Mythic+ timers - my solution for the meta classes obsession

Hello,
Since we are all obsessed with picking the meta classes and rerolling into them because they give us an easy way to win, I suggest we set different timers for different team compositions, based on the class pick-up rate / play rate
So Augmentation evoker, shadow priests, holy paladin, mages and so on should beat the dungeon in less time, while the non meta classes which no one would pick should get extra minutes.
For instance Augmentation evoker should start with - 2 minutes, while feral druid with +2:30 minutes. Then you compute their timers and update using the total.

We have similar approaches in solo shuffle where each spec has its own ladder and season rank1 titles.

Would take way to long just to program that into the m+ score calulator and you would need to keep it updated for every patch.
Simpler solution, make so its as close to irrelevant as to what comp you have.
Make drums give 30% haste, affixes ALL classes can deal with and make tanks being able to do the same things to a degree.

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Quite easy to abuse i wohld say .

Game doesnt care what your comp looks like , its custom made group and all u have to do is put key in and start .

So in order to abuse it , u gather a group of 5 meta , lets say gdudu, fire shadow aug and hpala.

U go into dungeon, gdudu goes as feral, priest as disco, pala as retri, aug as deva and fire as arcane . All of sudden u have +10 mins or how long your “tool” would calculate .
Then just start key, run out, swap specs, run in, ans bang bang ez +3 every time . U waste like 1 min at best with loading times and talent swaps while u gain 9 or so mins on timer.

Better solution would be to actualy balance better , aug is a mess . Sp is busted but not only for its dmg but also for its utility, same with druid, its not spec itself, its curent dungeon profile that plays into its cards …

The solution to meta obsessed players

Is not stuffing a whoke load on utility into dps classes and throwing a busted support specc ontop.

This wouldnt be a issue if they included utility into their balancing.

Shadow priests doing top level competitive dps, providing once of the highest dps increases, with the solution to 3 weeks of affixes.

And in the next hand, giving hunters 1 competitive dps specc, with 0 unique utility, is backwards.

For options in meta exist, there has to be multiple choices to the utility in the group that simply doesnt exist with shadow and augamentation in the current designs.

Theyve not only added a fourth role which is mandatory, but theyve unbalanced the pure dps speccs with this disparity in utility

Which one is that?

problem number 1 is already that some classes have uncapped oe, some 8 cap and some 5 cap. how could you possible balance around that if almost all keys require big pulls, leaving certain spec in the dust by default against others.

then of course we also have burst vs sustain and cds with cdr that benefits others more (fortified vs. tyrannical etc.)

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Survival.

Its the lack of utility that holds it back still though.

Hmm… I haven’t tried survival. My dps seems plenty competitive enough as BM, though.

Yeah i think BMs pretty good but i think its lower thrn survival with 2-3 target cleave.

Tbh i think hunters damage is decent, it just lacks utility.

I guess. There isn’t much 2-3 target cleave in keys, though.

And I’m not sure about utility. I haven’t been playing hunter seriously long enough to really get a feel for how to best use it, but mob control seems pretty decent with the range of traps available. There are a couple of small things I’d like to see:

  • A talent that places all traps at the target’s location (would make placing traps easier and make freezing trap into a reliable hard kick).
  • A talent that turns binding shot into a short AOE stun (or disorient if stun is too strong).
  • Reduce the CD of tranq shot to bring it in line with druid’s soothe (or remove the CD altogether and add a small focus cost to bring it more in line with mage’s spellsteal).

But in general, I don’t feel that hunter has less mob control utility than other classes I play.

Eeeh, it does and it doesnt, it can do all affixes so it isnt warrior level. But compare it to the fact spriest cand mind control them to turn their effects onto the mobs.

Also using traps in a messy pull can be annoying to freeze compared to target lockdowns.

And its lack of a unique buff doesnt rly help.

The issue is, theres a better answer then hunter in every situation, and ofcourse thst isnt exclusive to hunter. The current meta is the same way for most speccs.

Their utility is just weaker when direct comparitive to other classes, becsuse traps can strike the wrong mob compared to other options. Becsuse our interupt is longer then other options,

Also our traps have CDs. So no recovery from a failure, while mages can spam sheep.

The abilities are there, theyre just weaker when directly comparing them

It’s minor. Sure, it helps in super high keys, but it’s another of those things that low level players think they need when what would actually benefit them the most is to play better.

I address this in the post you replied to. Here’s the suggestion I made:

DH has a talent that places sigils at the target’s location, so the principle is clearly something the devs are open to.

This certainly matters in raid environment, but it’s mostly irrelevant in keys.

True, but the problem with meta specs is that many of the people who play them (at least at the level most of us play) don’t actually make use of their utility. An example:

  • We failed a BH +23 earlier today because the tank got one-shot by the charge on the first boss. We were bear tank, shaman healer, me on my hunter, and the tank had picked a spriest and augvoker from the pug applicants. We died because the spriest didn’t focus the totem or dispel the disorient on the tank, and by the time I killed the totem mostly alone, it was too late for the tank to get a defensive up.

It’s the same as mage and shorter than priest.

Sheep is only usable on 3 types of enemies, it uses mana and has a fairly long cast time. Freezing trap costs nothing and is instant cast. Making something that can be used as a hard interrupt spammable would be totally OP.

And for the affix mobs, hunter has the option to take scare beast. It has a cast time and uses focus, but has no CD, making it very similar to sheep.

Minor, but a dps increase which requires 0 more effort for the group.

While agreed its not sort after its a bonus that contributes minor again though sure.

Thats because meta = free invite. Which is why the fotm reroll has been so rampent this patch.

True, but we need a strength over mage not to be equal in one sector. Espically with the fact mage offers so much slow and freezes which relieves tank of dmg when kiting.

True thats a option.

Sadly though rhe meta currently is just to impactful. Yes the increases are mostly only slight. But you only need so many minor advantages before this becomes a thing.

I can parse over 100k overalls without a pi/aug. Which is more then enough to time a +15. It wont change the fact someone will still say aug / spriest is mandatory.

Well, aug/spriest is nice, and when I pug my own key I’m inclined to take them. With the aug buffs and PI on me, none of the spriests I’ve played with have come close to my overall dps :slight_smile:

well Yeah haha, alot of people will just reroll FoTM continously regardless to self skill with it but sadly Class > Player in most players eyes.

Which is the reason to pug your own keys. And it’s what I do mostly when I’m not playing with friends.

When there are hunters all over the forums basically saying, “Our class is trash, don’t take us to keys,” there aren’t any other options.

well yes, players trying to say hunters worse then it is defintly dont help haha.

The only way hunters bad, is transmog options :joy::joy:

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