The signage of the Vulture lies dashed and broken upon the rocks of Isle of Dorn. The Vulture Company being in the process of establishing offices all around Azeroth, always treated their quaint residence in Dalaran as a satisfying point of origin. As the city of magic lay strewed across the beaches however it was a harsh reminder of what had been taken from them and the lengths they would need to go to, in order to avenge Dalaran.
Introduction
The Vulture Company is a neutral mercenary guild that operates within the confines of a roaming hub. Every month we will have a new location where we will make landfall and operate a series of main line interconnected events across that month in the location we are operating within. Members and friends are also welcome to DM ‘side jobs’ within the location we are operating that month as well.
Naturally we accept a wide variety of character concepts. We only ask that your concept fit in with the theme of a ship travelling mercenary company that is more ragtag than militaristic.
Structure
Rather than having a singular figurehead, the Vulture Company (at the moment) has three Brokers which are the officers of the guild. The only other two ranks are Carrion and Vulture. Carrion is the trial period where we make sure that you are right for the guild and that the guild is right for you - Once your trial period has come to an end, you’ll be granted the rank of Vulture – cementing your position within the guild.
The Brokers are the officers of the guild, and they serve two functions and that’s to make sure the OOC and IC operation of the Vulture Company runs smoothly and to have a steady flow of events and new areas to traverse. Other than that, Vultures have a large say in how the guild progresses, some examples include: Vultures vouching for you to end your trial period and make you become a fully-fledged Vulture, anyone that breaks the rules will be judged and punished as determined by the other Vultures – the Brokers will merely mediate the process and more.
Roaming and Commitment
RP is well known for its strictly guild-based roleplay, but we want to encourage people to RP with other guilds and individuals where possible. The loose rule we are running with just now is that you’ll be expected to attend at least one event per month – again this isn’t a hard line, and we completely understand that real-life events happen without any warning, all we ask in that case is a wee message, so we know you are still interested in staying with us. Your character is free to come and go as they please just in case you have friends in other guilds that you enjoy interacting with or you want to take a momentary break from the harsh mercenary lifestyle to party it up in Booty Bay. To that extent when your trial period has ended, and you’ve reached the rank of Vulture you will be given a Hearthstone ICly which is bound to the ship – just to make coming and going as easy as possible.
Morality
Given that we are operating as a mercenary company there are times when the ’jobs’ we take won’t exactly be morally right. OOCly we will always give a brief description of the event we are running via Discord so you can decide in advance if this is the kind of job your character would do. ICly there is always a briefing before we head out so you decide if your character would be convinced to partake. Your character is under no obligation to attend any job which they personally wouldn’t wish to do. We try to run a variety of events to cater to socialites, murderhobos and more so we completely understand that not every event type will suit every character.
Thank you for your time
Contact Us
In-Game
Teáleaf (Accented a)/ Gwénifér
Valdrís (Accented i) / Morianiel
Koshdrol / Koshdroll