there are barely any new players now because the game is trash and everyone knows it is and this changes are some of the reason why the perception is that it is trash
GW2 is pretty much a dead game.
The whole point of the level squish was to have room to grow again. Without the squish you would have 200 levels to go through. You don’t have enough new skills to distribute and there would be a bunch of levels that would give nothing and serve no purpose.
As long as it still has new expansions, classes and servers running it’s not a dead game. There’s actually been a rise in pop and it’s very likely to continue once it’s finally on Steam.
Heck even SWTOR is still not dead, even if it’s kinda surviving on whales.
Dead is a buzz word. Wildstar is dead.
you know there are games out that actually have that many levels and more right Lineage 2: Revolution has raised the level cap to 440 as long as you adjust xp gain so it don’t take 5 centuries to reach max levels who cares if its 140 or 500000
Who cares about Lineage 2. Is such an old and irrelevant game. I remember playing that game like ages ago. Only because they do it like that doesn’t make it a good thing.
Here’s the thing with big numbers, at some point it’s hard to perceive the difference. Extreme examples are idle games on phones. You feel the progression in the beginning going from 30 to 40 but once you reach ridiculous numbers in the millions you just don’t care anymore.
A level squish was needed because dmg reached a point where it was just a big blur of big numbers. Level ups that didn’t give anything and were pointless. Each level up should feel somewhat meaningful.
wow is such a ancient game too its almost 20 years old now the only games more fossil then wow is Ultima Online and Everquest 1
Much more relevant than Lineage 2 though. That game went out of radar ages ago, not sure that is the game we should reference for good game design.
you know everquest was the inspiration for wow all the original wow devs was everquest players that wanted to make a more casual version of Everquest ironically they failed in many ways the game has strayed from its design philosophy
If you play that many games that you’re constantly comparing them all to each other, I would say that it says more about the player than any one game they play, but then criticise in the way this thread is heading.
Maybe it’s time to look at the titles you play & (maybe) query why you play some of them.
this is only a problem because the leveling in the last 2 expansions (more imo) has been BOOORING. Seriously questing in latest expacs has been turreble
I think they will stop at 80, and squish back to 60 again.
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