Nerf grounding totem!

There is no place in this game for such a broken mechanic. Every time I press my oneshot or try polly they have this and stack it on their other totems and pets so you can’t target it.

I think they should just remove it, or make it so there is a 5 sec deploy timer for it and it only absorbs one spell.

Hope these AWC soon are over so blizz can actually do their work!

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nice troll 2/10

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Imagine pressing your offensive cooldowns and not scoring a kill.
Must be a broken mechanic.

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imagine having a mage that can literally one shot everyone at one stun crying about grounding totem hahahaahahaahah

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low effort bait

*Everytime I press my one-shot… O.o

while this sounds like a bait, persistent grounding is really cheap design though, really doesn’t promote healthy gameplay.

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Indeed, blizzard should do their work after AWC and nerf your class to the ground, make sheep 30secs cd and increase combust cd and it’s over.

You got some nerve coming over here with that class of yours whining about other classes.

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No thanks, Nothing makes my day more complete than dropping this bad boy and soaking up moonkin and fire mages’s 2 minute cheese macro

3 sec duration and it’s killed with one cough on it. Just use a weakaura or something to notice it among the other totems (stacking multiple totems in one spot is a waste of utility and GCD’s btw) then tab onto and destroy it. Or just wait for 3 sec… This coming from a mage with multiple instants is utterly ridiculous.

2/10 sh!tpost not even close to jebaiting me into a serious reply

more effort next time pls

I find this post funny :blush: so how do you want us to survive your 1 shot then

He doesn’t, hence this post.

1 Like

i agree with this wholeheartedly

also put 8 second cd on purge, and increase wind shear cd to 24 seconds to put it in line with other ranged interrupts

I agree remove grounding, 24sec kick, 8 sec cd purge
What else you guys want?
Iam 100% sure even they did this you still couldnt break 1300 rating

Let’s nerf Astral Shift to 20% and 6 sec duration too, Stormkeeper to 3 minutes and Cap Totem delay increased to 8 seconds.

anything to remove shamans from the game permanently

the class is always anti-fun even if they are bad

Combustion should be 10% crit chance, Ice Block should be 30% damage reduction while in it and Firebolt crits should heal the target instead of dealing damage.

The class is anti-fun because Elemental counters you. I hate playing vs Warriors as an Enhance, same with Windwalkers.

nah im talking in the general sense over several seasons, also ele isnt even close to a hard counter

classes that are never fun to fight against even if they are bad from a balance standpoint: shaman, warlock, dk, good rdruids

He doesnt, thats the point!