Nerf disc into the ground already

Here’s some stats from a skirmish just now… Was on my alt pally but still does not matter this kind of thing cant happen…

6 min skirmish. team 1 Ret, Ret, hpal. Team 2 Disc, WW monk… 3 vs 2 !!!

Recount healing done

Disc 330 mil - 60% mana
HPala 300 mil 0% mana

Damage done
WW monk 330 mil
Ret 1 200 mil
Ret 2 130 mil
Disc 90 mil

Two rets tunneling a healer that never went below 50% hp even at 30% dampening is disgusting… Yeah we lost boo hoo. Not the damn point, name a healer that can be tunneled without peel for 6 min by two melee dps and LIVE while facetanking them and doing 100 mil dmg? I’LL WAIT

How many more tokens do you need to sell for crafting pvp gear and level boosts before you nerf this toxic class into the ground?

you including the healing debuff from the monk? having to heal extra because your healing less per cast does actually make a difference.

Why didnt you kill the monk n cc the healer? disc takes less damage and heals him / her self for more than they do their team mates 20 % more…

The other paladin was low, it doesn’t even make the point to be. If two melees a tunnel a healer he should be dead after running out of CDS.

no they shouldnt, you dont auto die because two dps are on you. if you did, then run healer down would be the go to tactic for AWC champions, yet they hardly ever focus the healer…

You should go dps, try stop him from doing as much damage as possible, while trying to maximise your own out put, then switch on cd usage eg if disc using PS on monk, switch to priest /2nd dps try force a 2nd PS, if you force a 2nd PS in one go, you now have just life swap and barrier to get through on the next go, eventually the healer will run out of cd’s, if your not playing effectively though, you wont get a kill, wow arena is like chess, you trade cd’s and first one to blink and use (or not use ) a cd for no reason loses ( most of the time )

Disc out played the 2 dps, simple as that. But then charge at healer and nuke healer for 6 min constantly has never been a good tactic.

the “BUT PRIEST IS SKUISHI”(lol) crowd arrives in 3…2…1…
imagine having a passive wall

but yes that guy above is right going disc is almost never a good idea, even after he swaps if u dont have a 6 second stun he wont die (although even if you do have the said 6s stun but priest hasnt had his passive lowhp absorb on cd he will survive)
and thats kinda funny considering how there are comps like fmp where 3 people needs to be locked down because one spams poly the other spams clones and the 3rd spams damage which heals
even then the tankiness of disc isnt nerfed which is i guess because rmp is never nerfed

blizzard class balance is

I agree, nerf disc, buff holy.

blizzard balance crew.

also nerf DH tank ty