New arena map. Idk, i dont like it

So tiny corners, ramps, hard to play it and position well.

How about you guys?
I dont like it, really, its almost feels like a big open and hidden.
When you want to go los, probably you will los your healer too :smiley:

Whats your first impressions? Lets talk about it

2 Likes

I think it’s pretty cool, i like it so far.
It’s not to annoying like blade edge

better than mugambala arena

I like mugambala, the map has slight advantage for warlock :joy:

Map is visually cool, but mechanically horrid especially for ranged. They disabled Blade’s Edge Arena, and then introduce one that is 10x worse.

The arena needs to lose the platforms, and only have pillars OR the plaform should be seamless instead of broken down into separate “modules”. It’s a LOS nightmare at its current iteration

3 Likes

na this arena tilts me so much because of warlock gate monk port, knock effects nah this is the worst arena i have ever seen

But the warlock dont like it either when he trying to play in flat ground map with 3 melees lobby and everybody is using him as pinata and nobody peeling for none. I think it is only fair there is balcony map where warlock can feel safe :dracthyr_a1:

i like it alot is nice map

I like how it looks atleast, I think its cool

oh u talk about solo shuffle, ahh ngl in solo shuffle i dont care because it is not that cordinated

but in a normal 3s match, idk this arena is tilting and it feels like the advantage what a mw monk or lock gets is way too high, just a Unabalanced arena in my view

mby im biased, because im team Nagrand Arena, most balanced Arena in the game, atleast for none shuffle.

the look is cool but how the pillars are placed is kinda awful.

Mugambala can also be worst for me if team wishes play up all game and I get zero value from port or gate when they are up on the first place and then they stay up when I drop and I cant cast up there from down so they make it just pointless, it can be good map but ppl that dont realise the gameplay with gate/port it will be also worst for lock and Im way too lazy to type something start of every round :smile:

1 Like

At first it looked like big open map but then you notice all the holes on the mid ramp sides, I think it will be interesting see how warriors will leap across map and use those holes to line anything tried cast on them aswell heals :sweat_smile:

2 Likes

A mage/elemental dream with knockback. But oberall a nice addition. I just like the fact that pvp gets something :sweat_smile:

Yes. Healing in it is the worst.
Imagine that, holy priest goes to spirit, and the dps goes down. You cant heal them from “top” you have to get out of that spirit cause some dps cant understand the los.
With mw i charged down from it to the other side of the map when i just wanted to go a bit closer :smiley:
It seems you see the partner, but not, this 10 inches matters :smiley:

1 Like

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