So i’ve seen many suggestions from someone , but long story short , im gonna list some ideas to fix this chaos in future seasons :
First : Our favorite currency “valorstone” , make it transferable by the warband system , if your main is capped and you have nothing else to spend it on , just use it for your alts , or remove the valorstone completely from the game , and make crests the only currency.
Second : Fix the crest low drop rate , if you don’t time a key , give the 12 crests still , or make it 20 crests per dungeon , timed or not , as long as you finish the key , 1170 crests cap require 98 timed keys on a +8 , for one single alt , which is an insane amount of time if you wanna get a new refreshing alt experience and your getting bored out of your mind playing one single maxed out character.
Third : people need more incentive to do high keys , give the +12 above more rewards , like some unique transmog , or mounts , blizzard will figure out something , or increased rewards , or even timing all +12 gives your alts more crests , for every alt you get all +12 timed keys you get a +25 or 50% more crest drop caped to 3 alts or something like that.
Fourth : The m+ scene punishes way too hard and incentivize leavers , i’ve never seen so many leavers till this expansion , one wiped equal someone leaves , even if the key could be timed , just remove the peril affix already , people hate it and yet we got a 1.30 min head start on keys to avoid one wipe ? , people don’t understand that dying with peril is not the only issue , its the fact that the pack reset its hp , you lose your burst , you get peril on top of that , and then you spawn at the “no checkpoint” area , this combination is deadly to me , blizzard still didn’t figure it out , and for the cherry on top we got nerfed timers on beta with the peril.
Fifth : key depletion need to be reworked , you get a key with two or three charges of depletion immunity , if you fail twice your key get depleted , that way the m+ frustration and toxicity get lowered a bit , remember that toxicity equal frustration most of the times , people get frustrated that you messed up their key over and over or someone leave cause for him the key will not be timed , and then they enter their villain arc.
Sixth : Give us 2k gold per “timed” mythic plus run , the food and flasks combination and repair costs are way too fight this expac , no one want to go farm gold if your a m+ player or a raider , its not fun , its pure “i am being forced help please” , i was a guild officer and i could check exactly how much money i spent on repairs in a matter of 2 a month , it was 150k gold excluding flasks and potions and food.
Last but not least , please fix tanks and healers this season , every healers have a cortisol spike to heal so much aoe damage , some healers don’t have poison and curse dispel , why is that ? tank busters are on very short cd , if you mess up once with the amount of stress in the run , your team dies cause your the tank and the pillar of the group, and maybe the healer is busy healing the dps that don’t have defensives up , like that’s just not fun at all , increase tank busters cds , and give all healers poison and curse dispel.
Remember my friends that wow is made for people who like challenging content and for people who wanna sit back and enjoy their cup of coffee , so there is delves , and m+ to split the interests , and even delves are not something you can spam , so m+ is the only big endgame to do 24/7 , but this season "challenging content " is so abysmal , there is a difference between “i wanna tryhard and time high m+ keys” and “wtf im i looking at” , too much of something is always harmful.