The shortest timer is 30 freaking minutes! One is 33, and the rest are 36+.
Personally, I loved mythic plus in Legion, I got the max gear weekly chest about 80%+ of the time, and weekly chest for the last year of Legion.
Now, these longer dungeons feel more like raids. Long, stressful, and painful.
Gone, are the enjoyable “slam, bam, thank you ma’am” feelings. Its all now a long term relationship.
I am a committed player. I will always stay until the end, no matter what, I will never leave bros hanging–no matter how bad they are.
I have completed m+ dungeons with 3 players (Legion)!! Granted, that was Darkheart Thicket, and two people just couldn’t do Dersaron 10+. We finished with tank, healer, dps.
My point being, I will compete until there is no viable path forward.
In Beta for Azeroth, some boss +affixes combinations literally take wipe after wipe for people to get right (sometimes, myself included). Really feels like a raid.
I am not saying all dungeons should be faceroll, or even any. But, think about it. Mythic plus is a timed, stress, no dragging your azz focused experience, and STILL the shortest dungeon is 30 minutes?!?!
This thread is not about specific dungeons, internal mechanics or anything. If “fast, timed” runs are tuned for 30+ minutes, how long are normal dungeons supposed to take?? 45+ minutes??
I know some timers recently had 3+ minutes added to them, and it is not unwarranted. Some dungeon timers were/are very tight. One wipe, and you can almost forget about the timer.
I am ok with that, but for the love of Thrall I would like the dungeon times to be reduced by 15-20% across the board. Not just drop timer, but change content, so the timer is feasible.
Less trash, namely.
I am all for engaging, challenging game play, but if I wanted it to be long, I would be raiding.
Not going to go into deflecting counter arguments. Suffice it to say, I would just like shorter dungeon experiences–like before Beta.
20-25 minutes, and around 33 at the absolute high end. As it always was before.