Nerf prot pala

Cool thats good. Now you can train your mind as well but this will be harder for you i suppose

Don’t need to train my brain I’m retired at 43 with my own house and car. Remember?

Yeah retired…, for sure a bit of mind work would help. We are all glad you have a house and a car its very rare and we envy you, good for you

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I’m learning blender, unreal, and c++ to keep my mind active

Gym buddy also retired ?

Not that I want to spend much time on this topic but …

PvP is the only environment where your opponents aren’t designed to be defeated but try their hardest to defeat you.

Mobs follow a script. Once you figure out your way through the dungeon, you are doing the same thing every time.

Unless you are doing the absolute highest keys possible, PvP>PvE when it comes to skill.

Whatever helps you. Its great and a lot of people would like to be in your situation. We are just not as hard working or fortunate as you are :confused:

Maybe if you worked as hard IRL as you do on crying on the forums maybe you’d be retired at 40 also

I shouldve stayed in school for that i guess :joy:

Yes buddy retired sure. Whatever you say, we all understand you and are happy for you. We appriaciate also your contirbution tk this topic as well a lot of facts that can help everyone

Not sure why I picked this thread to make this comment in but why do people always call for nerfs instead of calling for better balance with rational argument?

If one spec is strong in certain content, then it is likely that they are strong in most other content (ignoring PvP/PvE balance). So wouldn’t it be nicer for everyone to get stronger so that you can enjoy that strength throughout the game?

Because most people who post on forums are unhappy about the thing they’re posting about. What exasperates this the imbalances are usually obvious to anyone who plays the game. This gives the player base the impression that the developers don’t play the game and don’t give a toss. Which feeds the unhappiness and the cycle continues.

It’s obvious to most people that Prot Paladin is a little too tanky since it’s rework and does way too much damage vs the other tank specs. This is amplified by all the sweatlords and streamers switching to Prot Paladin straight after the rework which again is an obvious indicator that they over buffed the spec.

Yea, thats not true at all. The reason it is picked is because of its damage. If tankiness were the criteria warr would be the pick. They are smooth as butter to heal.

The overperform in damage though. The problem I see is too many uninformed opinions.

I mentioned the damage. They buffed both aspects with the rework, which was unnecessary.

Yoda (the highest rated prot paladin)has been playing Prot paladin as a main alt for many patches now, there is a video of him saying he would main alt prot paladin from the start of this expansion because he finds it fun to play.

Why do you think this?
The Rework did not do more for the survivability what it did do is make it so lay on hands on yourself is a defensive cooldown for Melee attacks and you have a little bit more armor passively.
that is all the survivability gained with the “rework”.
Prot warrior takes less damage just standing there in def stance than prot paladin standing inside of consecration and in shield of the righteousness still right now.

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Thats not correct at all.

  1. The talent changes allow you to take divine purpose to give you free spenders. This was not easy to path to previously. A survivability increase.
  2. Gift of the golden valk and Uthers council are 1 talent points and not 2. More points elsewhere is a survivability increase
  3. Blessed hammer and judgement have 20% reduced CD - more survivability
  4. Strength of conviction is now baseline. 20% stronger sotr and WoG
  5. Possible to get 100% spellblock now allowing you to always mitigate magic tank busters.

Thats not even all, just the headlines. To say its just one thing is completely incorrect. Pally tankiness after 11.0.5 is in a different world compared to before it.

This you are right on i forgot about that though you could take it before it was just better options

You never spent more than 1 talent point on this ever.

This is where you need to look at the rest of the talents because no it is not really you are able to take a utility node

This is false because you lose the talent that did this in the same patch.
This just means you have what the talent did do it is a net neutral change.
These are the changes to the talent Of Dusk and Dawn
Here you have not realised what talents are missing.

This was always possible you just did not play the talents to do it in the standard build because you lost so much damage for it.
You would take Eye of tyr and inner most light you would run seal of reprisal even though that talent does no damage increase as blessed hammer does not do much damage.

This is a misnomer it is “baseline” in the sense that the spells got buffed as if you had it, but the ability itself is just removed from the game this is a tuning change and can be changed at any point.
Oh it is worth mentioning that is only damage on Sotr not the defensive component

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So now you get 2 points worth of utility for spending one point - a survivability increase?

127m damage in my last dungeon.

Look we’re splitting hairs here. The pathing and talents have added a lot to survivability. To say its just bonus armor from LoH is beyond ridiculous.

It’s not. Prot does about 100k more damage than other tanks cause of a new talent that puts a dot on targets hit with avengers shield. In terms of survivability it’s not very different than what it was like when it was deemed the worst tank.
Mind, this extra damage comes at the cost of survivabiliy as well, such as not taking sentinel and taking dps wings instead.
Prot pala is in no way op as far as survivability is concerned. This is nowhere close of a DH dragonflight S3 and 4 situation. Prot warrior and bear are likely better still. The only thing that propelled pala to S tier is the extra damage.
Actually prot palas were hardly used in mdi, which is telling that they are far from OP.

The creator of this thread is a rear hurt DK that assumed he rolled DK therefore he should be OP and do the most damage. Ignoring the fact that DK has a design flaw that makes it unviable on the highest keys, which is one shots. Nerfing palas damage will do nothing to fix their situation. It’s just a salty entitled player.

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It IS correct. You are revealing you don’t know what happened with the patch.

  1. We were already using DP. What the change did is allow us to take divine resonance.
  2. It’s not really the case. We always took just one point on valkyr. Nothing was gained. We weren’t taking uther’s before either and you only take it now depending on your build.
  3. Nonsense. Reveals you don’t know what you are saying. These were already on the previous class tree (don’t recall the name, they were in the bottom left of the class tree). The talents were removed and they made it baseline. In fact we lost 4% haste from seal of alacrity loss, which was a nerf!
  4. Strength of conviction existed as a talent you could take before. Again, it was removed and made baseline. Some of us were already taking it cause of the dire survivability issues with low gear.
  5. Again, was possible before. Actually there was way more flexibility on the spec tree before to take stuff like that. Warriors were already doing that. Are you flipping about them too?

No, tankiness is about the same as before. Maybe a slight uptime increase on strength in adversity with divine resonance. That was all. It’s just that at low gear prot pala struggles more. But, make no mistake, we are still at danger of being globalled as we were before the patch.
We did get an accessible snare on consecration that makes kiting possible now. That was the biggest survivability buff we got.
Btw the lay on hands armor thing is a red herring. That things gives 3% physical damage reduction for 8 seconds. It’s useless.

Damage did go up, so you can cry about that. But the survivability situation is the same. There were no actual buffs in that front and actually i wouldn’t mind some.

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