Nazjatar is a zone from hell

Hahaha
I’d like to see the peeps complaining all the time about these things play Classic with no quest tracker

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I don’t even think it’s that bad. The paths and roads are clear, and it’s easy to get around if you stick to them. The height differences, Christ Almighty, now that is awful. If you don’t come with Goblin Glider Kits, you’ll have a hard time getting around in the zone. I can’t believe that someone competent designed that zone.

What really annoys me is that both zones are built with flying in mind… quests are all over the place, and you’re constantly traveling. Not to mention the terrible lay-out I already mentioned which increases the traveling time even more.

You can prevent being dazed by buying Coarse Leather Barding, they are very cheap. Comfortable Rider’s Barding (the mount equipment) isn’t worth the price yet on AD, just wait until the price drops in a week or so.

Love the zone, but hate the super mutant mobs infesting the place. Small, compressed zone with LOTS of strong enemies packed inside it is a recipe for disaster.
The alliance got it worked out though. Constantly see groups of 4+ running around together.

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I am quite certain that once I go back to westfall for classic, I will still enjoy it more than Nazjatar. Because it will again be my personal sandbox adventure instead of a daily chore for earning flight…again.

In a video game haters are likely still playing the game like those who love.
However there is that next step that goes past hating called “indifference”, which is where the majority of the people who have ever played WoW are at. The haters will eventually transition to become “indifferent ones” if they feel they are being flipped the bird long enough

In Vanilla you couldn’t tap a mob and get loot. Loot was personal and drop rate was atrocious. I still have nightmares fighting Alliance players (I was horde) while struggling to hit a mob before both Alliance and Horde did and hoping for the fillet steak to add on the requirements of 12 :scream:
We are now preeeetty much spoiled aren’t we?
Want all now, fast so we can stare later at the screen complaining how immersion is crap and there is not enough content.
Do you know how long it takes to code and program a game? And how much that game is exploited and criticised by people?
You cook a meal for your loved one, you do all the efforts, hour upon hours of work to create the perfect dinner and when she arrives she said that the meal is barely edible, the chair uncomfortable, the limelight too dark and you smell like food. Well… fk you witch!

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That sound hardly like a perfect dinner. Are you sure you did not put bleach in it instead of the hot sauce?

PS: this is why you should not marry with Goldilocks

Yes, this was bad, that’s why they fixed it and it became better. And? What does this have to do with them making gameplay bad in Nazjatar?

You replied to my passage that they are repeating their past mistakes, doing things that both them and us know work bad from past experience. For example, they are handing out quests to pick up N items yet they are making those items drop slowly and unpredictably. We all know this does not work well and have been having debates on this back in vanilla / TBC. We all agreed this does not work well and as a result they were doing quests in such a way that quest items drop often and quest mobs are in replacement-respawn pools so that you never run out, etc. So why the hell do they go back on that in several quests in Nazjatar? What the hell do they expect - that the design that is known to be bad will somehow work well this time?

It seems to me that the dev team really is either overstressed or lost experienced people to other teams with more potential, or just to other companies and that this is why we have them repeating mistakes of the past.

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Oh look, another Mellinora whine thread. Needed more attention?

Well your from Argent Dawn op,you guys would rather make an essay post why something need’s changing then simply adopt to it.

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From an Argent Dawn (or RP) point of view it makes perfect sense that Nazjatar is a total PITA to navigate. Its supposed to be underwater and you arent supposed to be running around it! Giant bits of craggy coral and sea creatures clustered in groups is what you would find at the bottom of the ocean…

but that doesnt mean I dont do just as much complaining when Im trying to get around!

That is ok, if they increased the reward for it.
Getting lost, fighting a ton of mobs in underground terrain with 500k hp, ending up in 30 mins to do 1 quest for 50 rep is over the top.
Make it 200 rep and its fine.

Also, putting flying behind these reps makes everything worse.

Im enjoying 8.2 alot so far but what i said above its the annoying part of this patch.

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So’s grinding out rep by killing mobs but everyone seems to want it. Those quests are what warcraft quests are, thats the game. They mix it up with different interesting quests and people moan about them.

Don’t use vanilla when your moaning about not having flying :roll_eyes: ‘Questing Power’ that’s a new one.

That does sound good, I know the monster in the middle of nazj gives 150, I heard people saying rares do but I haven’t seen it. Be nice if all the rares gave some rep for a bit of extra grind I suppose.

Vanilla was made to work without flying just fine. Everything after that was not, like it or not. Vanilla was the loooooong adventure to 60 with some optional endgame for those who were into raiding. WoW after that was a short leveling spurt with a mostly endgame and repetitive time gated daily tasks.
Labeling the opposing argument as “moaning” (or any other demeaning nickname) does not give yours more credit, it just makes you look condescending.

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Now that I’m used to it Naj isn’t that bad tbh. The only thing still being annoying is the phasing, both for packs of naga that weren’t in front of you a second ago and quest items such as the starfish. Having said that, having feign death as a hunter gets you out of a lot of drama. Not suffered much in the way of dazing or dismounting though which is a bit surprising.

Let’s be honest this expansion has been unmitigated garbagé! Where is the heart :heavy_heart_exclamation: blizz used to have for their games? Oh no wait, Activision happened. Formula equals = another cash shop mount. Still Azerite grinding and linear progression.

Release classic already!

Definitely agree with this. I can do all the other quests in the zone and only have gathered 4-5 of the required item.

No, I’m not going to go into that area with all the naga that have heaps of hitpoints.

Have never completed one of these quests. Either requisitioning 1-2 would be quite good enough for what this is, or they need to not be spawns, but permanent items that a player can only interact with once per day. After a while, we’d be treating them like resource nodes and have a mental map of how to most efficiently farm our 10.

This aside… I don’t really mind the zone design. I learned quite quickly that there is nothing on the top level, stop going there. Another week and I will know how to get where I want to be. It’s just a process of mapping it, and it’s a little more complicated for my brain because the terrain is quite alien.

Oh boy and people want to play Classic. :joy:

They’re in for a treat. /sarcasm

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This new “maze” zone design is disgusting.

I have to agree that Nazjatar is just a bad zone all the way around. Aesthetically it looks great, the fault lies with the fact after you do the war campaign and the quest line, all you are left with are the same quests that require too much work to do as someone said, to get a small bit of xp.

if the quests were exciting, engaging, and fun, then people would not complain. And before people start saying that people are simply complaining, if you think running into mobs, dying over and over, just so you can get 85 xp is rewarding and engaging content, then you are either joking, trolling or not playing the same game we are.

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Unless my memory fails me most reputations in Classic can be grinded as fast or as slow as one likes outside of those coming from killing mobs in a raid instance