The issue for me is the mechanic itself. Needing to put Deep Wounds on a target in order to do maximum damage is the same as needing the CS debuff in order to do maximum damage. Sure DW is easier to apply and get around with certain talents. Then those talents becomes mandatory as it means that our damage is going to be bad without it.
Which is any case means our burst have an asterisks next to it that no other class has.
This could be fixed with the subtlety rogue treatment for initials, e.g When you hit somebody with an ability that applies deep wounds, the deep wound is always applied first, the attack 2nd. Even so, it does leave the question of target swapping, but I think it is an OK drawback to have if we have a decent bleed that is near permanently on targets, and has a long duration to boot- So it is nowhere as bad as legion mastery.
But I get what you mean. Iād still much rather have had mastery where the damage of our rage spenders/builders is increased by flat amount- Boring as it is. Still, I am just glad we are moving away from dot heavy spec, which was my main gripe with the specās damage.
Afaik, I have gone through your recent iterations to your changes and youāve made some good ones in your suggestions- Though I still think that putting (maybe) too much focus on the damage of a single ability in the case of instant cast, melee abilities is a bit risky- Warriors have been traditionally nerfed every single expansion start because they scale so ridiculously well at start.
I still wish youād possibly see some value in weaponswapping and stances for warriors, given that they are made into modern iterations.
It leaves no question of target swapping⦠warrior has tools to deep wounds in aoe, even make collossus smash aoe, target swapping is a non-issue for arms, keeping in mind you are talking to arcana who oddly always seems to be talking about arms and is constantly pushing fury ideas into arms context⦠faster gameplay being an example of this.
appling deep wounds is not like applying colossus smash, it has such a low cooldown with multiple ways to apply it so swapping is a non-issue.
what is an issue however is that with deep wounds being 12 seconds up from 6, this has a chance to detract from arms on fast swap kills if it is not at least as powerful as the current live version within 6 (with all the bonus % damage added in of course). We will just have to see how that pans out.
It alleviates the problem instead of solving it, The problem still remains. We still need to apply something in order to do full damage which makes target switching awkward.
With a statement like that, it makes me think that you have no idea how to handle Explosive or Bolstering. Right now I have issues killing Explosives, as Arms, due to the back-loaded damage and passive Rage-generation. There are two options for this change.
The Explosives will be designed to have so much health that they need multiple hits from other specs to kill them.
Theyāll have so little health that Arms can deal with them, which makes them easier to deal with for everyone else.
So you can either design the game around one spec or ALL of the remaining DPS specs. Doing the first would make Arms the centre of the game and that would lead to a lot of issues where if everything is designed for the spect, because itās plain inferior to other specs, then itās going to be way too easy for everyone else.
Then thereās Bolstering. Iāve lost count on the number of times Iāve āsavedā a run by switching targets to apply damage to another to avoid creating a miniboss with Bolstering stacks.
This would often lead to lowered damage unless you chose the correct talents, which again makes them less optional and more mandatory.
I have experiences from other classes as well and my DH can one-shot them for 40 Fury. Unless youāre lucky and have an OP ready then that costs at least 50 Rage if you have to use abilities.
My DH can also generate resources if the resource spender is too little to kill it.
I talking not about problem with orbs. I talking about relation to warriors from blizz. Maybe some nerf for DH? Maybe add a scroll witch duplicate dh debuff? No, take stealth nerf for a very situational talent. Thatās logic is disappointing.
IF you have the time stamp to use Auto-attack. If you just made an Auto-attack and have to switch to kill an Explosive then there typically a 3.6-Haste timeframe before the next happens and the Explosives have a shorter cast time to explode than that.
Just accept that the only problem with the spec is the spec itself. Youāve only played Arms within BfA and if you compare the now of Arms to the before of Arms within BfA then yes, itās the best place Arms have ever been in.
Looking back over the last 15 years then Arms is in the second-worst place ever only topped by Legion where a lot of borrowed power from the weapon made the spec playable.
You saying that Arms only have one problem is laughable for anyone that has played since release. Iāve no problem getting the views of other players since that can be the impetus for me to expand my own views. What does pisses me off is your sheer lack of humility where you state categorically that Arms is the best ever. You only have a limited historical view of Arms. Itās purely insulting.
Itās the same as a new hire telling you how to do things better despite you having done the exact same thing and learned via experience that it failed because the idea itself is bad and keeps insisting that theyāre correct.
I did M+ as Arms last week boosting where I was the only person doing explosions and also the main damage dealer. Itās not as easy to deal with as other classes and can be quite wasteful, but itās really not an issue to care about.
When you have a good balanced group of players itās a complete non-issue, like for example you can do Tol Dagor massive pull before first boss and explosions literally everywhere and still deal with it no issue, good tanks will deal with a lot of them by themselves. Arms at high gear levels also autoattacks so fast, youāve got skullbreaker, OP, slam from fervor, MS⦠The swingtimer is really not an issue if youāre paying attention.
Granted other specs deal with explosion with less opportunity cost, but this is really not any reason to cry about.
This coming from the guy who was arguing blind that MS generated 30 rage in WOTLK, despite that not being the case?
Your historical view of Arms is based on your clearly quite hazy memory, so donāt criticise other users as if playing the spec for a few years and having some vague memories makes your view on the game right now more valid.
If you want to criticise his point then criticise it on merit right now, by example right now, not based on the spec a year ago or 10 years ago.
https://mmo4ever.com/wow/spell.php?id=68783 Notice the lack of Rage Cost on that spell? That is the r8 MS that Arms had from WotLK. That was because to generated Rage instead of using it.
I supported my argument so now you have to show a source of the spell from WotLK that shows it costing Rage BEFORE the MoP pre-patch or shut up, stop insulting me, and use it as a point of leverage to imply that youāre superior to me. Iām so tired of you claiming that your faulty memory is the correct version because you refuse to admit that you made a mistake. Stop gaslighting and admit that you were wrong. Admitting weakness instead of pretending that youāre strong all the time is going to feel wonderful for your mental health.
Thatās great mate but youāre wrong and the website is wrong. MS cost 30 rage in WOTLK, you can play the damn game right now or watch videos on youtube if youāre not private server inclined. I can 100% assure you that MS did not generate rage in WOTLK, the more you double down on this the worse youāre going to look in the end.
You come across like your ego is tied to your high opinion of yourself regarding Warrior knowledge, so itās going to hurt knowing you have accept youāre not only wrong, but that you would argue with confidence that youāre not wrong several times.
I hate to rub salt in the wound, but youāre wrong.
I saw the video. When the Warrior used MS they got 30 Rage. So please both the website and Iām wrong despite having actually played it. Right, youāre so massively narcissistic in your belief that I see no reason to continue this ādebateā because nothing, even clear evidence can convince you because you have no desire to be convinced.
I can 100% assure you that MS generated Rage as the WotLK rotation was MS, Overpower, Slam, Slam, MS, Slam, Slam, Overpower, MS repeat.
I I have a high regard of my opinion on this because I know that Iām right. Right now youāre trying to convince me that what I remember is wrong. Thatās gaslighting. Literally gaslighting found in abusive relationships.
Lol no they did not, the denial is hilarious. Go to 57s, he is on 80 rage, he casts MS and is left with 50 rage.
You donāt notice how MS goes grey when rage is below 30? Man there are hundreds/thousands of videos of this out there. I canāt believe youāre arguing blind that youāre not wrong when everyone knows MS cost 30 rage in WOTLK. Do I need to log onto a private server and record a video for you?
Edit : I deleted the unnecessary flaming, everyone can make a derp I just hope you admit it and move on instead of making matters worse.
Oh so what about Rend, Sudden death then mate? Bladestorm? hah.
Thats because you didnt post a player spell, this is an ability used by an heroic 10 mob called⦠Mortal Strike.
h ttps://db.rising-gods.de/?spell=47486
This is the correct spell⦠from an actual database.
h ttps://db.rising-gods.de/?spell=68783
Thats the one you showed us.
h ttps://db.rising-gods.de/?talent#L
here you have a skilltree from 3.3⦠MS is on row 7
wrong!
first of all⦠these rotation was technically impossible. Overpower wasnt usable without a parry event or a rend bleed tick.
and for the ragegain, the thing you can 100% assure, it was entirely done by autohits ONLY besides charge, which was only talented usable infight for arms. And 9 rage wasnt worth the effort running out of melee for a charge. There was only one point in time where MS generated rage, that was in mop.
Rage pre cata wasnt normalised, means that you gain rage based on the damage the autohits deal. Thats why the rage bar in the video fills up so rapidly from time to time.
h ttps://www.youtube.com/watch?v=xAfc5pxZm9M
thats a better video from Ulduar
Youre not. The only point i have to agree is that arms right now isnt the best version ever.
The best version of arms was one of the eary mop beta builds! And it wasnt transfered to live, probably because of people like you having access to early testing, complaining nonstop and talking nonsense!
if you have no idea what you are talking about, you should probably shut your mouth
No, you know whatās best for Frost DK and you can then compare that performance to Arms. Thinking that based on those things you know whatās best for the game is ludicrous and arrogant. Itās a clear example of Dunning Kruger if Iāve ever seen one.
By that reasoning, I know better than you whatās best for the game because Iāve had a Rogue alt for 14 ears that Iāve played actively and a Shaman alts Iāve played actively for 12. Itās a silly argument on its face and flies in the face of the people who have engaged in and learned actual psychology and activity scientific theory and view their experiences in the lens of the scientific theory.
Itās little different than people thanking God after a complicated operation instead of the doctor that has spent eight years of their life learning how to do this and most likely another 10 years getting good at it.