with 1 lead big rio
burn it. Dont make it time. Just burn it. Because these type ppl deserves it.

Hello Unkindd, thank you for this civil post. These suggestions usually have a far angrier tone.

We have probably had a hundred threads like this. The issue boils down to, yes if you penalize leavers, some people will try for longer to make the key work, but some will do worse things than leaving. They can AFK, log out, or deliberately play bad. In each of these cases, the key is still doomed to fail, but more time is wasted.

Now, you may have answers to these situations. I like to call this a game of forum chess. We have played it many times. We always end up with a system that either won’t solve the original problem or is just detached from reality (GMs, the quality of whose service has gone deep down the drain, will suddenly rise up en masse and moderate our gameplay).

This with a healthy seasoning of the arguments “it’s the leader’s responsibility to invite people who won’t leave” and “everyone who opposes these suggestions is a terminal leaver themselves”. For the record, I would like to have the latter argument yelled at me in my left ear this time, just for variety.

If you search the forum, you will indeed find dozens of these threads. Remember to check the Dungeons, Raids and Scenarios forum too. When you are done with those, there’s still Reddit.

I’m not saying you have to do all this homework, but do understand that there are people (like me) who have grown numb to these threads, because it’s always the same game of forum chess. The only difference is if the OP is civil or just out for blood. Since you’re being the former, I thank you for at least making this a pleasant repeat.

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I would propose that if anyone will leave before the timer then his rating will be lowered, as there isn’t any serious penalty therefore no one cares and will leave after first wipe…
Just lower rating for any leaver.

No thanks, every system will be abused in someway.

20 deaths before first boss, why should I stay?

Is your main hunter? If so, try healing and let me know what you think

The punishment for leaving is the time you wasted trying, leave it the way it is.

Those all can be valid reasons to quit run .

Either make a weekly group or play with friends, but dont expect randoms to stay in dung for 2hours , or to go overtime by 5mins when it was supposed to be timed run

this is a good idea, duration can be modified by Blizzard.

I suggest changing ‘without the dungeon ending’ to ‘without the key timer expiring’ - some groups won’t be able to dinish a sungeon, period. All groups can expire key timer.

In case of degen behaviour like dying on purpose to speed up key expiration - adding report function ‘anti team behaviour’ from at least 2 group participants can lead to automated log check by Blizz system (no need for human GM) to determine if griefing took place.

Of course all the above convoluted ideas might not be ecen necessary.

The easiest and most impactful change Blizz can make is for the key to not drop its level upon timer expiration - players are already punished by less creata and lost time, we DON’T NEED to punish a failed key by lowering its key level.

Well yes, this is the entire point of the key.

If you want to do “weekly” or “learning” runs, advertise it as such.

If you can’t time it and you set out to do so, there’s no obligation to stay.

Instead of punishing leavers, provide an overwatch style “commendation” system, where players can recommend someone else in the dungeon, but they can only be handed out after the key is completed.

The level of commendation obtained is then visible with the player when they apply to join groups. Leavers obviously will find themselves quickly behind on commendations and struggle to find groups.

In order to prevent abuse of this system, perhaps people who are friends shouldn’t be able to commend each other.

In order to prevent people who are just staring out (and hence have no commendations) from being tarred as leavers, each month the level should reset to 3, and decay over time if the user doesn’t get commended. If they receive commendations it can either stay at 3 or increase, depending on how many.

No you dont.

You cannot make people do anything. Would YOU want people to force you to leave a group even if you don’t want to ?

Cause all this stuff :

Legit. Talk to people before the dungeon begins if they want to complete it anyways for gear in case of deplete. SOLVED.

You cant force people to have the same interests as you.

Legit reason. If people want to have a chill dungeon run, they should not be expected to sweat and over-perform because someone else is either undergeared or simply not taking it as seriously as the level requires.

Same as “we cant time it”. Cant force people to enjoy wiping.

I’m sorry. None of those require flagging or punishing of any type.

I will say this slowly : YOU… CANT … FORCE … PEOPLE … :slight_smile:

Whoever joined your key obviously joined with an objective in mind. Gear, score, having a good time, relaxing in a key, … whatever…

The moment they don’t get whatever it is that got them there in the first place, they have the right to leave. PERIOD. And so do you !

And if they dont leave, they are literally doing YOU a favor. They are saying: I will spend my game time in something I DONT want to do, just to please YOU.

So if you want people to stay and do things as you like, give them reasons to prefer to please YOU rather than themselves. Talk to them. Make friends with them. Crack a joke or something… 99% of the times its more than enough.

But calling “Daddy Blizz” to help you force people into doing you a favor, OR ELSE !.. is a lame idea…

No punishment you want will work in m+.
M+ will get alot more toxic then it is atm.
Lets say you are in a group you make it to last boss and you wipe several times the timer is gone run out.
You gone stay and keep trying 10 more times or you gone leave ?
You can leave you will get 48h ban you want that ?
How about a dps portals out but stays in the group to avoid the ban and you have to leave because you cant continue you want the 48h ban ?
M+ would become so toxic nobody would do it anymore unless its a guild or friend group.
I would inv nobody unless you have KSM and timed everything at 6 or 7.

After running keys in the 7-9 range I disagree that leavers need punishment. It may seem harsh, but if your group wipes 3 times on that boss in necrotic wake, you’re not gonna kill it even after 20.

If the same person dies to beams in dawnbreaker 2 times, they don’t deserve to be there.

My advice if you want to avoid such situations is:

  • Stay away from +8 keys
  • Do NOT run keys before 3 PM.
  • Don’t try to be “nice” and invite people who look good enough in LFG. Build/join the best group you can.

I used to be mad at leavers in previous expansions when I didn’t bother with higher keys. Now I can 100% understand them. Note that I never leave first, but I can fully relate to those who do.

I am not really agreeing with that, allthough there are reasonably limits obviously.

https://raider.io/mythic-plus-runs/season-tww-1/5811926-9-the-necrotic-wake
https://raider.io/mythic-plus-runs/season-tww-1/2450385-9-the-necrotic-wake

:grin: