New loot rules are bad

These are just cases of bad luck due to RNG and unrelated to the loot system change.

That would happen with the old system as well. But with the new system, people will be able to trade in raid more easily, so it should eventually get easier to gear up for people who are lagging behind on gear.

The old system was basically identical to the current one, except that the game automatically clicked “Need” for everyone. Now, people can at least be nice and pass more easily.

The amount of loot that drops is the same as with the old system.

2 Likes

The point is, I just want to be rewarded for my time, and whilst I can go a week or so without, but constant weeks without anything will put a lot of people off, granted it’s only been 2 so far but thats not farfetched to say that this can extend to months, I’m sure you’ll feel this at some point.

Raiding is the least efficient way to obtain player power right now with how things are, so if you want to just solely raid, and you get bad RNG, then after a few weeks, you will very easily fall behind, this forces you to go do crafts, M+, etc etc.

This is where the problem is and the current loot system doesn’t work with this model when you compare it to others like m+ which is infinitely spammable, so GL / PL works great there.

Yea, yesterday 3x str/warri shoulders droped when I was the only str character in the raid, yikes :grimacing::grimacing:

Not enough loot dropping in the Raid which has a weekly lockout

And way too much loot dropping in M+ which is spammable all week

Super unfair really, M+ drop rates should get nerfed

2 Likes

I agree that raid drops are a bit too scarce, and that doing M+ is more efficient.

But this is not related to the new loot rules. Raid loot drops were just as scarce in Shadowlands.

I’d argue that raid loot is better now than in Shadowlands because M+ ilvl isn’t so much higher (at similar difficulty) compared to raids. To get normal raid ilvl in M+, you need to actually work quite hard now. Also, once people gear up more, raid loot will end up getting traded more than in Shadowlands, thanks to the removal of raid loot trading restructions.

I don’t pug and have played with the same US guild since wrath, so I like it.

We really want master loot as well.

However, I’ve changed my tune a bit recently after having played EU. Don’t get why we can’t have all of them for different situations

I’ll be blunt, for people like me who pug raids, the new system is bull@#!*.

I’ve cleared normal twice now and 2 bosses on heroic, got one piece of loot, wouldn’t be surprised if some people even got none. With personal loot at least there was bad luck protection, during the whole of Shadowlands I’ve NEVER had zero loot drop from an entire raid. Now though, not only do I have to be lucky for the loot I want to drop, I also have to be lucky to win it through rolls, and before someone says it worked the same with personal loot - it didn’t, you extremely rarely had the same person get loot from like 3 bosses in a row, even from 2 bosses wasn’t really a thing. In addition to that, as I said, as someone who pugs, I’ll never raid with the same people again, so it’s not like someone else will get loot and won’t need on it next time it drops, because it’ll be a different set of people. Idk why they couldn’t keep personal loot as an option, because this feels kinda demoralizing. As much as I love higher raid difficulties, I don’t really see much point in progressing through content if I won’t get an item for weeks at a time.

How is it not? It’s directly caused by the loot system change. How many times during Shadowlands did someone not get a single piece of loot for clearing an entire raid? Even during the initial months of Castle Nathria where loot was somewhat scarce and iirc they increased the drop rate, you’d still get something.

5 Likes

So? its the only problem the looting system has. I’m glad personal loot is gone and they went back to the system we had for years. So no need for drama about it.

peoples dont do M+ for loot they just want to beat the timer … :rofl:

Thats not the point.

Its not just aboout ilvls.

Im just adding my experience and that is 16 bosses killed, 0 loot obtained. I understand the RNG, statistics and stuff. I just want to say, that its badly set up. Or maybe the goal of blizzard is lowest number of people raiding. Then its set up well. On first week if you get no loot, you say yourself, ok, just a bad luck, next week will be better. And then the next week it happens again, and youre just seriously pissed. I dont know whether we are playing games for being pissed or having fun. Rest of xpac great so far. But this needs fix, bad luck protection, anything.

4 Likes

They killed pugging the raid imo.
But I never liked doing that anyway.

No.

  • The new system did not reduce the amount of loot per boss. Your chance to get loot from a boss did not change.
  • The old system did not have back-luck protection or some kind of guarantee that everyone got at least 1 drop per raid instance. The probability of getting zero loot in a raid instance was low in Shadowlands and it is low in Dragonflight. If this really happened to you in Dragonflight last week, you were just very unlucky, but it could have happened in Shadowland’s old loot system as well.

They cant remove trade restriction becouse of class stacking.

Yeah, after reclearing normal this week, i got one item which was a tank trinket SIX people rolled on

The two tanks didn’t even get prio need roll on it lmao. Fortunately a DPS traded it when he realised it was useless.

Was umming and erring over if i wanted to raid more in Dragonflight since the exp is a lot of fun - but giving it up, not spending countless hours pugging to see 0 player power progression.

1.5 week in new season and you are not fully geared? Insane. Absolute hereci What is Blizzard even thinking. Second reset and you are not fully geared? Absolutly insane you should definitly quit.

Youre talking sh*t. It’s not about im not fully geared. That’s not the point. I can get good gear from M+. Point is, that i was hyped for raiding in DF, i went in, had fun, and after 16 bosses down i got 0 loot and all fun was gone. Makes me not want to raid ever again. All we are doing here is giving Blizzard feedback, that this is the effect it has on players. We dont need 8 items per run. We are just asking for some bad luck protection, some currency to buy gear for, anything. My both DF xpac raid runs were complete waste of time. If i didnt spent those approx. 8 hours in raid my character would be exactly the same. Rationally i wont do it again. Is that a goal of the loot system set up?

This is just not true. You can now get loot dropped that nobody can even equip, let alone need.

It’s stupid and needs to be reverted.

Yes it does reduce your chance to get loot. Because with personnal loot your personnal odds of getting an item actually increases the more player can get the item in the raid (because if you don’t get it, someone can trade it to you and it increases the odds of the item dropping).

But with group loot 1) the odds of droping an item on a boss is the same no matter the amount of player who can get it are in the raid and 2) the higher the number of player in the raid who can get the item, the lower the odds of you getting an item is.

Example : 10 cloth users are in the raid and a cloth item drops, with group loot the odds of you getting the item if it drops is 1/10. The odds of the item dropping in the first place is the same no matter the amount of cloth user in the raid.

If only 1 cloth user is in the raid, the odds of that cloth user getting that item is only the odds of it dropping from the boss in the first place. The more cloth user, the lower the probability is to win it.

With personal loot if 10 cloth user are in the raid the probability of this cloth item for someone is higher than with group loot even though the odds of you getting that item is the same no matter how many people are cloth users are in the raid.

As a consequence, it does affect raid compositions because with personnal loot it didn’t matter how many player that could equip an item were in the raid (unless you wanted class staking).

ALso, no forms of bad luck protection can happen in any form or shape with group loot. As a result it makes running raid in pick up groups not really optimal (better spend the time running M+ dungeons with no lockouts and with personal loot, especially when the gear can be upgraded).

You made a typo :slight_smile: