Nerf the damn healing!

Pvp in TWW feels like a pillow fight, the average kills in battlegrounds are 3-5, Its almost not possible to die if you dont try to, every person can run away from every fight if they want to, and healers are just unkillable, the last drop was the battleground I just left were 6-7 people used 2-3 min to kill a damn evoker, the pvp right now is a joke

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laughs in sub rogue

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Evokers are just overtuned atm and you are not even lvl 80, if I’m not mistaken.
At 80, the time to kill is fast and players die while you try to spam heal them if the enemy dps can press their buttons.

h.ttps://imgur.com/a/OVNILf4

Here are some screenshots from TWW where our team completely dominated healing and we still died like flies because they had stronger dps. BGs will be miserable if healing is nerfed and you will spend 90% of your time in GY. Only evokers need a slight nerf atm.

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Saltwater Potion. Use it, align it with cooldowns. There you go.

Afaik healers are always over-tuned / differently scaled than DPSes in the beginning of expansions. It’ll prob even out as ilvls rise.

On another note, if you nerf their healing then all the CCs need to get dumbed down too.

Im 80 fully pvp geared on 2 charakters, don t know why it says 75 here

They didn’t use to; I suppose this is because some people were crying they didn’t get healers so they were buffed to eleven on PvP.
Miss the days that if your side had no healer it’s gg, because individual play made a huge difference.

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Bgs are always kind of meh for healing tuning since balance is in arena where dampening exist

They could give ms a ramping effect if you hit someone for xidknow 30 sec or longer ms gets higher and higher
But could be garbage in reality

yeah because you’re a mage lol

try playing most melee or any non-mage wizard and surviving when an aff lock or a frost mage or an MM hunter or a fury warrior decides they want you to die. they’ll touch you and instantly kill you or they’ll become your backpack for 30 seconds until you die.

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Healers, Hunters, Mages, Monks. Yea, nerf blizz-plz.

My main is a melee, it’s not ballanced, but that’s not the point here, the point is that something is very wrong when I’m topping charts with 6 kills, when 20-40 kills used to be the normal, most people now end their bg’s with 2-3 kills, that’s simply just not fun, people are NOT dying.

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the 20-40 kill era starts late in the expansion when people join bgs fresh off the boat in greens into players with S3 or S4 gearcapped DPS characters.

when everyone is equal gear, like now, no one dies unless you have overwhelming numbers or some sort of coordinated burst like static field totem into huge aoe burst on their whole team

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I feel this, sometimes even though you’re healing crazy amounts it makes little difference when the gear disparity is high.

Learn to do damage. Damage is so high that its unhealable in BGs. One coil and a DR’d stun and I die from 100%.

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You would Not Play heal, if this was the truth.

90% of all the stuns, roots, knockups, knockbacks, interupts, immunity, mobilities, etcetera needs to be removed in pvp.

healers should cast something to heal.

mages should be glass cannons.

rogue should be control kings

This is how a healthy pvp state looks like. What it is now, is a game entirely developed around PvE and it has PVP as a side-quest, mostly ignored but can be seen as a bonus. nothing more nothing less.

If you are still a MAIN pvper i feel sorry for you. the game has moved forwards from that aspect many years ago.

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The last time it felt good was Shadowlands season 1 where people could get murked in seconds.

Everyone has so many defensive cooldowns and self heals nothing dies if you have a remotely competent healer.

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´From what i have seen in my pvp times it is usually the dps that don’t use their CC that complain about Healers being to strong.

have you tried to chain cc and interrupts in a bg of 8+ people without maxxing out dr in 0.5 seconds?

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That’s true. Is a PvE game and PvP aspect is just aside quest.

Dude… for the first, cc is not a thing anymore, every class got 7 spells to get out of it, second, the time they are sheeped is almost less then it takes me to cast it, third, 90% if my sheeps get interupted because every damn glass got 17 spells to interupt… everything is about insa spells now, pvp is simply a boring brainless dps rotation right now…