Depending on tyrannical/fortified some mechanics might not be too punishing on +10, so maybe some people still don’t know them well enough. Anyway, you could always just ask about mechanics before inviting someone
Yeah, but it’s one of them things XD.
You’d expect them to know the basic mechanics of a fight, if they have done it before.
Because it’s Tyrannical, maybe they’ve done it on Fortified. Bosses are much less forgiving on Tyrannical. I’ll still point out hook rotation on 3rd boss in NW every time, just to make sure people get it right.
You can explain before run, or while running/mounting.
Is it better to explain for 2-3 secs, or wipe and re-do boss?
If somebody has done it on +10 already, they should already know the mechanics… especially if they apply to a high key.
Usually when you see somebody has done it on a high key… they should KNOW the tactics.
Explain tactics = People be like “Gogogo”, we don’t have time.
No.
10chars
Well, it doesnt wipe you on fort ~10 tho.
Very true!
The salt was real, and long, and lasting, and corrosive. And most of it came from those-who-would-be-elite-but-are-not complaining about the 15 minutes it took on each new alt.
Preach made a video sbout the effects of the rule, which is still one of his best, considering how the issue affected people
One problem, as with Torghast, is that specs were very, very far from balanced in there. Warlocks, in particular, had a lot of trouble, because of their interrupt paucity. Shadow Priests didn’t have an easy time either, with all the fast AoE needed.
Silver was easy enough that, IIRC, only about 10% of players who got Bronze never made it through Silver. Still, it’s my guess that another 10%++ never even tried Bronze.
It was only required for Heroic LFD in WoD. Blizzard dropped it like a hot potato after all the scolding they got.
However, a generic test like that wouldn’t work as an M+ screen. You would want a solo mock-up of each dungeon showing that the user knew the specific mechanics of that dungeon.
Have any of you guys tried proving grounds lately?
It would need heavy buffs.
As a 204ilvl tank, i snoozed thru the endless 30+ waves.
I could have kept going but i figured 33 was enough for the title.
It’s disgustingly easy nowadays.
I remember in MoP it was actually really tough, but trying now i think everyone and their grandma can get “proven” title.
Yeah, after WoD, Proving Grounds was left with no attempt to keep it relevant apart from generic scaling, so it’s trivial now. It’s still a useful training ground for new players, and it is still great for healers setting up their macros and addons.
Two chest timed it at +11 on tyrannical (3 days ago), still don’t know what you should do on second boss despite being targeted by his leap maybe even multiple times in my runs. I just… dispell tank and heal? Probably not 100% oneshot damage.
Edit: now that I’ve spent 2 minutes in Google it becomes more clear. Since the boss doesn’t cleave we stack so anyone who gets the circle already has adds around him. That explains it I guess.
So RIO isn’t enough anymore? We need some sort of M+ drivers licence now?
What’s next? Full background checks? Photo ident? A M+ (job) interview?
You people need to learn to live with not everything going according to plan, like we did back in the days.
Proving grounds wouldn’t stop you from not knowing boss mechanics. All it taught was interrupts, dispels, cc etc.
RIO isn’t even a good marker, we took a Rogue with 1.3k rio necrotic wake 14, he was at tank dmg on trash and then proceeded to get beaten by the tank on the boss fight.
Plenty of people 1k+ don’t know the mechanics, are boosted or just got carried / lucked out.
Boosting is a major issue in this game. You could easily sit and pay gold for +15 timed all keys and then proceed to get in to people’s 15+ keys and do nothing but deplete.
The game is a joke.
RIO Needs removing. I liked the M+ reputation in wow progress but people seldom used to give you the like.
Systems are easily abused.
Doesn’t wipe you anyway really, 1 miss isn’t going to ruin it and aoe usually rinses them.
Don’t worry I’ve seen it in a 13 where people run away with it for 3 times and we wiped.
Yeah I left the key.
It was a struggle only for people who had no idea what they were doing. Silver proving grounds was extremely easy for every spec, it required very basic stuff like interrupt this, dispell this, don’t stand in this.
Someone who couldn’t complete it, clearly didn’t deserve to join any group content.
It’s hectic, if people don’t do the leap tactic xD.
Bs, it was easy to get silver as shadow and I’ve been clueless as hell about shadow all along. I can’t even imagine how bad you must play to not be able to achieved silver as shadow.
OK, I didn’t phrase that clearly enough.
At the time, somebody - and I greatly admired his dedication to accuracy - actually downloaded the achievements for all max level characters on a small realm, and analysed the set of characters who DID get Bronze but DID NOT get Silver. That was about 10% of the playerbase.
There were more who didn’t even get Bronze, but that’s another story; what we’re looking at here are the people who tried, but presumably failed, to get Silver. And the reason for that was skill.
Most people got through Silver fine, on all classes and specs.
Of the people who struggled, and those who didn’t make it, Warlocks were the #1 class to have trouble. Shadow Priests foillowed. From discussions in the forums, Warlocks mostly had the interrupt problem, while Shadow lacked enough spread AoE.
That doesn’t mean that ALL Warlocks and Shdow Priests had problems - most didn’t. But of the people who had problems, those were the two moct common classes.
Proving grounds was great but it will not do a damn thing and I’ll tell you why. You can be good at the game and still fail in M+. A lot of the mechanics in these dungeons are not obvious, you can’t “wing it” a lot of the time and the only way to learn them is by doing, through experience.
Proving grounds helps you hone your playing skills but it simply makes you good at proving grounds, what you need to be good at say “theatre of pain” is to run that dungeon until you get good at it. And you may run the dungeon 5 times with one tank only to do it with a new tank and fail to something you’d not even noticed, the movement of the tank specifically can have a huge outcome on the survival and performance of the other players, melee in particular.
It’s just experience with the dungeons that fixes this, that’s why people use RIO. You can be gladiator skilled and still perform terrible if you lack experience with the dungeon.
Edit : And FWIW I did like over 100 waves in proving grounds around MOP/WOD time, tank and dps. I love solo challenge stuff.
Don’t boost peeps, in return for large sums of gold…then the keys they have cleared, will mostly (they might previously have been part of a guild team) reflect their skillz…simples.