Necrotic changes 8.1

So as far as i can see blood dks are getting hurt most by this change. Paladins can use divine shiled and with Final stand as a talent it wont be any issues for them. Monks can use rings, DHs can leap 60 yards away in in 2 globals prot warriors heroic leap etc.

AMS worked well, but could easily break before u reset the stacks or too early if there was a spellcaster in the pac, which in BFA trash design often have a mix of spellcasters and melee in trash pacs.

I doubt they will do anything about the other tanks i mentioned. Blizz logic is nice these days :slight_smile:

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You could at least tell us what the changes are as a basis for discussion.

As it stands now we need to go and google what the changes are to comment on them. A better thread would say “With 8.1 changing necrotic to…”

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Necrotic Wound is physical dmg rather than magic in 8.1

Heh, prot pally, 3 rets and a holy pala for necrotic weeks!

I would welcome the change if it didnt punish 1 of the tanks more than the others. Its not the first time they retune necrotic to counter blood dk.

Just less tanks in pugs in neceotic weeks. Most tanks are DK now and I bet that most of them will do just one for weekly in necrotic weeks.

AMS was only def agains necrotic. We dont have any strong def cd and our movement is garbage. So only option will be kite with DaD or with help from other players. Lets see how many dk tanks will consider this as fun in pugs.

Blizz can’t win can they? Some tanks will always be more affected than others. And lets be objective here, BDK are the M+ kings atm, tweaks that hurt them more than other classes actually aid balance don’t they?

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No i would not agree. They want all tanks to be balanced and they did a very poorly job with that. So instead of nerfing the stable tanks why not fix the broken ones. Blood dks did get nerfed in 8.1 with less armor, nerf to talents and bonestorm. What did they do to nerf pala, monks etc? also 2 very strong tank classes. Especially in necrotic weeks prot pala are king of tanks

most un-needed change.

i wonder if they’ll just delete blood dks for 8.2 lol

Oh come on! BDKs are the unchallenged rulers of the M+ since it was first implemented.

Everything is still PTR. Let’s give some faith for those who are on PTR to give proper feedback about changes like this.

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I bet we’re gonna have some fun drama involving tanks without a cancelaura macro. Get yours now, folks!

/cancelaura Blessing of Protection

I don’t understand, this just makes the blood dk even more resistant to the DoT since they passively stack a physical absorb barrier with no cooldown at all, the armour will probably resist it too and hell you even have tombston if it’s that much of a problem, so many simple options to deal with that.

Arent they buffing bdk physical abs? I mean that would make sense since they are making necrotic physical

:thinking: :rofl:

Armor doesn’t work on bleeds and Necrotic itself will gimp your absorbs. And the primary problem with Necrotic is the healing reduction.

DK purley survive on their selfheal, no cd or absorb will help you with necrotic. Also blood dk arent what they were in legion as their self heal also was gimped a lot from legion to BFA. This change makes no sense, they keep retuning necrotic back and forth just to counter 1 of the tanks.

You most often dont have said 60 yds with how dense trash is packed nowadays. I’d rather have spammable aoe slow like Death and Decay, Keg smash, consecration, thunderclap…

That is why you ALWAYS have a frost mage, slows are useless on tanks because of this as they pale in comparison to the frost mage.

I’m mostly pugging random keys with random people, so i’m not one composing group and the leaders in my niche don’t bother with such things as well (oftentimes no rogue in tol dagor, no bl no drums etc).

Well, that’s off topic. Any issue is manageable by some way and i wasn’t looking for practical advice in this thread.

My point was some tanks are better self-equipped for kiting (monks etc) while others not. DH falls to second.

This won’t really be a big issue to be honest. Sure it will require us to kite more and maybe bring a good slow dps like frost mage but it’s manageable. Every tank has its worst affix after all.

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Trash isnt something to be worried about but bosses. And on boss fight i rather have some movement than “spammable” DaD.

Im not sure how DK will be able reset stacks on bosses now. Trash can be always slowed or stuned but bosses not.