Mythic raiding is too hard

It’s just too hard for the average player. Too many mechanics, too little time to react. With the coming of the next raid tier, as said by Max himself, even for the best raiders in the world, these mechanics are completely out of control. How is little Timmy supposed to progress with his guild without making it a full time job to maybe kill the last boss after 6 months of raiding 3 times a week.

Add an npc you can talk to for Mythic only. 3 difficulty amplifiers. 1-3 :star:. The more :star:, the higher chance of loot or more loot and the more mechanics there are. Less time between them, higher boss hp etc. DO NOT give 3 :star: only loot, that would defeat the purpose.

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Mythic raiding is not for an ‘‘average’’ player. It’s for the most dedicated players, and that’s how it should be.

You can do LFR, normal or heroic.

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Not that i heared anything about the next raid at all yet, but when Max is saying it is too hard even for them, that does say something. Or should the most dedicated players go lfr, normal, heroic instead of mythic?

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dont worry - they are planing to make m+ as inaccesible as mythic radiing.

the receipt for it is very simple though . - just settle down with normal / hc raiding and 14-15 keys.

sure you wont have best gear. but do you really need it ? especialy with gear reseting every single season now - and remixes coming in future after huge success of pandaland remix.

Im of the opinion that the average player isnt supposed to be able to clear mythic raids. I havent looked into the TWW raid, but if Max says its hard then i think maybe they need to look at the mechanics and tune it. But we all know they usually nerf those raids with time anyways after race to world first. I will never be able to clear mythic raids and im fine with that.

Then Mythic ain’t for you?

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One boss design yeah, hopefully it’s seen changes since then but the rest of the raid looked fine.

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The problem with Mythic raid is not the difficulty, is the time commitment and scheduling required for it.

It’s okay for the raid to be hard, what is not okay is how much scheduling your life is required to play the max difficulty settings.

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Its not made for the avg player and the avg player doesnt need to mythic raid. and the main problem is the time you are required to invest into it, not the mechanics most of the mechanics are pretty much the same over and over.

Dont stand in X move when X happens dodge X frontal with some soaks being an exception. wow mehanics arent that hard.

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Either you’re new, or you’re trying to be dramatic.

First of all, The Silken Court (boss you’re mentioning) has already received nerfs. That’s a month before it’s gonna go live. They are still tuning the dungeons and raids, so I believe it will still be changed. Not to mention, they can hotfix everything during the race, so it doesn’t matter.

Second of all, Max is the raid leader of the second (or first) best guild in the world. They are highly competitive and they’re aiming for RWF. Obviously the pen-ultimate and ultimate boss will be insanely overtuned and difficult. But only because they want to challenge the RWF players.

A few weeks later, they make multiple tuning changes to mythic, to make it more approachable to the rest of the players, but mythic is still mythic - you can’t expect to just go there and smash everything without knowing your class. It’s the ‘highest’ difficulty for a reason.

I didnt mention any boss. Could you please quote that? This is really confusing. I assume your are new to reading instead of fantasising?

I mentioned i know nothing about the next raid.
I also upvoted Ellipsìs-response.

well then - maybe its time to retire for him from RWF is he finds that he is getting to old for that.

they can always stream other content :slight_smile:

I don’t raid, so don’t know.

Is Mythic Raid as difficult as FFXIV’s Savage or Ultimates?

If it’s too hard do it on a lower difficulty.

This isn’t complicated.

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Sure, mythic raiding should be something achievable if you commit your time to practicing your gameplay, minmaxing your cooldowns and positioning, learning mechanics etc. It is a turbo clown fiesta when blizzard balances even stuff like release of mythic plus so 4 guilds in the world can’t come into mythic raids with full decked out characters. The whole balancing around top 0.1% and trying to make wow esports game is such a terrible decision by blizzard.

On a side note, encounter design has also been really rough for guilds. A single death wipes entire raid. Eh.

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I hate body checks in raids - I could do everything exactly correctly, but someone else in the group isn’t pixel perfect, so wipes the group.

And it’s very satisfying the first time it comes together, when everyone is in sync and you clear for the first time. Then after that you expect to clear weekly, and then it becomes even more of a chore and frustration when people mess up.

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like in every other pve group content, if you need everybody to stay alive

what did they nerf on this boss? i played everytime on ptr, when avaible on myth and it wasnt playable, beyond the first minute
you cant kill the adds, because they have too much life, get dmg reduction buff and when the buff is gone the adds are cc immune

fetid devourer wasnt mathematical able to kill for rwf raider

I agree to a degree, saw already enough ppl which didnt know stuff about their own class in mythic :smiley:

In my opinion if mythic raid is not for the “average” player then mythic raids should not drop any gear. They should be like Final Fantasy 14 ultimates then and only drop cosmetic stuff for the truly dedicated.

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I’m OK with the mythic item quality track. It makes the rewards from mythic bosses feel rewarding, and those couple of extra ilvls can make the difference between dying or not killing the boss before an enrage timer, and succeeding. Also, considering that M+8 dungeons, which are way easier than most mythic raid bosses, reward you with mythic items from the weekly vault, I think the gearing difference between mythic raiders and M+ only players isn’t big.

Yeah, the main problems are:

  1. Hard requirement for 20 players.
  2. Lockouts that make it extra hard for PuGs and trials to get into mythic raiding

Most mythic raiders are dedicated and will show up nearly every week, but even a guild with super dedicated players will sometimes need a backup or two. And this makes roster management very tough, because now you need not just 20 really good players, but maybe 24 (1 backup tank, 1 healer, 2 DPS). Those backup players need mythic raiding practice; if they only tag along on heroics, they probably won’t be useful on mythic.

The lockout system suck for people who want to get into mythic raiding because one can’t run as many raids as one wants to get practice like in lower difficulties. If one fills a spot as a PuG or trial for a raid guild on Friday, but they only need one extra player on Friday but not on Saturday or Sunday, then that PuG/trial player only has that one Friday raid night to play.

In DF season 3, my guild progressed towards mythic Smolderon, but then one of our healers went on vacation for 2 weeks, and the other healer who was trialing with us didn’t make it (very poor communication skills, did half the HPS of our other healers in some fights), so suddenly we couldn’t play due to a lack of a healer for 2 weeks. In those 2 weeks of downtime, a few people in our guild decided to call it quits for the season, and because recruiting for mythic half-way into a season is really hard, our guild also cancelled the season. :sob:

I enjoyed the mythic Smolderon fight and would’ve been fine with 100+ wipes to practice. But the mythic boss that kills guilds is the roster boss.

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You are forgeting about extreme/savage stuff. Which awards the highest item level stuff yet basing on archievement database and website search - educated guess 5-10% of the FFXIV playerbase has some form of interaction with it. So well beyond “average player level”.