New M+ system is a fail need URGENT fix

I don’t enjoy Mythic Raiding nor Delvs i like farming gear and get some weekly done for my alts current M+ is tailored to mythic raiders and sweaty pushers

Always has been, but the gear was just rewarded at a way lower level. I feel like wow players cannot distinguish between what is fun to do, and the rewards they get

But it’s just simply not…

Honest question, have you played SL Season 1, where even the Meta Tanks had to constantly kite, because if they stayed in a Pull they just died after 10 seconds in that Pull?

Meanwhile right now they can pull 3 Packs and just face tank them for the most part, so idk what kind of M+ you played before not gonna lie.

DF season 2-4 I don’t know you seem only played that season never tried other seasons

Did you forgot BFA M+ seasons they were fun pulling giga to make awesome plays instead of the yawnfest that is now pulling a pack at a time

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You meant BEFORE blizzard decided to hit everyone with Caps on there AoE? Makes sense how that worked back then, didn’t it?

Mythic gear acquisition is tailored to mythic raiders and similar skill level for key pushers.

M+ gear was always way too easy to acquire, getting full myth track gear and crests took way less effort than what was expected from raiders to get similar rewards. Now it’s more equal, which is a good thing.

Except, out of the two systems, raiding is/was the one that failed (miserably).
Mythic raiding was and is literally being ignored by almost everyone for a plethora of reasons.
The current m+ system is somehow still way more engaging than mythic raids.

M+ overall would still be fine, but the tank nerfs went way way way beyond what would have been reasonable. It just does not feel fun right now.
The sheer stress factor it has now in m10 (without overgearing it), is what makes most tanks rather reroll dps and let someone else bother with this role.
Despite what ppl think, this hurts everyone both directly and indirectly.

Another problem with the current m+ system is the amount of mechanics that do near oneshot unavoidable dmg. Classes that still have good defensives can manage them, but others (like balance druids) are left with relying on externals to survive numerous mechanics.

Its beyond me why did they decide to transfer most of the self sustain from the dps/tank specs to the healers and the proceeded to overtune mechanics that do unavoidable dmg so everyone can feel miserable, just for different reason:

  • Dpses and particularly tanks because they have nearly zero agency over their own survival
  • Heals because they are left with having to babysit practically the entire party now in addition to the cranked up scaling and the altered health pools which made healing feel weaker
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bro are you too insecure that if you see a casual player with Myth track gear u feel less about yourself … there is a score for a reason many players who like casually plays 1-3 key per week who doesn’t have the time to bother with sweaty wanna be e-sport players u can push all the hell you want after 12 or you are mythic e-sport player for doing 10s only

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Sorry got a stroke after reading that.

Casual players dont need mythic track gear, end of the story. If they want better gear, do more difficult content. Such an easy concept.

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Such a bad take.

Nothing wrong with people progressing their character and getting gear.

PvP has is great for this. Because you can get the CQ gear you want and progress your character and still get skill gapped and wont push that 2.4+ rating.

m+ needs the same.

Stop being a gear gate keeper. It’s weird

Nobody is stopping anybody from progressing gear. They just have to do more difficult content. Not a complex idea.

Yet it seems to be complex to you that you dont need to do “harder” content to get “best” gear in something like PvP.

There are other ways to award skilled progression at higher keys.

Again. Stop being a gatekeeper. Its weird

Oops, forgot about that one. You are completely right. So this infinitely scaling PvP, where you will face players with +154% HP and Damage modifier, on 3v3 +9, can please provide a video of that?

Or… Maybe… Is it possible that the two content type has nothing to do with each other? That would be SHOCKING.

You pretty weird to even attempt to compare the two.

You glossing over what I said to try prove some point about scaling:

  1. My whole argument is you should be able to get the best gear at lower skill level (like it was apparently in DF S3, I didn’t play it but I heard was good)
  2. But in doing so you should get cooler and nicer cosmetic awards, mounts, titles, glamour even! All at higher keys that show you off as having that skill level.

As previously being a PvP player the “harder” scaling content was going up against that 2.7k rated player with the awesome glad mount I wanted and the shiny gear that came with that status.

However in terms of their gear? I had same stats, same hp. Was on same playing field as them. They were just better and could beat the better players.

Same goes for PvE. The better players will beat the higher keys. Gear is just a means to an end.

I got my 2.5 I got my nice gear, I can get my myth track pieces in +10s. I don’t need it to be on a lower level. But man it would just be a nicer experience for a lot more people if it was easier to access for them. So I sympathize with people missing that progression feeling.

Mounts/TMog are forever. Gear is temporary.

For the 3rd time. Stop being a gatekeeper on temporary things. Its weird.

I perfectly understood your argument. It is just mute. This season is designed differently to DF S3 and it isn’t objectively worse. You acquire BiS gear at a slower pace, that’s all.

That is still there (well, mostly).

That’s still happening. Once they get their gear.

I don’t. That feeling is still there.

That was true for Pandaria and WoD Challenge mode. Everything after that just looks all the same.

Bring Tmog and mounts to the same level as that and I will agree.

Stop being a beggar and work for your rewards. It’s weird.

Right ill try a different approach here. Which of the two sound better?

  1. You gear up at a slower pace, but up to +10s you are then gatekept on gear progression because you are not skilled enough to do them current gear. You do not get cool rewards above 2.5

  2. You gear up at a slower pace but are not gatekept and have an opportunity to get better gear to attempt +10 and above (of which you would still fail skill checks). However now at 2.5+ (maybe a few intervals of 200 rating) you get some cool mog, mounts, etc. However the core thing here is there is no wall to progressing your characters gear. Just you will get skill checked on harder content to get the “skill” based rewards. Just like PvP glad mounts, gear sets etc.

Which do you think a larger % of the player base would enjoy more?

And which one do you think targets elitism?

The season is objectively worse. I am not advocating to getting gear quicker. I am advocating that you don’t have a wall that a good % of the player base will hit. Where the excuse for it is “get good”.

There are other ways to “get good” rewards and it doesn’t have to be locked behind gear progression.

I can get the gear I want so would not consider myself a “beggar”. You are just looking at gear being the reward, where I am saying it should be something else that doesn’t gatekeep people feeling like they aren’t getting stronger in a game. It’s more fun and engaging when people do.

Whichever gives the most rewards for the least amount of effort.

Neither of these two, they are pretty equal in that regard.

We are running circles here, fellow player. You can place Myth track on any keys below +10 and I can look dead into your eye and say that you are now gatekeeping.
You make Myth drop from +3. Why are you gatekeeping? You are weird. What do you have against people who can only complete +2?

Actually, the reward for me is having a good time. The gear is just a feeling of accomplishment and progression. And I, personally, don’t mind the current pace. Oh, and I am a casual.

The system I suggested has 0 gatekeeping. You just progress regardless. Just like in PvP. Simple.

If you join a BG you get CQ and Honor. You get the best gear. You will get stomped by someone better.

Same goes for M+. You get the best gear. You will get stomped by the higher keys.

Because its just about skill end of the day.

We agree on the point of what would people enjoy more. However one creates barriers for people to just have fun.

So, you want to kill Heroic and M0 to M+7, LFR, Normal and Heroic Raids.

Very bold of you. Also, farming Normal dungeons for the highest obtainable gear might get boring after a while, but hey, at least you know that’s what the players need.

YES please ! I want the BFA M+ back…

I want giga packs again. It would solve so many issues, especially this 1-shot situation.

Smaller packs means that they need to be lethal. Lethal means more damage, or 1 mistake equals certain death.

Bigger packs is more like “death by 1000 cuts” situation. It scales way better with level, and its not so punishing.