New DK set

Death Knight

Blood

  • (2) Set Bonus: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Icebound Fortitude for 4 seconds. Your damage done is increased by 15% for 8 seconds after Luck of the Draw! activates.
  • (4) Set Bonus: Luck of the Draw! has a 2 seconds increased duration. While Luck of the Draw! is active, Death Strike costs 2 less Runic Power and can strike up to 2 additional nearby enemies.

Frost

  • (2) Set Bonus: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 2%, stacking up to 5 times. Obliterate has a 15% chance to remove Winning Streak!
  • (4) Set Bonus: Winning Streak! stacks 3 additional times. While on a Winning Streak!, your Frost Strike and Glacial Advance have a chance to cast Frostscythe at 50% effectiveness. Frostscythe now also benefits from Winning Streak!

Unholy

  • (2) Set Bonus: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Death Coil and Epidemic by 3%, stacking up to 10 times. Death Coil and Epidemic have a 15% chance to remove Winning Streak!
  • (4) Set Bonus: Casting Dark Transformation grants up to 10 stacks of Winning Streak! and while Dark Transformation is active the effectiveness of Winning Streak! is increased by 100% and no longer has a chance to reset.

Whats everyone thoughts? am hoping for a good 2 hander build

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To RNG, simple as that. It lacks a theme that makes us what we are as class specs, now instead they are just uninteresting slot machine tier sets.

That’s the theme for every class this next season.

I’m reading ideas around having trinkets that synergise with these effects, divided by category such as winning streak or luck of the draw. In a way, not too dissimilar to the Neltharion class trinkets.

Blood, sounds absolutely awesome for dungeons! Bit boring for raids but certainly very functional.

Frost, seems like a lesser version of the Unholy one. I’m not sure why Obliterate is the consuming catalyst. But generally seems more fun for dungeons than raids. Love seeing Frostscythe making an appearance. I’m wondering if the tier set now also affects the actual Frostscythe talent ability, not just the one that appears from the 4 piece.

Unholy, boring but effective. Essentially we get a flat damage increase every 45 seconds. Won’t really change that much how we play currently on ST, but my alter our priority in multitarget (30% buff to epidemic with quadratic scaling in huge pulls sounds like an enormous increase)

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