1st Boss:
•spawns 2 adds each intermission that in theory could be gripped , but they have no health and If you knock the Close add with any ability to the far adds direction the near add will Close the distance to the far adds in 2 globals. With current Tuning it seems to be of more use to Just use DA at the start of each intermission to stay Close to Boss and Deal DMG in its shield
2nd Boss
•no adds = No Raid buff
3rd Boss
•not every add is grippable for some reasom
•adds in stasis were not grippable, but you Position Boss on them anyway so it doesnt Matter
•only the enpowerd mages we’re grippable but it was Not nessecary
•BONUS: don’t use DA at the knockback unless u also have AMS up, otherweise u Spawn goo in Ur next jump
4th Boss
•spawns 3 orbs every few Seconds that are grippable however u place all of them stacked behind a black void on the ground. There was No reason to ever grap one of these Not even in p2
5th Boss
• No adds = No Raid buff
6th Boss
• No Adds = No Raid Buff
7th Boss
• did Not See Platforms in Mythic Testing so I can’t conclude the Spawn of the adds in Mythic difficulty, based in HC all adds Spawn stacked
8th Boss
• Last Boss is not Tested on PTR