Nerubian
Description:
As shown with Dracthyr and mechagnome, armor is no longer an issue and doesint restrict race possibilities. Furthermore depending on what Nerubian they are, they may have wings that helps them travel at quicker phase at ground level as thier ground mount, similiar to worgen. But can not be used for flying.
Culture
Kel’Thuzad claims that they were fiercely intelligent, and their will dedicated to wiping out any who were not like themselves. Much like the aqir
Legends tell of the nerubians’ using the jormungar as creatures of labor, forcing them to carve massive tunnels through Northrend’s subterranean ice and lay the groundwork for the nerubians’ ancient civilization.
Society
Nerubians tend toward evil; they have always been ruthless and aggressive, and since the fall of the Spider Kingdom these traits are more pronounced. Still, nerubians are intelligent, and not all fall into dark ways. They may join a group of adventurers in the hopes of striking against any larger threat, or of gaining the power to do so. Other nerubians, often young ones, leave their homes because they want no part of their people’s hopeless conflict and desire to become more than embittered survivors — perhaps they want to attain, at an individual level at least, the heights their people once possessed. The remote possibility exists that a handful of nerubians are not evil and could get along with other races better than their brethren.
Customization:
Color of Carapace
Face
Mandiables (Facial hair)
Head Growths (Spikes, Tentacles, hair, etc)
Eye color
Jewelry
Racials:
Tuneller: After 0.5 seconds Burrow beneath the ground whilst being able to move but at a slower rate, after 5 seconds you uncover. 3 min cooldown.
When you use this ability whilst out of combat you can travel underground for 5 minutes.
Cocoon: After 2 second cast time, Wrap the target in a web for 7 seconds, damage to them will break the effect. 25 yards. 2.5 minute cooldown.
Shadow Resistance: Reduces Shadow damage by 1%
Masters of decay: Damage over time deals 1% increased damage.
Classes:
Priest, Warlock, Warrior, Rogue, Deathknight, Hunter and Mage
Language:
Nerubian
Mount:
Groundmount: Themself, using small wings on thier back.
Faction:
Horde
Could be a neutral race, but i dont like having neutral races, as i like a distiction amongst the factions.