3 of my friends and 2 guildies stopped playing this week because of the affix combination. I may be the only tank of the 6 people but this means 6 people stopped playing after we did our M+ for the vault. And all these 6 people did only the bare minimum which is only 15’s. Not even bothering to do 18/19/20 levels. I bet this behavior is not bound only to my friends, my guild and me.
I mean, it’s simple, really. Whoever thinks necrotic is not failed game design can go roll a tank and play it. )) And the numbers speak for themselves.
Perhaps, but I wouldn’t take your word for it, considering your current position: Essentially outing yourself as a troll per your own logic, ergo your word cannot be trusted fully.
are you like… for real ?
Necrotic isn’t that bad. It’s not the tanks fault they don’t want to play. It’s not a tank affix, it’s a group affix. With a composition with slows and knocbacks necrotic is close to free. On a warrior tank necrotic is hell in a group that doesn’t slow or knockback. Since pugs never help the tank because that’s a dps loss that makes them look bad, tanks just refuse to pug.

are you like… for real ?
…yes why?
Because in all runs at all levels it’s go-go-go-go-fast-fast-fast with biggest pulls possible. Because of the timer.

Because in all runs at all levels it’s go-go-go-go-fast-fast-fast with biggest pulls possible. Because of the timer.
In theory. In reality, it’s the same 1-2 packs maximum each pull until you get to serious levels.
The times of big hero pull at the start of freehold are kinda gone.
You pull 2 packs instead of 1 whenever you can. You don’t wait between packs, even for healer mana. You move the pack you are tanking closer to the next. You solve the puzzle on the fly. Etc. It’s all the same thing. Faster - harder. From M+2. It happens because of the timer.
I will remind you that the reason we are talking about this is that you said that without affixes, the runs will become “pull more faster”. They already are that. At all levels. Because of the timer. Removing affixes will not change a thing there.
that is your ideal scenario, in a full coordinated high level group. the pug world reality is much different.
and removing affixes will only result in double/triple pack pulls all the time all the dungeon, pretty much how it was in bfa with teeming

o push them ?
very few tanks up, for me i have 5-10 min waiting cap, after it i log out, i value my time more than waiting.

So people making videogames can’t be fired ever cause at the end “it’s just a game”.
Nice logic
Read again what I wrote. Then compare it with what you answered. You will eventually figure out what you understood wrong in the first place. Take care.
With the current issues surrounding the availability of Tanks and Healers this would be a decent win to remove this affix.
its not the necrotic affix per say, its the whole combination
not only do we need to kite to reset stacks and rely on pugs to help, but also u need to run so sanguine doesnt heal the rest of the pack and then they are fortified which makes each pack last longer and generate more necrotic problems but each tick on sanguine is even more anoying
its just a cake made in hell that is not fun to play with
Im starting to believe that this affix has been relatively untouched since its beginning because it creates a vast chasm between how much of a challenge it is with organized and pug groups.
But based on our experience, putting up threads like this might rather make Blizzard alter the RIO score system for next season to require KSM for 15s done on Tyrranical, Fortified AND Necrotic.
Everyone has the affixes they hate. I hate many affixes, I think the entire M+ mode is kinda bad and shouldn’t exist.
A huge improvement in my opinion would be to have the affixes randomized per dungeon, not locked in for the week. This creates dead weeks, which is a problem. Yes, people will reset keys to get new affixes, but that also means downgrading the key, so it is self-balanced.
I’m not sure why people moan about the combination. I’d rather have necrotic with sanguine than for example explosive.
Kiting is kiting, you do it for one or the other so doing it for both makes it kinda the same.
That said, necrotic sucks.
It just screws with tanks because DPS is being conservative on hard cc due to sanguine, so tank has more pressure to kite
Affixes negate each other in terms of how you deal with them, so I as well think they shouldn’t be paired in general
But I don’t think it would be such big of a deal anyway if it wasn’t on fortified. All 3 of these affixes at the same time is what makes it truly horrible imo
I don’t really understand why Necrotic doesn’t get the same treatment that Grievous (unjustifiably) got: have direct heals remove (a) stack(s).
People lament over how tanks have such a hard time in Necrotic weeks, forgetting that some healers literally have their task nullified and are almost entirely powerless to act, due to limited support tools in terms of kiting which is the only way to deal with it.