During teaming you can get the likes of an extra horseman in SoB which is painful.
Combine grievous with tyrannical and the three sisters in Waycrest Manor turn into the last boss of the last Mythic raid of an expansion.
Timers - I know you can have DPS checks with rage timers ect. and that is fine. But overall timers I hate.
Apart from that I at least found it overall to be somewhat challenging and good fun while gearing up. I’d hate to see it removed as it is now probably the most popular content outside of LFR in the game.
Im still not talking about mythic+ should be or not. It’s about how it’s handled in general. The amounts(altho tuned down in BfA) of loot are way to high both in ilvl and to abundant for it’s requirement. Sure +10’s are hard for some people, but it’s really not… If you run with a good group you can farm many items extremely quickly at very low difficulty curves(Sure you can push higher, but you don’t need too).
What I whould loved to have seen was just a simple increase in +mythic levels rather then lifting the +2 with 20 ilvls and keep power creeping from there. We are talking about a full removal of a full raid tier… aswell as almost a full redundancy of two raiding difficulties. But it don’t end here mythic+ also invade on the PvP:ers making their gear progression redundant aswell.
I agree with you on PVP, however lets face it if M+ wasn’t there under the current PvP system then the best PvPers would have to Mythic Raid. Don’t blame M+ for that, it is the lack of resilience style gear that is wrong here. That or gear like WOD had.
If M+ didn’t drop the gear it does and the TR as well for azerite pieces it would be dead weeks earlier in the season. As is a lot of people are only doing one weekly key now outside of those who want shiny RIO ratings.
If they up the requirement to get better gear to current +15 level then it will be confined to a tiny percentage of the player base just like mythic raiding. Again it would be dead.
I know personally that I would probably have logged off WOW at this stage had I not discovered M+ in its current form. Yes it needs some tweeks here and there, but overall (IMO) it was by far the best content in BFA.
1 a. Sanguine in narrow spaces
1 b. Tyrannical
1 c. Fortified with teeming
1 d. Grievous
1 e. Bursting
2. The endless complaints about some players not being able to get into groups due to RIO (according to them)
3. The huge difference in difficulties and timer-tightness. KR and SotS vs Freehold for example.
4. The lack of dungeon/mechanics knowledge of quite some players, even above +10s
5. Having players in your group who refuse to eat up, even in grievous weeks.
The thing with M+ (and I don’t like timers myself) is that you can push it as far as you are capable skill wise, and I can assure you it eventually becomes hard and punishing.
The players/randoms are the only issue. I like the variety of dungeon affixes and i wish the seasonal affix had more than one variation to the theme but oh well. But its mostly just players who are incapable/dont deserve to be at the level of content that they are due to friends/associates trying to bump them up gear wise.
If they removed timers, they’d need to greatly increase the difficulty, like… adding another affix, or +1 affix from 2nd pool and +1 from 3rd. Or make affixes random every time you get a new key.
I hate the timer… there is nothing worse in any video game than a timer…
because it supports the extremely annoying gogogo mentallity,
you can’t go AFK for a short while if something important comes up (even when doing it with friends, you can’t just say “sorry I have to go AFK, I am getting called” or something)
Yeah, I’ve been there, only way to defeat them was to make our spriest go disci
Personally:
Some affixes:
a) Sanguine - there are few places where you just don’t have place to leave those pools correctly
b) Grievous - let this disappear after leaving combat, just that
c) Teeming should never come with Fortified, never
Players…
I tried to push my keys this week, I know, it’s hard, but it’s doable. And here what happened:
I missed the timer few times cause someone wanted so hard to shroud, which failed and instead saving time we wasted it
cocky “i-know-better” dps pulled (both intentionaly and not) multiple times mobs I didn’t want to pull (I have MDT, I planned everything before) and wiped - really, someone lately made thread about it but I didn’t think pugs are this dumb to pull mobs on high keys, but they do, then after wipe they leave depleting key…
bugs (I press charge, nothing happens, but there is sound of charge, or entering canon on last boss on SoB and UI keeps showing and hiding)
instead getting -1 key, I’d like to just keep my current key on its current level at least failed runs won’t hurt so much
At least your key doesn’t really deplete anymore, having to do it again in time without any reward in the end… it just becomes a lower level. I’d say this is already a nice compromise.
You don’t know that. I tried to do Freehold 11 and some shammy messed up with elemental (after we shrouded first packs, monk was too slow and he got “unshrouded”, shammy casted elemental to help with pulled packs, and this elemental pulled mobs from downstairs somehow). Then someone left. My key has been downgraded while leavers did not get any punishment.
It doesn’t, at least for me. I just used extreme case vs extreme case
In over 100 runs I had only 2 leavers. With this change you’d have people resetting keys all the time, whilst having leavers is rare, and if you play with premades, you won’t encounter any leavers.
My premades aren’t always online I wanted to push my key to +15 so once they’re all online we can do this together, but my key was going from 11 to 13 then to 10 then to 13 again. I got tired mostly cause of those dps players.