As we were literally progressing at last phase of eranikus fight got like so easy its a joke.
Of course it was tooooooo hard before, but now its toooooooo easy. There was to be a better balance point.
Next phase if you do the same thing with MC better let people alpha test it, I dont care what the world first guilds do as long as the 99% of the players get a properly tuned raid.
Guess I am a nobody then, because I do not believe that challanging content is unhealthy for the game.
There are people who actually want a challange to overcome, and feel a certain satisfaction when the obstacle is overcome.
From what I have seen is that the game seems to die out after a month or so due to the content being to easy and people ââhave nothing to doââ because they speedrun it in 45 min. This raid was a good example that you donât need good gear to progress it, you just need to use your brain and the tools given to the classes.
Aka, this nerf is way too much, they cannot nerf this boss off of 6 days of progress in this raid tier. It will get easier with time, and with gear, but shouldnât be nerfed literally within 1 week because people canât insta clear itâŚ
these raids are the only real new thing added to SOD, and they should be available to as many people as possible. everyone i know just wants to slay stuff, get loot and repeat on their alts. a little bit of fun. having raids that requires full prebis gear, consumes and wbâs just hurts the game. especially with how expensive stuff have become
Normally, I would be called the most elitist jerk in the universe,vaving played in world firsts etc. in the past.
But, for SoD I totally agree that raids should be easier, especially pre-60. SoD is not THAT game. It is a seasonal thing where you blast your keyboard to the wall and have fun with it.
It is unhealthy for the game though. Most players are casual and when the boss is so hard they canât beat it. There are many games that challenge your skills if you wanna have a go at those. They could make a mode where you get a mount or something for beating the final boss on uber hard difficulty but this nerf was justified.
Why not? Tiny bit upgrade behind the hardest is fine. Its a harder raid after all. Or they have to give the ones who clear the harder raids an obvious glow effect or transmog that shows
And why would it even matter? Its not like youre gonna use the gear for anything else than raiding? There is a seperate pvp set already and will prob be a real thing@60
And they are available, the fact that you canât insta clear raid in 1 lockout doesnât make it ânot availableâ. You could still easily clear 6/8 boss and try 7th. In my opinion, it is still more interesting than raid logging and clearing entire raid in 1-2 hour.
Able to do doesnât mean able to clear full raid in 1st week. Wipes on bosses are more interesting part of game in my opinion then clearing entire raid without challenge. Ofcourse everyone should be able to clear raid at the end of content phase, and it should be easy in next phase (as level up raid), so they can nerf it later, but at least let us try more interesting and hard bosses some first weeks. Anyway we have no other good end game content atm. Yes eranikus was overturned for classic even after 1st nerf, but they could just decrease his hp to current state for faster pulls but not do other changes.
I only prefer classic WoW. Other versions of WoW Iâm not interested in. So blizzard gonna have to come up with a solution for the rest of the player base who want harder content