It’s been a long time coming for the way loot drops from M+ to change, as it is frankly too abundant and blizzard has resolved to address this but… is the way they’re doing it the right way?
I mean, with this system of one loot per dungeon, it means item acquisition rates will become so low, unfun and still hugely RNG related.
NOTE : The math might not be 100% accurate, but it does come somewhat close to the truth
To give an idea, say 10 items drop from a certain dungeon ( most bfa dungeons drop 8+12 counting loot removed from loot tables )
The chances of you getting the item you want is 1/5 * 1/10 = 0.02% = 2% this is the equivalant of farming a rare mount, and we know it takes some unlucky people well over 500 tries to get some of these!
To make matters worse, every season there will be an ilvl bump, so basically players will have to regear!
Using some probability ( I might be wrong ) for a 95% confidence to get your first instance of an item, you need ~150 trials, as in 150 runs.
To gear 15 equipment slots, you would need 15*150 = 2250 M+ runs… in one season.
Now think of someone wanting to gear 2 alts alongside their main? that’s 6750 M+ runs.
In the entirety of BFA I have 1000-1500 M+ done and I’m someone that spams M+ alot, so what about the average player, it just isn’t possible to run this amount of M+.
Now comes the worst part, Every week you’ll be able to choose from a selection of items, that are higher in ilvl than you’ll ever be able to obtain from M+
Result : M+ gearing will become obsolete, it would be better to just do one m+ weekly and wait till you get geared than to spam M+ for gear, M+ players that love M+ will be forced into raids to gear.
This means gearing via M+ will be time gated to weekly chests because you can’t reasonably gear through M+.
Therefor I suggest the following :-
To solve this using an echoes/titan residuum like system.
You get a vendor that sells random item pieces, and exact item pieces, with the exact item pieces having massively high prices.
the currency is farmable, and the drop quantity scales with the difficulty of content you’re doing.
Example M+2 drops 10 currency, M+10 drops 150, M+15 drops 300, M+20 drops 600.
Ideally someone that did 100 M+15s over the course of 4 weeks should be fully geared counting raids, weekly chests, and the 2% chance of items dropping from M+
This vendor should also offer augmentations for players to upgrade their gear even more, with a player doing 300 M+15s over the course of 12 weeks should be fully geared, socketed and maybe tertiary stated too. counting raids, m+ chests and the 2% chance item drop chance.