Please can rewards from quests and lower level dungeons have their item level increased when new patches come out?
Every time there’s a new patch the gear gaps get bigger, the grind gets longer, the fun becomes lesser.
My girlfriend recently tried to get into WoW, she went through the leveling process and when she got to 60 she hated it. She had a 3rd of everyones health. If she queued random heroics the gear would still leave her at about 2 fifths of every ones health. She cant find groups for Mythic+ because her gears so bad and she has no achievements. She doesnt like PvP, and even if she tries she cant find groups for PvP for the same reasons. She doesnt like the Korthia zone, and she is stuck there if she wants to get gear and upgrade it. As a new player she also found all the systems confusing. So long story short she’s quit.
This game is not new player friendly, even with the easy leveling. But not everyone wants easy leveling. She played classic when it was first released and had to quit because she got too addicted! Retail is dying because new players are none existant, and long term players are fed up with the constant grind and every patch being limited to 1 zone.
Wnet off topic a bit, but basically what I want is leveling gear to increase in item level so that when you hit 60 you can jump into the relevant content without having to earn useless gear. Also Mythic 0 should be added to the group finder. When you complete all mythic 0, mythic 2 gets added to it and so on.
Edit: I think people are missing the point. I dont want ‘free gear’, and its nothing to do with me, I’m fine the way it is. My point is that for new players, people that haven’t played the game for 10+ years (or even just played in a previous expansion), with each patch, new players need to be considered. But from a new player perspective (my girlfriend, I’ve played since since classic) end game needs to be less confusing and more linear. From my point of view, what ever they do makes no difference to me, because I’m probably going to play regardless, and I don’t PvE. 9.1.5 has been great imo, because the catch up for me with alts is decent. But if you have no main, end game seems painful. Random Dungeons you get carried through, which she said is boring because she doesn’t get chance to do anything. Korthia it takes her ages to kill anything because her gears crappy from questing. World quests are boring because it’s the same quests she did whilst leveling. She was doing the campaign and getting the campaign gear, which tbh is probably the best way to go to get gear as a new player wanting to PvE. She could make her own Mythic groups, but shes not comfortable doing it, because shes new and so far the majority of players in PvE groups have been toxic to her for ‘being a noob’. Anyway, shes moved on to New World which she seems to be enjoying. I just thought it would be nice if questing item level went up in new patches along side dungeon gear etc, to make item level more linear. Instead of big jump after big jump. It would also be nice to if the campaign set had new upgrade item levels, instead of the Korthia set taking over with new currencies to grind. No doubt in 9.2 there will another currency and a new set to upgrade, even a new system of borrowed power. It all just gets a bit messy the longer an expansion goes on. Which leads back to my main point about it being confusing for new players. Anyways, happy gaming.
