Mythic Testing, wehre is our Raid Buff?

1st Boss:
•spawns 2 adds each intermission that in theory could be gripped , but they have no health and If you knock the Close add with any ability to the far adds direction the near add will Close the distance to the far adds in 2 globals. With current Tuning it seems to be of more use to Just use DA at the start of each intermission to stay Close to Boss and Deal DMG in its shield

2nd Boss
•no adds = No Raid buff

3rd Boss
•not every add is grippable for some reasom
•adds in stasis were not grippable, but you Position Boss on them anyway so it doesnt Matter
•only the enpowerd mages we’re grippable but it was Not nessecary
•BONUS: don’t use DA at the knockback unless u also have AMS up, otherweise u Spawn goo in Ur next jump

4th Boss
•spawns 3 orbs every few Seconds that are grippable however u place all of them stacked behind a black void on the ground. There was No reason to ever grap one of these Not even in p2

5th Boss
• No adds = No Raid buff

6th Boss
• No Adds = No Raid Buff

7th Boss
• did Not See Platforms in Mythic Testing so I can’t conclude the Spawn of the adds in Mythic difficulty, based in HC all adds Spawn stacked

8th Boss
• Last Boss is not Tested on PTR

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