As the game has moved forward and evolved into the Undermine, where we’re driving around cars and seeing more mechanical engineering being used by characters, in mounts, bosses, isn’t it time for a new class utilizing these features?
Here’s the idea:
Class type: Mech and Engineer
Class roles: Similar to Demon Hunter = Tank/DPS
Classes available: Gnome/Mechagnome, Vulpera, Goblins (you have to be small enough tof it into the mech suit)
Mech (Tank spec) - upon entering combat, your mech falls from the sky and you jump into the drivers seat of a Mech, initiating combat (it’s like shapeshifting as a druid). This is your combat form, essentially.
Some cooldown abilities:
Gatling gun: Fire a flurry of rounds at the enemies in a cone in front of you
Shield barrier: Activates a large frontal shield, shielding you and reflecting attacks towards combatants
Smoke Cannisters: Launches a barrage of smoke canisters around you (like Smoke bomb) increasing enemies hit chance by 75%
Engineer (DPS), think of this like a Boba Fett. You get a customizable skin like the Dracthyr, except layered onto your character.
Some cooldown abilities"
Up and away: initiate your jet pack and move to another location (think like heroic leap instead though that you can fire and control your character)
Flamethrower: launch a large flame at enemies in a narrow cone in front of you (think of this like Dracthyr charge up ability, but more deadly and shorter)
Desperate measures: Upon reaching 20%, active self-destruct mode, causing large damage to enemies in a short radius. When talented into life-support, have a 20% chance of reviving yourself
Rocket barrage: (think of Dracthyr fly by mode) Launch yourself high into the air and fly into a circle bombarding your enemies
I’m basically a genius. Hopefully, Blizzard hires me for 50k a month for my amazing ideas. We really need more people playing these little guys.