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Yih’s Ghostforge is open for business!
In the service of the Fallen Leaf, Yih has opened up shop and her work is now available to Horde, Alliance and neutrals alike. Making magical items of power, usually of ghost iron but with varying materials based on item cost and quality, Yih provides all an aspiring champion needs to make their mark on history. Ranging from cheap but reliable to expensive and powerful, both a mercenary in need of some extra advantage and a hero in need of new tools will find what they need here.
Yih currently works out of a magical forge at the Jade Temple, ensuring that any who are on peaceful terms with Pandaria can access her shop. To contact Yih, either send an in-game mail or write the contents of your letter as a post in this thread. If applicable an in-game item will be specified to match each item’s appearance.
Furthermore, as gold use in RP is highly inconsistent, there will be no fixed gold prices – rather prices will be on a scale, where 1 is the cheapest and simplest items offered, and 10 are the most expensive, off-limits to all but the very rich. Category 1 is comparable to the price of a horse, and category 10 is comparable to the cost of a warship.
Custom Item
Properties: Yih will attempt to forge an item to match the customer’s needs and specifications. For a number of reasons, this will cost a bit more than forging a similar item from the established items list.
Price – Varies
Improve Item
Properties: Yih will attempt to improve an existing magical or mundane item, adding more functionality, amending flaws, or otherwise empowering its nature.
Price - Varies
Items list
Common
Magical Ammunition
Properties: Yih is able to enchant bullets and arrows with various additional properties. These range from explosive and freezing ammunition to various secondary effects such as sleep arrows or bullets that create a large cloud of thick smoke on impact, to disorient enemies.
Price: Base cost of ammunition, plus varying cost based on enchantments - typically category 1.
Sword/Axe of the Berserker
Properties: Forged by metal that some warily whisper has been exposed to the Sha of Anger, this weapon focuses the rage of the user into a useable form – moderately increasing its speed, deftness and hitting power over its mundane counterparts.
Price: Category 1
Gold Sigil Sword/Spear
Properties: Favoured by elves, the small gold decorations on this weapon have been enchanted with spells of flowing light. Its swings are easy to handle yet lightning fast, albeit at a small cost of hitting power.
Price: Category 2
Sword of Silence
Properties: A tool of subtlety, this sharp, sleek sword makes no sound when drawn, swung or even dropped – and even those wounded by it find themselves made equally silent for a short time.
Price: Category 2
Jinyu River Armour
Properties: Forged with water streams as per Jinyu tradition, this light metal armour lets the wearer move effortlessly through water as well as providing resistance to attacks from this element.
Price: Category 1
Glittering Scale
Properties: This scale mail shirt has been enchanted to capture the rays of the sun, expelling its dazzling light at opponents, blinding their sight.
Price: Category 2
Amulet of Obsidian
Properties: This amulet of deeply reflective, enchanted obsidian repels magic, providing a moderately magic-dampening effect for its wearer, often enough to save their life.
Price: Category 2
Amulet of Opal
Properties: When its surface is tapped upon twice, the Opal’s power is activated, briefly protecting the wearer from most sources of harm – but afterwards its perfect surface becomes fractured, and it must be repaired or replaced.
Price: Category 2
Seed of the World Tree
Properties: This enchanted seed – believed to originate from Shaladrassil before its corruption – has had its life energies balanced with the Arcane. When it is consumed, it rapidly heals the user’s wounds.
Price: Category 3
Ruby Ring
Properties: The small ruby inlaid into the surface of this ring contains a captured spell. When its surface is scratched, it will unleash this spell – usually a fireball – in the direction its finger is pointing, after which it must be recharged.
Price: Category 2
Black Ox Shield
Properties: This shield has been blessed by disciples of the great Ox, drawing on his stubborn endurance. As long as the bearer’s determination does not falter, its protection is significantly enhanced over that of a mundane shield, particularly against crushing physical blows.
Price: Category 2
Stone of Luck
Properties: Blessed with the magic of tricksters, this stone – while seemingly useless – has an uncanny habit of providing a stroke of luck when it is least expected.
Price: Category 1
Armour of the Mogu
Properties: Forged in ancient Mogu style, it is said that wearing this armour was equal parts for protection and as a boast of the wearer’s strength. It provides very significant protection, but its weight inevitably slows the wearer.
Price: Category 2
Trollfoe Armour
Properties: Forged using methods said to date back to the Zandalari troll wars, the magics imbued in this armour recognises trolls of all kinds and repels their attacks above all others.
Price: Category 1
Blessed Crane Lantern
Properties: This lantern always glows when the fuel supply is turned, regardless of any fuel present. It also illuminates any hidden by dark magics within its glow, foiling would-be assassins and revealing hidden secrets.
Price: Category 2
Fang of the Bamboo Python
Properties: This dagger, seemingly always sharp no matter how long it is used, is permanently dripping with poison from an unknown source – paralysing the victim and rendering them helpless.
Price: Category 2
Wolf Teeth Amulet
Properties: This necklace, made from Draenor Garn teeth tipped with steel, has been enchanted to draw upon the predatory viciousness of that animal. When worn, the wearer’s strikes are made deadlier - wounds inflicted bite deeper, bleed more and become harder to heal.
Price: Category 2
Guardian’s Zhebidao
Properties: This single-edged straight sword has received enchantments to improve its defensive ability. It can be swung with great deftness and seems to help the wielder parry and deflect correctly, which has especially impressive results in an expert’s hands. It is well-suited to complement a shield for an unbreakable defense or as an archer’s backup weapon for self-defense, but the enchantments come at a cost of hitting power.
Price: Category 1
Tide-blessed Amulet
Properties: This tentacled anchor amulet bears a blessing of the Kul Tiran tidesages. It protects from the chill of the deep and allows for breathing underwater. It fiercely opposes the Medallion of Gral and the items will violently clash if brought together.
Price: Category 1
Medallion of Gral
Properties: This medallion bears the blessings of Gral’s cult. While underwater, the wearer can swim fast as a shark, and aquatic wildlife encountered will be friendly. It fiercely opposes the Tide-blessed Amulet and the items will violently clash if brought together.
Price: Category 1
Sea Gold Weapon
Properties: Forged from fabled sea gold, recovered from the depths where it has absorbed power from the tides over the ages, this weapon’s shape can be made to suit the client’s preference. Sea gold is far more resilient than normal gold and bears enchantments extremely well, and its otherworldly luster makes it highly desirable for those wishing to impress. Clients are warned to not let themselves be tricked - some sell counterfeit items made of monelite, which lacks both the power and unique appearance of sea gold!
Price: Category 1-3 depending on weapon size and enchantments
Uncommon
Ghostforge Plate Mail
Properties: This full suit of ghost iron armour, aside from being light and protective, has been imbued with particular magics to hide the user from sight. The magnitude of this effect is proportional to the speed at which the user is moving, ranging from no effect at a standstill to a near-invisible blur at truly breakneck speeds.
Price: Category 5
Sword of Flame
Properties: This blade was made from a single searing flame that was transmuted into material form, after which a small fire spirit agreed to make it its home, and its surface still shines red as if forged from pure ruby. Foes struck by this weapon risk being set alight, and defences against mundane attacks are of no use against it.
Price: Category 4
Chillblade
Properties: In many ways the cousin and opposite of the Sword of Flame, the Chillblade was forged from shards of the Icecrown Glacier transmuted into a metallic form, and has then been allowed to absorb falling snow into itself for seven days. Its touch freezes not only the body, but also the soul, slowing and dulling the victim’s mind.
Price: Category 4
Shield of the Enduring Earth
Properties: Forged from an Elementium alloy enchanted to draw strength from the stone below, this greatshield is extremely difficult for opponents to shift – as it is struck, it almost seems to float in the air by its own volition, remaining in place even if the arm behind it is shaken.
Price: Category 4
Diamond of Eternity
Properties: This diamond pendant drinks in the light of its surroundings, using its power to slowly, constantly heal the wearer of any wounds inflicted upon them. It multiplies the wearer’s natural healing, preventing the forming of scars and resisting magical interference.
Price: Category 5
Scarab of the Endless Sands
Properties: These scarabs are only known to be found in Ahn’Qiraj. Its powers have been carefully magnified, and when activated it temporarily turns the owner and their possessions into sand, confounding pursuers and avoiding detection. Movement remains possible in this state, albeit slowed down.
Price: Category 4
Mogu Siege Hammer
Properties: An old mogu design, these enormous hammers are far too unwieldy to be practical against normal opponents, but excel at destroying inanimate targets such as heavily reinforced doors – repeated blows can threaten gates and even small walls.
Price: Category 4
Orb of the Storm’s Eye
Properties: This fist-sized orb carries a unique type of enchantment. While reminiscent of a wizard’s orb, the purpose is quite the opposite - it dampens magic around it, weakening spellcasters of most kinds. The leylines are becalmed, the Nether and the Void are seemingly pushed further away, and the voices of nature and the elements are silenced. However, it should be warned that runic magic and similar forms of spellcasting are unaffected.
Price: Category 4
Jian Brethren
Properties: These twin jian - double-edged straight swords - have been bound together with several enchantments and forged of an incredibly fine ghost iron-mithril alloy, mined from the same place. When wielded together, their abilities are greatly amplified. Every blow seems to be struck in harmony, one sword parrying as the other counter-attacks, in a manner that many describe as being akin to dance. The blades are significantly weakened if separated, but together they strike with truly astonishing finesse.
Price: Category 4
Monster Hunter’s Harpoon
Properties: This jagged, serrated harpoon is crafted in the ways of the Outriggers of Kul Tiras. Its design and arcane enchant-forging makes it a splendid tool for killing large beasts of any type, as well as Tauren, perhaps due to its inventors’ bias. It pierces tough hides easily and refuses to let go, cutting into vital organs and causing disastrous bleeding. It is, however, less useful against metal.
Price: Category 3
Bloodbreaker Glaive
Initially forged by wary Zandalari for use against the Nazmani and their dreaded deity, this weapon carries a prism in its heart that has been infused with the lingering light of Rezan by a vengeful prelate, and its superstructure features a number of lesser gems that disperse this power throughout the weapon. It can be used to deflect and resist blood magic, and is particularly deadly against minions and servants of the Old Gods - even with mortal cultists the slightest corruption is detected by the prelate’s hateful echo.
Price: Category 4
Rare
Flail of Radiance
Properties: This gilded flail has been enchanted with several spells. It will never harm its user (always a concern with flails) and it will strike harder than a mundane flail despite its lighter weight. Its defining feature however is its attunement to the Light; when sufficient magic of this type is channelled through the weapon, it will unleash a mighty burst of Light that will decimate weaker foes and send even more determined opponents reeling.
Price: Category 7
Dragonhelm
Properties: Forged in some of the hottest fires possible, tempered by the flame breath of Cloud Serpents and imbued with incantations of magma, this greathelm provides ample physical protection, but also repels fiery magics of every conceivable kind – only the most extreme such situations can hope to harm its wearer.
Price: Category 6
Night Shroud
Properties: This talisman captures the dark of night. When desired, the aura of gloom that clings to the Night Shroud becomes so strong it physically manifests as armour, weightless but providing suitable defensive properties – especially against shadowy attacks.
Price: Category 7
Imperial Dao
Properties: This single-bladed, curved saber is a gilded weapon worthy of kings. It is ideal for two-handed use but balanced for single-handed use as well, allowing for the surprising of one’s opponent. Numerous gemstones are carefully embedded into its pommel, guard and spine, which contain elemental magic drawn from Pandaria’s spirits. Careful training is required to master the techniques in which these magics can be unleashed to add to one’s attacks, but once such mastery is attained the Imperial Dao is a weapon sure to impress any who see it - on and off the battlefield.
Price: Category 7
Epic
Frost-Wyrm Scale Mail
Properties: Forged from Frost-Wyrm scales recovered from the wastes of Northrend, this incredibly fine scale mail shirt possesses powerful innate magical properties that have been further directed through enchantment into a useable form. The mail resists icy and shadowy magic very well, and when worn it projects a blizzard-like aura around the wearer, slowing the movement of enemies - weakening their ability to fight and escape. Should the mail become severely damaged in battle, it projects a much more intense vortex of biting frost around itself, deterring attack and protecting the wearer.
Price: Category 9
Vengeful Spear of Elune
Properties: This spear, its tip forged from ancient moonsteel and its haft crafted from untainted Shaladrassil wood, has been blessed by a priestess of the Moon as an instrument of vengeance. While it is a strong and dependable melee weapon - seemingly never losing its edge, and piercing opponents with little resistance - it is primarily a supreme throwing weapon. When thrown, it seemingly strikes with the might of the Ancients, capable of sending an armoured Tauren flying and scattering groups of smaller enemies. Afterwards, it simply returns to the user’s hand, where it needs a few seconds to charge its power once more.
Note that the spear refuses to serve any who bear ill intent against Elune or the Night Elves.
Price: Category 8
Piercer of Heaven
Properties: This weapon is a Qiang, a leaf-bladed spear with a tassel mounted just below the blade. The tassel indicates elite status, conceals the blade’s direction in motion and prevents blood from making the handle slippery or sticky. This particular example, however, is far above others of its kind. Repaired and reforged after being recovered from an ancient battlefield, where it survived better even than the architecture being fought over, this spear is extremely resilient and pierces physical and magical defenses alike with little effort. More than that, its true power comes into light when used mounted - with it in one’s hands, any beast ridden becomes fast as the wind, tireless, and charges hit home with terrifying power. When mounted on something as mighty as a cloud serpent, it could surely pierce heaven itself!
Price: Category 9
This list is by no means exhaustive. Additional items will be added over time, both as requested and successfully made items join the standard, and as Yih’s own experiments continue!