8 days. Whatever you want. in 2 weeks you get a lot of more coal from daily lesser visions and stuff too. So you are more off than the just ‘1 week’.
1 week is only 3 assaults. He did 6.
and missed out on 6 more days (1500 x 6 = 9000 coal missed) for dailies and other pvp, m+, whatever grinding. While i am not sure he had only 5 (because sunday you miss out on the wed-sat assault). But it is besides the point. You can get your cloak max level in 8 days which is really fast. Good luck further nitpicking.
Thats like, your personal opinion.
I love m+ from the first day it was a thing. The timer for me is pretty secondary and i rarely if ever stress about it. I stressed more about doing horrific visions tbh when it was new.
I would rather have a timer than having to wait to kill each difficult boss or trashpack to get bloodlust back and then spend half my day in there.
Don’t join groups that does that if you don’t like it. During all my time playing WoW, I’ve never seen a group do that. Not in dungeons. Not in raids.
Assuming we didnt have a timer at high key levels, what do you think people who currently push 29s would do? Wait for cooldowns for each pack so they have a chance to kill it and go way way higher as no timer means the only thing stopping you is when the level is so high that literally everything oneshots even with vers stacking and whatnot.
And also it was an example. Ofc ppl dont do that because they never had content where they had to. That was my whole point.
I honestly don’t care what they would do. There’s no rewards beyond a +15.
Kind of unrelated but I like how everyone thinks blizzard is arbitrarily adding all of these little things into the game to make them play for longer periods of time, but also they complain about timers that make you purposefully go faster?
People are crazy, man.
8 days isnt 2 weeks
2 weeks is 14 days you are nit picking and arguing for no reason as always .
Depends on weeks, but most of the time you’re not allowed a single wipe…
You have 11 dungeons, that you do over and over again, you have a timer and affixes that make the enemies just more annoying and more annoyingly unfair because some affixes actually make some weeks unplayable for some classes or some make some dungeons soo much more difficult then the affixes would effect other dungeons.
Like i have played POE and diablo, poe uses maps and have something random in it, like enemies from other places or special mini events for better gear or loot.
Diablo almost does the same with some small surprises or buffed enemies but enemies don’t become soo strong that it would make you shoot your brains out.
what both do is…
GIVE GOOD LOOT
while doing bfa dungeons its just not only hoping that you do good, the healer does good, the 3 dps do good while clearing the dungeon and making up the timer BUT ALSO GETTING REWARDED, i cant stress enough how many times i have got useless sh** rng gear from doing mythic+ or opening weekly chest.
Dude, there is difference between doing dungeons and waiting 24 hours for timegated content or even 168 hours for weekly resets.
I could do soo many dungeons within that 168hour time period without the timer ruining my progress to get better RNG LOOT.
Because if people havent realized.
There is YOU and 4 other people, its not only me or you, its EVERYBODY when you do mythic+ content.
i could shoot my leg 24/7 if it was solo content but in reality, its a team effort.
Having done some m+ now all i can say is that the most annoying thing is that your key gets downgraded and changed dungeon on loss.
Give players an option to retry if it’s barely off time.
Loot isnt the reward why most people run M+ over and over.
Gear is merely a tool to take part in the challenge and be able to finish said challenge.
Same goes for high end raiders.
Your personal playstyle seems to be based on: i do “difficult” content, and i want rewards for it each time.
You arent playing for your enjoyment but only for the gear / items, which is fine but thats not how M+ or WoW is really built for.
Challenges are the number 1 prio. Gear comes last and is only a means to an end.
12
Which affix makes some classes unplayable?
Ofc, apart from world highest runs where every 0.00001% matters… Lets say 15-25 range… Whats unplayable there during which affixes and what dungeons.
So you made a list of reasons why you don’t like M+.
So why would you want to remove timer from a game mode you don’t even like?
I think progression is important for any type of person, progression means you are more “acceptable” to others, progression also means that you are not been out runned by others, because if person leads with 10il, its almost word between life and death.
its 11 if you count mechagon as one dungeon but because its separated its 12.
Necrotic/bursting(for examble) and any dung with high trash count like shrine of the storm.
Yes but what class is unplayable during those weeks? U said it makes some classes completly unplayable
because there is minimum of other choices to play and get better gear.
when pvp is clusterf*** and raiding takes 5-7 hours while the reward you get is few rng gear and it out values the time used for getting something that you dont even know what you will get.
Then ask for changes on the other game modes?
So because PvP gearing suck we should rework M+?
Wtf is this argument
Healers struggle a f*** ton with the necrotic affix, so blizzard was like.
“Hmmm, what if we put the necrotic in a dungeon where everybody hits your teammates so the healer has mental heart attack”
PvP isnt easily fixable, because even right now, there will be covenants and sh** so there will be obviously players who are waaaaay more powerful then others.
and i didnt say its only pvp, raiding obviously should be hard but the rewarding should be tooned.
Mythic+ could easily have different game modes added or have different system to deter mend the upgrading and progress you do.
You could have Mythic+ T/timed
Mythic+ D/Death amount
Mythic+ C/clear rate
and so on and so on, its soo simple that even a Caterpillar could figure this sh** out.