Youre an idiot, goodnight.
Oh lord… You do know BUY is linked to DEMAND and NOT supply right?..
Says the guy that literally said “Buying keeps the supply the same” ? xD
Best suggestion: revert all changes made since s2 of df
Did you even bother to read what i type ? other mmos have dungeons that give gold
by doing them , and its repeatable , content , also i typed 2k gold per timed dungeon , how is that even related with farming ? a 30 min run timed get you 2k gold , a 1 hour farming skinning get you 40/50k gold an hour , so even with that farming is still s tier including other crafting professions by a margin , do you even try to give opinions without reading or understanding what i typed ?
2k is fair tbf. You prob spent about that prob more on consumes for a run. Not even counting if you reuse food. I guarantee no one is using hearty feasts in m+. It would deffo feel better then just crests or score
But that 2k will just move the supply price… Give more gold = inflation…
I did even state, that the push towards professions may not have been perfect, but, end game content should not be self-sufficient. In my opinion, an MMORPG is not sitting in Dornagol afk.
You don’t decide if its wrong or right to afk in dornogol or not , pvp players also sit afk and q up in dornogal , there is no mmo that say " don’t afk in the capital city" an mmo is called a massive multiplayer online game , like do you even understand what you are typing , i played so many mmos , and i sit in the capital city if i wanna q up , if im looking to do 10 keys today and farm crests , i do afk and wait for people to invite me , cause i have to use the portals and get to the dungeon.
Stating that 2k gold per dungeon is gonna cause inflation is not logic , and i even said you need to time it , which is a big requirement for the key , it will only save your repair costs , like what ? why was in the old expac the repair 500 or less gold , and now we have 1.6k ? wasn’t sl and df boes costing like 2mil gold to 4 ? what inflation exactly ? farmers did cap the gold in many character when s 1 started , and your talking about inflation ? what.
Mate:
Where did I say I decide?
This is just not true… If you have 2k repair costs and you only time enough keys that this is the only thing it goes to, you are either speaking for a very minor playerbase pushing the absolute highest keys.
Do you remember consumeable prices back then too? Because again… Prices fluctuate with supply / demand. If less people do professions because they can buy what they need from only doing M+ / raid, this will result in less supply, but same demand, increasing the prices… Just like now, prices of mats are lower than in the beginning of the season, because more people are selling = supply is higher to the same / lower demand.
Putting more gold in the game is inflation… Whether you like it or not. Inflation does not mean everyone will run around with 10m gold… Instead of asking whether I understand or I can read, maybe calm down, accept that I too have an opinion and understand the term you’re questioning?
1st: kind of agree, even if there would small cut after the transfer, like some ratio
2nd: I don’t see the point to reward same amount for timed/not timed key. It’s a challenge - if you succeed, you get the full amount, if not you’re getting a bit less. No one ever said doing m+ keys is not time consuming - it all requires time. You have one whole season fort it.
3rd: partially agree … I would prefer the reward for all 5 players after timed key, since it’s always a group effort, so sometimes it feels not rewarding if you do 5 keys and get nothing from it.
4th: I think they already implemented something agains leavers. Removing affixes removes the challenge of the m+ key. I agree some affixes are stupid but we cannot have everything on golden platter.
5th: if this would be implemented some people would be trying even less to do proper job on m+ runs. It’s a challenge, you either succeed or not.
6th: 2k for timed key would cause people doing only +2 keys for gold farm … not the greatest idea. Maybe a weekly reward. Seems a bit farfetched in my opinion. I know flasks and food will help with progress but they are not mandatory. But since you’re Zendaya I think you should be swimming in gold after Euphoria and Spiderman success, but who knows.
First, second, and third can be summarized as one single problem:
The gearing and reward structure feels unfun and unrewarding. How they solve that is a separate matter, your suggestions make little sense imo.
Fourth: They can surely remove peril, but it will be replaced with something else. Clearly they want to avoid death-runs, so just removing this peril will create a different route-meta again…not sure it will improve that much. Think about that, please.
Fifth: Some charges seem reasonable.
Last: you’re barking at the wrong tree regarding poison and curses. Why on earth do we want all healers to be able to dispell those? Just don’t toss them so often as it happens now, revert the spell queue change, and just let the group handle them? Why do we see so many mages not decursing? Or not even speccing into decurse…it baffles me.
do you think people will have tons of gold doing m+ instead of farming professions ? do you think people would do 10 timed keys for 20k gold that will cost you 5 hours of your game time , plus the minutes in group forming , plus going in the dungeon , that’s another 5 min per run , it doesn’t make no sense , brother calming down on what ? im talking normal , the first sentence about you don’t decide was in a normal tone of voice , cause its a fact , not that im angry my friend , your brain think im using a mad tone of voice when i write ? , your stating something wrong , this is not an opinion , this is a fact , and im trying to explain with experience not using opinions , i understand the concept of inflation , but this is just wrong ? i explained everything , people go do boe farms rather than do professions , people had 4 mil boe while farming in df s 3 for 2 /3 hours if your lucky , and we didn’t have inflation in df s3 , so here is a fact , not an opinion , i hope you don’t think im angry again cause i said your wrong.
I would really urge you to read what I wrote. I already answered this, but you are dragging it to another place again so I wont repeat
Calm down on the whole “You don’t decide!”, “What???”, “You make no sense??”… Either read what I write or calm down on the weird questioning.
It really is not though. You are taking FACTS and turning them into extremes to argue against. So no. that is false.
Mate… How can you claim you understand, when inflation is literally adding more gold to the game?.. If Blizzard adds more gold = inflation. That is a fact. No one is talking millions.
So please don’t claim “facts” and “You are wrong, I am right” when you then again just drag your examples to extremes.
This whole thing:
Is an extreme, and comes no where near what I actually wrote
You just agree to disagree my friend , your an entitled person , your brain refuse to absorb facts , and when i point the obvious you call it “extreme” ofc that’s your self defense against anything , anyone will say , at the end of the day your wrong , df had no inflation while boes had 3 mil cost , it is what it is
Token is doing more harm to the game then your 2k per m+/raid boss would do
i know cause i’m always buying them just to put consumables into my bags
i don’t see a problem having people after clearing an m+ and getting no item looting some gold for consumables they can buy on AH.
Isn’t the whole point of getting the best of the best gear ?
Right now you want gear - gold … Basically you want to do m+ for the gear but want as well to obtain gold >
Gathering has dropped to even 5- 10 k per hour due the intense amount of bots and crafting ( don’t forget it may be way lower if you pick a time with like 20-30 bots in the same area ) . Null stones from 6k dropped to 130 gold Herbs tier 3 to 40 gold average and potions/flask everything dropped by a huge amount .
Df season 3 and 4 some herbs was selling just above vendor price due the bots. Basically 2 quests or 3 quests was equal to 1 hour farming:^^
No, we want to do play M+. Gear is a sideeffect and a tool for doing M+.
Repairs are unfortunately very high costs.
No, I want to lose less gold doing M+, I’m not sure how I can make that much clearer.
And i believe is working as indeed . Even people that play with crafting proff have huge loss due the competition .
Repair ~gearing - crafting are basic functions of any MMO.
I played plenty of MMO , Lineage- Rof-EvE-FF series and i don’t remember doing bosses-raids giving me money . So why would we changed this aspect to give more benefits to specific players ?
When the trend is gold is going down for everyone, because of the lack of raw gold gains by quests, then we are in a bad spot.
To be honest, i do not need gold from bosses or M+. I just do not want to lose 2k gold in a M+ run that doesn’t go too well. The problem isn’t the rewards from endgame content. The problem is repairs are too high.
When you push keys or progression raid; you need too much gold just for repairs only.