Mythic plus should give a minimum of 3 items

Which is timegated currency ofcourse while at it.

Yes, if we’re talking broadly getting above average gear, Yes its pretty quick, however its very quick you learn about

BiS Stat combinations.
Tier Set pieces.
highest ilevel achievable.
Certain Raid pieces and M+ Pieces combined.
additional things like Evoker egg staff.

that Extend the length of Actual gear progression MUCH Further.

Yes, and I care how? I dont high end raid let alone min max o.O

Good for you to be azmong the 10%

Ye i always like more LOOT there is nothing wrong with more LOOT
Gimme the LOOT

Im not saying u should. or “gloating of being top 10%”.

my point is, you cant artifically Reduce the grind capacity to make a statement, the Games Gear progression is pretty extensively long, how Yes. if ur only going to partake in 30% Of it, u cant expect it to be anything but fast.

Just to add this so people can actually see it:

https://raider.io/mythic-plus/cutoffs/season-sl-4/eu

The average player will never do 20s. The average player doesn’t get KSM. The average player doesn’t even get keystone conqueror, maybe not even keystone explorer because this only includes people that have played m+, a lot of people don’t even touch it so it could very well be that the average player doesn’t get even keystone explorer.

didnt know KSM was as high as 25% tho tbh. thats quite suprising woulda rthought it’d be lower.

i imagine +20 participation will now go up however, qutie alot of people just froze at +15 due to that being where the gear reward stoped

They’ve buffed the damage scaling.

A +20 in SL was +300%, a +20 in DF is +380%, closest equivalent of that is +22.

A lot of people are going to find themselves unable to get the highest reward.

What do you think should be there?

we’ll wait and see i guess, while true, i found the Dungeons on Beta easier then SLs espically in terms to kara and things. u have to remember ur characters ALOT stronger then it was in SL due to the talent rework, so the buffs to only nullify that

Indeed, most important is that we need HUGE incentive to finish keys no matter if you time it or not to make groups stay intact the whole round, timing it should just be 1 more item and key upgrade. Biggest problem in M+ is only 1 person can ruin the entire evening for a group by leaving.

give Valor at the end of the run and 2 chest. if you time it, key holder gets upgrade and you get 3 chest.

Actually. That’s exactly how it should be. It sounds like you want them to sell you addiction not a game.

Considering you hot justice points from heroic dungeons and they bough raid level loot, sure why not.

Addiction to the game? Lmao wut are you on about.

Its amazing people screech how amazing classic - wotlk were etc etc, but fail to reliese they never dropped gear like that.

Understanding why gear doesnt flood in like prior. Isnt a addiction, its a basic understanding lol that u appear to lack.

U will see ive barely done any m+, i aint farming it lol. Ive done about 3 or 4.

this. we need a VENDOR in all types of endgame content! Dinar system was good but not enough and pvp vendor we have! Now we need currency for killing bosses on m+ and the dinar system should come back!

Blizz is being respectful to players time here. If they gave people too much loot, they would gear up, stay in the game for too long.
By not giving them the loot, people can quit right away, save up half a year of sub money until next patch and have fun somewhere else.

they are the nice guys here.

do you shower ?

Give it time.

People are busier than ever and want decent rewards for their time and effort.

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