Neighborhoods : issues and frictions

To go straight to the matter:

Let Private neighborhoods allow or lock any given architecture, regardless of the faction’s island.

  • a menu of each exterior house style (Orc, Human, Night elf, Blood elf, Void elf…) that the GM or Charter owner can allow or disallow one by one. This way, a Horde isle could allow Orc & Night elf and disallow Human & Blood elf, for example.
  • even better and finer “granular” control if the GM/Owner can set up the accepted style(s) for each of the 50 slots.
  • AT LEAST, an option to allow any style at once on the Island. And then private members would decide for themselves.
  • Many people would like to have Thalassian architecture in the Alliance n., and maybe Night elven architecture in the azsharan Horde biome too. So at the VERY LEAST let elven architectures be Neutral.

Allow crossfaction Guild members to own a house in their guild neighborhood. (solved)

  • It seems so obvious. Yet the faction-restriction seems even more silly for this.
  • Maybe one should use a faction’s character to build and decorate his faction’s house, then use an opposite’s faction alt character to move it in the opposite faction’s neighborhood. But at least make it possible.

Make Guild neighbourhoods able to form alliances and welcome cross-guild’s houses (somewhat fixed)

  • especially a concerning matter for Roleplaying Guilds.
  • Some guilds may be too small to run their own neighbourhood, but they don’t want to disband and lose their identity.
  • Some communities are too big for one guild, and are spread over 2 or more “guilds” while being one (as is mine, one Alliance and one Horde).
  • making a Charter n. instead would weigh down the community unnecessarily.
  • Just as GM settings, being able to invite “that” guild’s members, or maybe individual members without being member of “this” guild.
  • Or being able to create a BattleNet Community Neighborhood?

Any plans for Private Nbh. Owners to customize the Island’s landscape?

  • Public n. will probably be generated-randomized, but it’d be great if Private ones could be tweaked a bit. Move some trees… rocks… decor non-house buildings… remove the nightwells…
  • Even more if we could set up the biomes of our Island, maybe one day? “Maybe that Alliance-themed one doesn’t need the gloomy forest” etc.
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I’m adding other concerns I read here and there:

Allow cross-faction communication in Neighborhoods

  • At least as an option.
  • It would be silly to let players, and especially roleplaying player-characters, walk around here and not being understood.
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Hopefully the points #2 and #3 are solved; thanks to warband, one toon in a guild allows to build in its neighborhood, and being grouped in party allows to visit anyway.

So, the issues that remain:

>Racial architecture restriction (in guild and chart neighborhoods).

>Language barrier into guild (and chart) neighborhoods.

>The lack of tools for neighborhoods masters (Guildmasters or Charter masters) to customize or manage the zone and the slots.

:100: %
We have the same wishes in our guild, from roleplay purposes and would love this approach.

Am I to understand you want an Alliance member to be able to build their Alliance house in a Horde Neighborhood, because the guild master created a Horde neighborhood, but the guild is cross-faction?

We solved this by adding the other guild’s alts to our guild and sharing the neighborhood.
Not ideal, but you can already do this.
Granted, some alliance/shared neighborhood would be nice, but I assume this is what a Charter was intended to be (would need more than 50 plots though)

Yes I solved it the same way, actually my guild existed in both faction so anyone will be able to settle anywhere with a toon in the proper guild.

Yeah… I somehow managed to get the Founders Point zone for the Horde-guild, and the other way around. However the architetural style of the houses is determined by the zone, not by the owners’ faction.

So anyway we’ll need the style restriction to be removed in Guilds NbH. to fulfill our project… (or it’ll be a pain in the axx to put decorations in order to hide the default style…

OTHER ISSUES:

A CANCEL BUTTON for the edition mode

Seems quite obvious - it’s triggering they didn’t think about this tool :rofl:

An ADMIN PANNEL for the Neighborhood’s Manager (Guildmaster or Chartmaster)

They said we’d have some tool but nothing yet… Maybe it’s for later - Endeavors? Chart NbH.? We Guildmasters will need these tools too!

Indeed it seems quite insane we’d have to fire someone from the guild in order to remove or displace their house from a slot!!

No automatic removal of course! For example: if that member with a poorly developed house is inactive for long, but this other member is also inactive but has a great house we still use for roleplay? And I’d like to free that one’s slot but keep this other’s slot.

Where is the Neighbourhood’s uniqueness?

They said they’d avoid each version of a housing zone to be cookie-cutter clones, yet they are!

Guild manager should be able to customize the landscape a bit, at least:

  • Guild banners on NPC buildings
  • Determine the type of generic NPCs that wander there - guards and dwellers - at least race, maybe uniform
  • How about having control of the NPC houses style? Maybe our Founders Point PNC town needs Green roofs instead of Ocean blue?
  • Why not being able to spawn Generic Houses of a certain style to fill up empty slots?
  • I’d love to add /change some basic default decors of the zone - tree species here or there, the lamp’s style on the roads… Maybe the endeavors would be a good way for that.

Another idea for that missing Admin UI:

  • a player NOTICE BOARD in Guild/Charter Neighborhoods. At the Town Center and/or Entrance Portal, it would make possible to:
    • write down the rules and/or the fan-lore story of the region
    • share some news
    • define “player’s quests” and objectives, especially when endeavors will be live.

It could even make use of the current guild calendar for a more immersive experience.