Outlaw has had a consistently terrible Mastery for a long time now, enough so that it has been at the bottom of our stat priority in pretty much every expansion, and taking any of the stat at all has generally been something to avoid.
So, just to remind, the current Mastery for Outlaw is this:
‘Your main-hand attacks have a 40% chance to trigger an attack with your off-hand that deals x Physical damage.’
The Mastery stat simply increases the damage dealt by Main Gauche, which is, quite simply, a pathetic thing for it to do.
Let’s look at the Masteries of other Rogue specs:
Assassination; ‘Increases the damage done by your poisons and bleeds by x%’
Subtlety; ‘Increases the damage done by your finishing moves by x%’
Anyone can see immediately that these masteries are more impactful to the output of these specs compared to Outlaw’s. They’re not powerful enough to be the primary focus, but they’re not so useless that every other stat is more important.
Here are some Masteries that are significantly more powerful:
Augmentation Evoker; ‘Casting an Empower spell grants Shifting Sands to 1 ally, preferring damage dealers, increasing their Versatility by x% for x sec.
The durations of Shifting Sands, Breath of Eons, and your other helpful auras are increased by x%’
Enhancement Shaman; ‘Increases your chance to trigger Stormbringer and Windfury Weapon by x% and increases all Fire, Frost and Nature damage you deal by x%.
Your special attacks have a x% chance to reset the remaining cooldown on Stormstrike.’
So, it’s quite obvious that Rogue in general, but Outlaw especially, have really meh or bad Masteries.
Here are some ideas of what an improved Mastery for Outlaw could be;
- Increasing the proc chance of Main Gauche as well as the damage it deals.
- Increasing the amount of CDR you get from spending Combo Points thanks to Restless Blades.
- Increasing the proc chance of Sinister Strike hitting twice, affecting all talents that use that same proc chance (Hidden Opportunity), as well as the damage Sinister Strike deals.
- Increasing the chance of getting additional buffs from Roll the Bones.
- Increasing our Physical damage done by x%
- Increasing the amount of damage we deal that is translated into Blade Flurry.
The general idea behind these is that Mastery for Outlaw should mean either mastering our combat prowess (the spec was originally Combat, after all. It’s what Outlaw specialises in), or mastering our ability to fight dirty, to cheat (weighing our dice in our favour, recovering abilities quicker than we should).
A new Mastery does not necessarily have to be just one of these ideas; it could combine two of these, potentially, as seen in above examples.
What does everyone else think? Any other ideas for a new Outlaw Mastery?