You pick a difficulty and queue as a team of 5 - one tank, one healer, three dps
You are matched with 34 other teams, for a total of 175 players
Your team of 5 players enters a random (mega) dungeon, which will be the same for all teams
You clear the mobs as usual, until you reach the dungeon boss
The 5 fastest teams which reach the boss first will get some reward, and the 5 slowest ones will be matched together in the duo boss phase
Once all teams reach the boss (or are eliminated by taking too long), 5 random teams with 25 players will combine to fight the dungeon boss, with an added twist, a raid boss from a random raid (same for all players) will join the dungeon boss for a duo boss fight
The slowest 5 teams to kill the duo bosses will be eliminated (or whichever teams took too long to reach the bosses)
The teams that proceed are separated again, so you and your 4 buddies continue the dungeon from the next room, clearing the mobs until you reach the next boss, and repeat
However, at the end of each round, dps players on each team will be randomly chosen to 1v1 an eliminated player, if you lose the eliminated player takes your spot, but you can regain it back in the next round. After round 4, teams are locked and can no longer change. This can also be changed to make it a 3v3 or any other fun twist you can think of to add a pvp element to the mode
At the end of each round 5 teams (25 players) will be eliminated. When the 8th dungeon and raid boss duos fall, only 25 players will remain
These 25 players are the last standing ones and will all combine together to face Fyrakk, with the dps players gaining a passive dmg boost to compensate for there being 5 tank players
However, it wouldn’t be the same without some drama, so when the last 5 teams are chosen, each team can vote to replace a player on their team with a random player from the same role who was eliminated in the current round, i call this The Vote of Betrayal
When the last 25 players beat Fyrakk and the loot drops are rolled, any team can challenge another team to a 5v5 fight (with healing buffed), and if they win they plunder their loot, but if they lose they lose their own loot, the order of issuing challenges can be based on stats such as dps or hps done during the fyrakk fight
You can have the 4 difficulties like lfr normal heroic mythic, equivalent to +5, +10, +15 and +20. And of course you can buff the mobs a bit to make it more challenging to reach the bosses. I’ve got other ideas in my mind but this is just an alpha preview of what the game mode could be. I call it Dungeon Pvp Team Shuffle Mega Raid. Of course it works without the pvp part too, it just won’t be as spicy. You will get drops after each raid boss you clear, but perhaps you’ll get dungeon rewards only at the end of every other round to not make it too easy to get gear. And of course it will ignore the weekly raid lock. What do you guys think?