New Player Housing info online

After watching the new video about player housing on youtube, i decided to make a suggestions post.
Hope you all share your ideas.

I’m genuinely excited about WoW finally getting player housing, but I also want to share a few thoughts and ideas that I believe could help make this system truly memorable — not just for customization, but for storytelling and immersion.

1. On Racial Styles – With Limits:
I know many people love the idea of customizing their house interior with any racial style, but personally, I’m against that. Here’s why: if I can already turn a human house into a night elf interior, then when Blizzard eventually releases real houses in night elf zones, it will feel less special. It removes the excitement of expansion. I’d much rather see us start with Human and Orc houses and slowly unlock true racial housing across Azeroth, each with their own architecture and identity.

2. Statues & Portraits – Honoring Our Journey:
Let us place statues or portraits of our main character and alts inside our homes — showing the legacy we’ve built. For major lore characters like Thrall, Jaina, or Sylvanas, perhaps their statues could appear in public guild neighborhoods, unlocked by guild achievements. That would turn the world into a celebration of history — both personal and collective.

3. Real Neighborhoods – More Than Just Houses:
Neighborhoods should be more than rows of houses. Give us shared community buildings:

  • A blacksmith with working NPCs
  • A tavern where players gather
  • A stable showing off guild mounts
  • A library, a chapel, even a fishing spot by the river (yes, please!)

Let guilds or communities unlock these through joint achievements or material contributions, and bring the area to life with NPCs and daily interactions.

4. Armor Stands – A Hall of Heroes:
Give us armor mannequins where we can display our favorite transmog sets. Let each set tell a story — our WotLK raiding gear, PvP victories, or that one time we farmed Molten Core just for the looks. Bonus points if we can click them and equip that set instantly.

5. Achievements = Decorations (With Retroactive Rewards):
Every meaningful achievement should unlock a special decoration — and yes, it should be retroactive.
Defeated Arthas back in 2010? You deserve an icy throne replica in your home. Loremaster? A magical bookcase that sparkles. These memories matter, and being able to display them is powerful.

6. Using Our Alts, Pets, and Mounts as Decoration:
Imagine walking into your home and seeing your alt priest reading a book in the corner, or your warrior sharpening a blade.
Your favorite pets wandering the halls.
Your most treasured mount standing proud in a stable outside.
It would turn your house into a living space, filled with echoes of your own legacy.

7. Visual Consistency Between Outside and Inside:
One thing that breaks immersion a bit is knowing the interior doesn’t match the exterior. You walk into a small hut and suddenly it’s a massive hall inside, with doors and windows that don’t align. I understand the technical limitations, but I hope one day the housing system evolves to reflect realistic layouts — where what you see from the outside matches what you experience inside. That’s immersion at its finest.

All of this isn’t about adding clutter — it’s about creating emotional attachment, celebrating our journey, and making Azeroth feel more like home.

Blizzard, this is a once-in-a-lifetime opportunity to give players something timeless. If done with love and care, this system could become one of the most beloved features in the history of World of Warcraft.

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I strongly disagree.
Let people decorate their homes how they want to.
Besides; they can’t cover every single base anyway, so there will be loads and loads to be released later and look forward to. That doesn’t make it any less exciting imo.

I guess that’d be fine; I have no personal interest in that. My characters aren’t ego trippers. :wink:

I still hate the idea of ‘unique content for neighbourhoods’. It will screw over solo players.

No no no no no no. That is exactly the type of thing I don’t want. I’d HATE that.

I’m pretty sure that’ll be a thing. Since the tech already exists (Trading post displays).

Meh. I don’t like achievements so I’d hate to feel like I have to chase them.
Some rewards for some achievements, sure. But not ‘every meaningful achievement’, no.

Been soft confirmed (not a definite ‘yes’, but reactions eluding to it being a thing).

This will not be a thing.
Every home will be a Tardis, basically.

If you don’t like that; you CAN make an interior that fits the outside layout, but that’ll really limit the space you can use. So… Have at it if that’s what you want.

As for my own suggestions:

My main worry is that solo neighbourhoods will be screwed over. So I want them to make sure I can get all the neighbourhood specific things I would want that a neighbourhood of 50 people can get. I do NOT want neighbours. I do NOT want other people walking around my house.

Also, from what I’ve heard you will only be able to have 2 houses. 1 horde, 1 alliance.
I think that’s a huge mistake. Multiple homes please (doesn’t have to be unlimited, but more than fricking one per side).

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Start a family of alts .siblings ,uncle ,aunties living together in one house :smirk:

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I get that you really don’t like the idea to share a neighborhood with other but don’t you think a multiplayer game is bound to have things that require cooperation

I want a bookshelf where i can put the books and other readable items i collected over the years (A bit of headcanon about this character is that she’s really bookish), i really enjoyed that in “Skyrim”, finding books all over the world, and putting them on the bookshelf in my house for later reference, also, it would free up a lot of space in my bank.

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Yes, but not for a system that is A PERSONAL SPACE like a house. :sweat_smile:

If this had been called ‘guild halls’, then yeah, it’s to be expected. But not with housing.
And I do not appreciate Blizzard trying to force social play on us with this system. I really don’t.

They’re repeating the same mistakes that they corrected in DF. Forcing people into doing things they don’t want to do is NOT fun. It’s like they learned their lesson and then a couple of years later have completely forgotten it again.

But thats how the game works.
There will be a bunch of stuff you can get on your own but there will also stuff you want get that way.
Even if there aren’t neighbourhood related rewards there certainly will be dungeon and raid rewards.
You ain’t gonna get those alone or atleast not for two years.
And there probably will be stuff bound to achievements and not every achievement is soloable.

And they already said there will be stuff from professions. Do you have all professions?

I don’t mean to be a jerk right now but in the a multiplayer game will always have stuff that comes from group content.

And that’s fine ‘for the other content’.
It’s fine to have to do a raid for ‘decoration A’ or M+ for ‘decoration B’. Which will require a group.

But it’s not fine for the PERSONAL LIVING SPACE system ITSELF to require you to ‘group up’.

And look; a lot of this is still speculation, because we don’t know a lot of things about how neighbourhoods will work. But I really want to make it clear that if there’s going to be ‘neighbourhood specific activities’ then in a solo neighbourhood that activity should scale accordingly, so that it’s doable alone.

Oh I think we talk about different things.

I meant that there will probably be decorations and wallpapers and such thing locked to neighbourhood activities but you own home should not be affected by those and they certainly won’t be required since you can have your own neighbourhood.

A house is often occupied by more than one person.

Oke now with your edit it again is you wanting stuff from social activities.
How is that different from stuff that drops from raids wich are social activities

It’s different because that’s not an external source.
It’s comparable to this silly example:

You do a raid. With other players.
Then you get a boss that you need to do solo. Only way to get the drop from that boss is to kill it solo; no teaming whatsoever.

Does that sound like a good idea, taken into account the nature of raiding ‘going to fight bosses with a big group’?

It’s kind of like that, but in reverse. The ‘nature’ of a house is a solo thing. You cannot own a house with another player. It’s YOUR house. You can have people over, but it’s still YOUR house with YOUR rules. So it shouldn’t have multiplayer requirements as part of the system itself (imo of course; you can disagree, but then we’ll have to agree to disagree because we’ll never see eye-to-eye on this issue then).

That’s the difference.

like cats :cat2: ? :laughing:

Could be cats, could be dogs, could be a monster under the bed.

That’s a weird way of writing ‘dogs’.

My tummy Tah, MY TUMMY!! :dracthyr_crylaugh:

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You want it rubbed? Who’s a good boy?!

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Well I appreciate the thought, no thanks xDD I’m still mostly human, thanks xDD

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But that are two different things.

Your house is your house and a neighbourhood is a neighborhood.
You are part of a neighbourhood because your house is there but your house on its own is not a neighborhood.
When your house is in the middle of the woods you have no neighbours and no neighborhood.

When there are neighbourhood activities it’s a multiplayer thing cause a neighborhood is multiple houses and by that multiple people.

And in that sense it’s again the same like the couch coming from a raid or an dungeon