Nerf retri to the ground

Not because of damage.

But because of how many disgusting fotm players that spec into abilities that they then proceed to never press during 6 rounds.

Yes, I’m talking about all the retris that are specced into blessing of sanctuary.

Just nerf the spec into the ground so they will get off the class.

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Those people will go to broken class. You will nerf the ret okay. And when all those are going to play war, will it also have to be nerfed to the ground? or the hunter? Those players will always be there, and nerfing a spec to the ground just because you hate it is not right. Do they have to touch things at ret? I can understand it, but destroying the spec is not the solution, because those people will always be there and they will play whatever is broken at that moment

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It should be nerfed.

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I’ve never thought i say this to you… but well said Mr. Hunter!
Nerfing? Yes, everybody will agree, that ret is overtuned.
But make a specc unplayable is wrong.
As much as i dislike DH, Dragon and WW, i never want them to be unplayable.

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Why the hell are people obsessed with complaining about balance and then in the same breath they are asking for specs to be nerfed into the ground.

How about just pulling it more in line with other classes/specs rather than “NERFING IT TO THE GROUND.”

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Retri should be unplayable. It is broken for years already, this 80 iq spec players must suffer.

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Retri palas will never be weak again. Keeping them happy is too important for monthly subscription numbers.

Rending class unplayable as harsh as it sound may be needed because you need to shake the player base.

Is it right or unfair - no, but at the same time current balance of Rets is unfair to other classes.

If rets will be nerfed right now the core community of spec will still play it. But all metafluids will abandon the spec and we will see far less of them.
Will they jump on other classes like DH, Wars, MM, Destro, Boomy or mages of any flavor - yes, but it will be a clear indicator to what strike next.

The good question should ret be in nerfed state for long? No, but for enough time to give PvP community chance to breathe without immortal warriors of the light at every corner.

This logic is terrible. How does that work exactly if the majority of the population is NOT a ret paladin. Surely that would make them LOSE subs.

The babyish whining on these forums is the reason why Blizzard mocks the PvP community tbh.

bro is getting baited so hard lmao

That’s not going to happen, especially since it’s the only DPS spec and one of the most popular in history

They should just nerf retri before season ends tbh

It will be a long season.
To be honest they should have nerfed it two weeks ago. All data points that rets are overtuned. Yet blizzard in their infinite lack of wisdom and common sense decided not to touch purple crybabies.

Or better “They should have nerf retri before season started tbn”

That was then, now is now. Now they should nerf retri before season ends.

Those players are sunflowers, they’ll simply turn to the next broken class.

Ret is beyond wheelchair level, it’s pretty much exoskeleton level now, and the fact that it dodges nerfs left and right is hilarious…and sad.

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Some thoughts on how to bring Rets back in line more.
Blade of Justice and Final Verdict range reduced to 5 yards (was 12).
Jurisdiction talent now increases range to 10 yards.
Wake of Ashes target range reduced to 8 yards down from 14.
Judgement and Divine Toll range reduced to 20 yards (was 30)
Hammer of Wrath range reduced to 15 yards (was 30)
While Divine Shield is active damage done is reduced by 75% and healing done by 25%.
Searing Glare range reduced from 25 yards to 15 yards.
All damage reduced by 2% in PvP only. (Not 100% on this one as it might be easier to just reduce dmg of certain abilities)

This won’t upset the PvE scene and will make Rets a bit more bearable. Plus they’ll actually have to think about when to use their biggest defensive as it won’t be able to be done offensively anymore.

This is we need a system that will nerf/buff classes based on their performance, participation, win/loss rate and popularity.

Like AI controled aura that will nerf or buff classes every two weeks based on the raw data.
Like rets, hunters and warriors now is 1/3 of the team and their success rate is higher - then AI would nerf classes accordingly to data.
Then after raw AI nerf the actual designer can look at the data pre nerfs and data post nerfs and adjust design or systematic changes to the classes.

With system like that Meta will shift every few weeks so it would mean that no class will be safe, and you either stick to your favorite class/spec or jump and gear all classes.

Nerf the talent that ignores dampening. That talent is an aberration because no skill should ignore dampening.

Then they could nerf utilities like the BoS from 1 minute to 2 per talent, and without talent to 3 minutes, or reduce the damage it reduces from 20 to 10%. Increase the Sanctuary CD to 2 minutes. or upload the CD to the Searing Glare ret from 45 seconds to a minute and a half. The antimagic that can only be used by the ret on itself

The issue of damage. It wouldn’t seem bad to me if they eliminated the radiant glory talent, since it is practically what makes the ret have so much damage, having burst every 30 seconds is strong, and one way to compensate would be to return the wings to 20% damage but it would be every minute, and it would be more controllable, since many classes have defensive cds every 1 minute, or reduce the crusade by 30 seconds and have it have a minute and a half of cd, but I don’t think that will happen in this expansion, so maybe it would be yes If you use that talent, the damage bonuses from the wings are lower than if you use normal wings without the talen

The rest of the defenders would not touch it, which I know is something that many want to destroy, but that is not really the strong point of the ret, it is the great usefulness it has on its teammates and the constant high damage it can have.

He’s angry because he charges in when I’m sapped and dies if I don’t trinket sap and then flames if I trinket sap to save him. Make sense, yeah?

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So like half the rest of the dps in shuffles then, ppl who somehow dont know that rog/druid will open with cc on healer, and they are already speeding other side of the map with zero awareness of what is going on in their team otherwise.