New npc behaviors

How about new behaviors for the NPC? It will enhance the realism of the NPCs and make the game ever so slightly more alive and they will replace behavior of some current creatures.

At the moment we have Aggressive (Red) :red_circle: they aggro everything within a certain area

And Defensive (Yellow) :yellow_circle: Only attacks if you attack them.

I only came up with 2 that could work, if you have any suggestions write in the comments

New behaviors

Territorial (Orange): :orange_circle: Meaning the range they aggro you is much shorter, almost up in thier face. They may give territorial signals if you come too close as a warning such as growling or roaring. But if you attack thier allies for example thier cubs, they will attack you.

Can be applied to animals such as bears.

Skittish (Blue): :large_blue_circle: Skittish creatures are timid and will flee when approached by players. They won’t attack unless cornered or close to allies, but if attacked, they may call for reinforcements from nearby allies.

Can be applied to animals such as deers, or imps?

2 Likes

i would totally love to see something like GW2 where you have small events happening every 10-15 min and even npc react to that and comment on it ! like invasion of centraurs on small location, cleaning something - u finish this and in 10 min again u can do it and earn rewards still !

2 Likes

events like that are cool would be nice if in wow we get that, every single location when i use to play it had those like litterally every single map every single location on map had few of those events and then there is big one map/location wide !

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