Seems most of you don’t realize this is mainly a nerf for pvp gear in pve since pve gear doesn’t have this stat on it, pve gear will be the same in pvp. They’re not going to make most of the playerbase’s gear useless in pvp, since entering a random bg with your new raid loot is one of the things motivating people to raid.
I would love to see all PvE players moan now when they realise they lost one of the ways to fill their gear slots and gear their characters faster.Alot of them were just jelous of better or boosted players that got some gear off PvP Vendor to use into PvE.But this change will hit all of PvE players in the face,dont forget the nerfed %chance drop of loot in Raids and in M+ you got now.All the whine in the forums about how hard is to obtain gear because you get ~1.5 items per full raid clear or huge grind fest for specific M+ item that you even cant upgrade to Mythic ilvl with your Valor which will be only 750 at the start of the season 2.GL gearing.Ill love the tears of all new moaners on the forums about how hard is to gear,and at the end it wasnt that bad for PvE player to do some PvP(up to 1800 raiting at any bracket) so he will fill some gaps.Damn i cant wait to see the forums at 9.1
PS:Im PvP player so i dont care about this change,that makes PvP even better because there will be less boosting and more fair play.So at the end this is better PvP change
I think the notion of putting all the PvE gear on a vendor is extremely boring. I mean Blizzard aren’t exactly being creative with their gear these days, and their one and only recent attempt at it was a horrific failure. (Azerite)
PvP gear, or gear rewarded from PvP, should be best in PvP, but there are many ways to deliver that that doesn’t involve just doing janky BS like changing my item level.
For example you could put PvP-specific powers on PvP gear pieces instead of putting them on the PvP talents pane. That way, if you want to have that sweet Thorns ability, you gotta equip the PvP gear.
PvP gear is loaded with Versatility, too, but its item levels are a little lower.
PvE trinkets do not work in arena. (Specifically arena, it’s probably fine elsewhere - probably)
And… that’s it. Just put stuff on PvP gear that only PvP’ers benefit a great deal from. Like, why the heck would a PvE’er decide to equip items that are 4 iLvL’s lower in order to get Thorns? Thorns isn’t going to do that much damage in raid. But in PvP Thorns is amazing. And if people start to abuse it in M+ for AoE, just put an ICD for all targets instead of per target - in PvP it’s likely to be one person attacking from melee anyway. Can be 2, but most likely not.
With a little bit of creativity these problems can be solved, but as per usual Blizzard is designing their game like a spreadsheet and people are solving it like a spreadsheet.
It’s the dumbest solution ever and a clear kneejerk reaction. A proper solution would be to MMR scale gear down. This will just make PvP players only fodder if they step into PvE.
do pve if you want to. for world content pvp baseline gear is enough. I do just pve and therefor I will be fodder in arena so what
Thank you, whoever WoW Dev you may be that finally got it.
2 birds with one stone.
- PvE players will lose interest in farming PvP gear since -6ilvl;
- PvP players that only PvP will now have an actual chance against highend PvE players that come in 1000-1600 rating.
Really great improvement!
Now, lets add a proper matchmaking system that is not just “lotto based” and has some actual brains in it and PvP SL Season 2 will be the best ever.
WM is a thing. How are you unaware of this?
Beautiful sentiment, also wrong. People get superior gear in OvE and do into OvO anyway. They no longer go in for gear, they go in for mounts. Unless PvE gear is scaled down nothing changes. People can still get extremely good gear in PvE and go into PvP and just pvwn their way to victory.
WM is a PvP Situation so I guess it’s kind of obvious to get attacked by some high geared gladiators. But I think it will work the same. So WM on= higher ilvl WM off = lower ilvl. Then there is no problem for pvpers to do world content easily.
ahaha pvp glad boosters tears gonna be raining:
and we still get to keep pvp vendor for pvp
when i asked for pvp vendor - i wanted a pvp way of earning gear for pvp, not a shortcut for mythikek raiders
win - win
very good change if true
In SL we saw the biggest move in PvE players gearing in Rated PvP only to skip farming in PvE, so that they can destroy the PvE content after (which is stupid and makes them end the content faster, but whatever).
While what you say makes perfect sense, I am sure that there are FAAAR less people doing that then the ones that actually geared in PvP cause it was easier to come with PvE 210-215 ilvl gear and rise for that PvP 220/226 ilvl gear.
From my PoV, they should have just added templates between brackets, so that if you are pre-1400 all have max 200ilvl, pre 1600 all have max 207, pre 1800 all have max 213. So that way, if a 220 ilvl PvP geared guy starts sucking in skill, he would not win just because he was boosted to 2100, and he will have to fight for that climb like the rest of us.
But hell, even those changes are better then not having them.
You’re missing the obvious. If people can gear equally in PvE for PvP then they’ve NO NEED for the gear.
If they do PvP to get gear for PvE then they should get out of the system once they have what they need, leaving the ladder alone to everyone else.
Once you discriminate those things, because they’re contradictory then the only reasons left are mounts and mogs, and reducing the ilvl of PvP gear of PvP gear will only make PvP gear totally unviable in PvE while PvE gear can still go into PvP with no problems.
Actually you can’t gear equally. It is just how it goes, you can gear equally for the time that PvP gear was locked behind renown / conquest cap. PvP was fine for the first 2 months of the game if you were playing a main.
The problem appeared for PvP players with ALTS after those 2 months. Because PvE alting players, after the 2 months, they started gearing in PvP since the conquest cap was bigger and they could skip like 3-4 weeks of farming M+/raiding.
This is how PvE gearing players affected the PvP players.
lol no, check wowhead. duelist gear only few ilvl lower then vault gear.
Lol no what ? You get 1 piece PER WEEK. While in PvP you get all pieces in one week with the current conquest cap and if you get to 2100 you have a full 226 ilvl gear.
The item that was linked to was an entire tier lower in PvE. That’s a lot more than just “a few.”
And let’s assume that two players meet. They’re completely equal in skill, and one of them have just 5 ilvls more than the other. Which one will win? Keep in mind everything else is equal.
so ? in begging of 9.0 u were getting 1 per week too.
people who are duelist gonna use their pvp items in pve. until they have full vault or mythic gear.
first weeks mythic raiders gear gonna be like this. Boe > Vault > PVP > some heroic pieces or m+ valor pieces.
and they’ll just buy missing pieces from vendor. PVP has huge advantage still.
duelist > hc gear or m+ valor gear still.
I don’t see how that will be a problem.
In a random BG, you are randomly matched with pugs. The overall win rate is always close to 50%. Half the time you lose, and half the time you win. You still get honor from a loss, just less than a win.
If a player can’t accept to stomp in random BGs sometimes, then he is not mentally suited for pvp.
And in PvE, there are all kinds of problem in random groups too. That is just how pugs work.
What I mean is that random BG and random dungeons shall reward the same currency. The detailed amount can be debated.
But the principle is that players can get the same currency from doing the content he prefers to do (pve, pvp, or a mix of pve/pvp). There is no need to separate gear and currency into pve and pve only.
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