Nerf PvP warriors

Nerf [Deep Wound] damage at least. Average damage of [deep wound] 15-20k per tick(highest tick I saw during arena 38k crit). Average precentage of [deep wound] damage is 50%+ during arena of any duration even short or long.
Warriors having extra OP survivability and extra OP damage. Any arena play warrios doing almost x2 damage comparing to other classes and being unkillable and uncontrollable.

In result we have all 3s arenas warrior’s comps: warrior + any dps + rdruid/mw.

I am not talking about nerf human racial, because if Blizz will open ladder at least once and see there is only alliance here, BUT! at least need to nerf warriors some how. It’s major OP now comparing to other classes.

PS I am average 2k player. And I am just tired to play 9/10 games against warriors.

6 Likes

As warrior enjoyer, I agree its unhealthy even back in the day was unhealthy. I would like to play my sub rogue but when I try :smiley: I am not satisfied with numbers as back in the day. With warrior I can do big damage permanently. With my sub rogue even in cds feels like butter knife :smiley: It does almost nothing. Propably MM is fun tho because I slap for 70k aimed shot crits.

ive played rogue all the years ive played wow. idc if its the strongest or weakest, untill now when using EVERYTHING possible, barely scratching the enemy. Feels like absolute trash…

Rogue isnt a dps, its a support, its a tool at best. Shame…

Deep wounds does more dot damage than actual dot classes

1 Like

5.2 buffs

Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges

  • Deep Wounds damage has been increased by 100% for Arms Warriors.

5.4 buffs

  • Deep Wounds damage has been increased by 65%.

  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

  • Mortal Strike now deals 215% of weapon damage (up from 175%).

i think because warri didnt scaled that well with gear, they just increased deep wounds dmg over the patches, and here we are warri doing more bleed dmg than a feral druid.

Seems to me second wind is maybe a bit strong. I have seen warriors getting outplayed, like where the skill difference was blatantly obvious, yet the warrior still won because of second wind. Might be less of an issue with more gear, but as of now second wind seems a bit overpowered.