How do these work?
Do they work like the heroic cross realm locks - i.e. locked to loot but not to boss?
Or
Locked to that raid lock?
How do these work?
Do they work like the heroic cross realm locks - i.e. locked to loot but not to boss?
Or
Locked to that raid lock?
You get locked to a specific instance ID and so does anyone who enters the instance, be it with you or with some other person who participated the raid with you earlier and shared the lockout.
So for instance I have killed Champions, if someone else made a group and killed Jadefire, would my lock then be on Grong?
Group this evening only did first boss, so if I made a group later and someone else made a group in LFG what would happen?
If the other person, who killed Jadefire, used the same lockout you have been in, then yes, you would get in on Grong.
If that was some other group, then you wouldnât be able to enter at all.
I have everything I want off the first boss, so I guess the safest thing to do from next week is look for groups trying to progress a few bosses.
Grong and Jadefire masters are a completely different proposition to the first boss. Choose your pug carefully or youâll be locked.
Grong and Jadefire masters are a completely different proposition to the first boss. Choose your pug carefully or youâll be locked.
Oh Iâll be prepared for disappointment, I will try and find a semi-guild run next week or something like that.
To me Champions doesnât even feel like a proper Mythic boss. Heroic with slightly inflated HP from a healers point of view. At least Taloc in the first raid introduced those red circles that you had to coordinate.
I need to read up on the mechanics for the others first anyway and see what extra is in there.
Seriously when you look how butchered realms are now, I dont even understand why this exists âŚ
Why we cant have normal crossrealm mythic, ofc wait for the first 100 or whatever, thats good, but after that there is no reason to have IDs when they exist literally nowhere else âŚ
I wish you very good luck
Seriously when you look how butchered realms are now, I dont even understand why this exists âŚ
Why we cant have normal crossrealm mythic, ofc wait for the first 100 or whatever, thats good, but after that there is no reason to have IDs when they exist literally nowhere else âŚ
I agree and I disagree. While it would make life easier for the likes of me, Raid IDs keep guilds together. I know pre WOD when I was serious about raiding there would never be any question of raiding outside of guild except on maybe my third or fourth alt, and even then it would be pugging with a core guild group.
Drop cross realm mythic raid locks and you will start to see some players trying to pug their CE on âtrialâ runs with further progressed guilds; more boost sales of CE devaluing the achievement (and it is IMO a serious serious achievement to get); and in general having a detrimental effect on guilds struggling but still progressing over a longer time.
Looking at the community recruitment and looking for players forums there might be plenty of guilds or groups looking for people to fill their mythic raids cross-realm, worth trying that way I guess!
Looking at the community recruitment and looking for players forums there might be plenty of guilds or groups looking for people to fill their mythic raids cross-realm, worth trying that way I guess!
Iâd love to try proper progression but I canât commit, right now Iâm still in the home office working on stuff I need out in the morning, and distracting myself from that with the wow forum
Not a lifestyle compatible with mythic. So looking for guild groups with vacant spots that are trying to do different bosses is my only way forward there, just doing it for a bit fun more than anything else.
Raid IDs keep guilds together. I know pre WOD when I was serious about raiding there would never be any question of raiding outside of guild except on maybe my third or fourth alt, and even then it would be pugging with a core guild group.
Drop cross realm mythic raid locks and you will start to see some players trying to pug their CE on âtrialâ runs with further progressed guilds; more boost sales of CE devaluing the achievement (and it is IMO a serious serious achievement to get); and in general having a detrimental effect on guilds struggling but still progressing over a longer time.
Well, it has been many many months into the release of the raid for Mythic focused guilds to get it on farm anyway by the time cross-realm mythic opens up. At this point, I would say removing IDs only helps smaller guilds or guilds who donât have a consistent 20-25 raider roster to slowly progress mythic via easier slot-filling of good pugs.
And these âgood pugsâ could very likely then be Mythic experienced players/alts who need drops from specific bosses and have nothing to lose in helping a guildâs progression for a few tries/few bosses. With IDs, theyâd most likely never risk joining a progression run. Doesnât that make sense?
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