IF⌠they removed the PVP gear vendors leaving the only way to get PVP gear by complete RNG <3% chance at end of a PVP match and it could be any of the items from the PVP pool (RNG again) with duplicates allowed. THEN and ONLY THEN would PVP-ers be playing on a more even footing with PVE-ers.
duplicate gladiator drops?
i remember getting plenty of those when winning bgs in legion
it was good gear pvp or pve it did not matter
nobody said anything if i used combo of pvp/pve like right now
im 209 and only run m+6 keys mostly spires
It wouldnât be an even footing then, because the people who got more lucky with their drops would effectively turn into gatekeepers for other people from being able to get their gear, which is not something that is an issue in PvE since youâre not playing against other people and their gear.
Fact is that the 2 modes are much too different, on a fundamental level, to have a fair conjoined system.
Ya I agree with you, I only mentioned the above because one side of the isle can pick and choose the exact gear they want, WHEN they want it while the other has to grind into oblivion, being totally reliant on RNG.
Sure, Iâm just being pedantic about the idea of what is considered âeven footingâ, because Iâve seen a few too many people say âit works for PvE so it should be fine for PvP theyâre just being whiny for no reasonâ.
It isnât quite clear from just this how itâs gonna function. Is pvp gear gonna be baseline same ilvl as pve gear, and just increased for pvp, or is the pvp version of the item gonna be same ilvl as pve, but then be reduced when going into pve.
There are 2 current problems as i see it with pvp gear currently, one that affects each side.
If pvp gear is as good as pve gear in pve, then pve players have to play pvp, which is something many of us hate to do.
if pve gear is as good as pvp gear in pvp, then sometimes pvp players get stombed by overwhelming geared players, especially early in a season, which also feels unfair.
With just that one datamined item, there are 2 scenarios (using current ilvl numbers for ease of understanding).
Itâs obviously from a pvp vendor. So does it go up to 213 (226 pvp), which would solve problem 1. or does it go up to 226 (239 pvp), which solves problem 2?
Obviously i hope itâs the former, since that has the much larger impact on the playerbase, but i do hope they implement something so both problems are fixed, only time will tell.
Why remove PvP vendor? There is absolutely no need to remove PvP vendor.
It shall just be called gear vendor, not PvP vendor, because those gear can be used in both PvE and PvP.
And it is stupid to separate pve and pvp currency. PvP and PvE shall reward the same currency (justic/hero/honor/valor, or whatever Blizzard wants to call it).
Same difficulty level PvP/PvE activities should reward relative same amount of the currency. e.g.
Random BG = random dungeon = 50 points
Rated BG = M+ dungeon = 100 points
Rated Arena = Raid boss = 50 points
etcâŚ
Players can use their points to buy gear from gear vendor.
They just need to keep 2 tier currency system, just like current honor/valor.
Low tier currency is used for lower item level gear and has no weekly cap
Higher tier currency is used for higher item level gear and has weekly cap
PvP and PvE share exactly the same gear and currency. And people can just use the gear they bought for both PvP, PvE or whatever things they want to do.
So the forum would be flooded with complaints from PVPers again saying things along the lines: âIâve spent 900+ hours grinding for the helm drop and still havenât got it! But I keep getting the boots. Bring PVP vendors, make PVP great again!â
Then theyâd experience what people who play PVE go through trying to get their ideal gear drop. And I could tell them that: âThatâs how PVE is, DEAL with it.â
That aside: Rated PVP and boosts for it is why PVP gear progression is breaking the balance.
I lost count of the ilvl 220+ people I seen running about who had no raiding or M+ achievements to their name, but were decked in top end PVP gear while doing PVE general content.
So with your suggestions Mr. Random BG Guy would have the same ilvl as a Mythic Raider except that the Mythic Raider got his gear faster because he got more points for his content?
I think that would cause a huge outrage in this game.
random bg=heroic raid levels of reward then because youâd be getting high geared players to play against there sometimes, so it needs to be rewarded accordingly.
Otherwise people wouldnât use random BGs to gear up and just go do 5man normies because itâs a lot less hassle and p much always a guaranteed win.
I like your idea but it would create a few problems, which already did exist at some point of WoWs history.
Every HC raider would absolutely feel forced to raid NHC and LFR for additional currency and basically absolutely every content that rewards currency
Same thing for Mythic Raiders. Even Mythic Raiders would want to clear HC, NHC and LFR in the first few weeks because of faster gear upgrades.
This would (similar to what we have now) create an artificial barrier at 2k rating. People playing at 1990 with (for example) 210ilvl gear who want to break 2k are now going against people with (for example) 220ilvl gear. Possible? Yes. But thereâs an artificial barrier that should not exist. Going from 1.9k to 2k would be harder than from 2k to 2.1k.
Thatâs one of the other issues. PvEers would feel forced to PvP because theyâd get more currency. Mythic Raids can only be cleared once per week because of ID. Once the ID is cleared PvEers would want to PvP in order to get even more points for that week.
This would also apply to PvPers if thereâs a weekly cap to Points aquired by PvP.
Possible solution to this: A Point cap for ALL content so you can only gather 1k pts per week no matter in which content you gather them.
But even then there would be min-maxers who feel forced to play the âeasiestâ content to cap as fast as possible and only after that play the content they really want to play.
As you said, the farming of lower tier currency will only happen in the 1st few weeks of each patch. I donât see how that is a problem.
e.g. the current pvp vendor in SL 9.0:
If you are a newly 60 with questing gear (around 150), yes, you would want to farm honor points as much as you can and upgrade your gear to 197 with honor pvp gear.
Once, you are fully item level 197 (which wonât take long), there is no reason to farm excess honor again. because any 200+ gear needs conquest, which has a weekly cap.
There is absolutely no problem if heroic/mythic raiders need to farm normal/LFR raids during the first weeks of new patch, because they need the lower currency gear or upgrade.
They will only do this until they donât need lower tier currency, just like pvp players.