Solo playing in M+ is starting to become really really boring, even though it’s in my opinion the most fun in WoW. The reason for it being boring is mostly the time it takes to find a key. I can spend 15-60 min. looking for keys to join I haven’t done before (to increase m+ score), and then it can all be over in the very first pull of the dungeon with a wipe.
Then I can of course play my own keys and I usually do by the start of the week, but if it fails or I get a key I’ve already done the motivation for doing it again is just really low. I want to increase the difficulty, not trying to do it all over again.
I even play quite a lot with my friends, so I can just imagine how hard it is for solo players (and then think about the players not playing S-Tier specs/classes).
Then there is also the fact that after the recent change of getting rating for depleted keys above +20 just counts as a depleted 20. This means there is no reason for completing the key = more people leaving keys if they feel like it wont be timed. This really sucks for the keyholder, because then they have the same dungeon key, but in a lower level, which they most of the times don’t need = again low motivation to do the key.
My suggestion is the system needs to be more like something in Diablo 3. You can choose your own key and increase it level by level. People in the group can’t join more than 1 level above their own previous key level completion. The whole idea right now of playing to get a random key is first of all not fun, so being able to choose which key you want to do, practice or what ever will bring the whole experience of doing M+ up. It will most likely also increase the lower rating players to be more confident to play M+, as I see many people finding it difficult because of a random key based system atm.
Then there is the whole affix system which also needs some major reworking. Fortified and Tyrannical is absolutely not fun in +20 keys. The scaling of health and damage is absurd. I like it being challenging, but I don’t like that ex Enhancement Shamans can’t use ankh in high level Nokhud Tyrannical keys, because then they can’t survive the spear on last boss or Gale Winds on twin bosses without the “Bimming with Life” talent. This is an absurdity. This is just one example.
The affixes themselves are mostly not fun. They just become annoying and especially for healers. The is no reward for affixes except for Thundering, which is a horrible affix itself in some boss scenarios.
I’ve seen a lot of posts talking about affixes and I’ve not seen a single positive one about them, so when are you going to listen to the community? When there is no players left and you must try to save the game again? There is so many “pro” M+ players qutting the game after this season, because they are not being rewarded enough by playing M+.
Then there is the reward system. I mostly play M+ which means I don’t get any gold by doing it, only spending a lot of food buff, phials, repair, runes, pots, new enchants etc. I’ve no idea how much I spend a week, but it’s way more than I make which forces me to do content I don’t like (Professions, farming, world quests)
I’ve loved M+ since it’s introduction in Legion, but at a certain point I always end up quitting simply because the system drives me mad.