TL;DR: new retri pala plays like the old DH (from BFA), and people love it - 30 sec big burst, simple rotation in both ST and AOE, no “colossus smash” mechanics or needing several WAs to track numerous small and/or short dmg amp buffs.
Don’t know if it’s been discussed, but lately I’ve been thinking more and more about how “uneven” the dps spec designs are across the board. Not necessarily talking about balance although it is very important too, but what feels fun and fluid, and what feels like a torture. People like playing easier and more fluid specs, noone wants to play as a pianist.
I was maining a DH for quite a lot, it was an aboslute blast to play as one during BFA. SL is where things started going downhill, DF was very bad, and now in TWW I’d prefer to work overtime than play as a DH. IIRC even during BFA the “move build” (fel rush) was theoretically a little bit better, but it was so negligible that seemingly everyone ignored it when they managed to get almost the same (theoretical) DPS playing demonic while actually having fun.
Now that mover builds are all you realistically have, DH is so far behind that it really should make the dev resposnible for it wonder what went wrong.
If we look at warcraftlogs, we can see a great many players seemingly think like me - it was the top 1 or 2 most popular (=number of parses) DPS specs and the most popular melee spec by far in raids throughout the whole expansion, and it completely dominated in the M+ scene, going as much as x2 more popularity of the next melee dps spec. For example take S4 in BFA - 217k BM Hunter parses (top spec), 199k HDH, 108k retri pala. This is almost twice as more than the next melee spec.
Fast forward to TWW - DH in raid is less than half of the most popular spec - retri pala. In M+ H DH is about 1/3 (!) of the most popular spec - again retri pala. In fact it is about 2.5 times less popular than a TANK spec.
On the other hand, after its rework, retri pala has seen an explosive increase in popularity and keeps this popularity. Even I switched, although I love the QoL DH brings both in the world and in raids/M+.
And when we look how the new retri pala plays, we can see a lot of similarities with the old no-move DH from BFA - one big burst on a 30 sec cd which also automatically buffs you, very simple rotation in both ST and AOE. While modern DH needs to track… how many little 5-sec buffs - 4, 5, more?
I’m not going to comment on all of the other specs, I lack experience on a lot of them. But looking at those 2- retri and havoc, which share a lot of similarities IMO (old havoc and new retri), and with the decline of fun I’m having while playing havoc, it really irks me.
Why is demonic window so short now? Why is leech so low? Why do we need a “colossus smash” type skill when it is quite hated by warriors too? Why does its CD misalign with demonic when you take cycle of hatred? Why does initiative feel mandatory even for no-mover builds? Why do I have to spend 10 (ten!) talent points in the spec tree to fully develop DH’s most iconic spell - Eye Beam? Why is Immolation Aura, which does close to no dmg at all, need 5 points to fully develop? Compare that to Frost DK’s Remorseless Winter, which needs 4 points to fully develop, but does noticable dmg even in ST, and is incredibly powerful in AOE. Why do I need a versatility and threat-reducing talent + another dmg mitigating talent in the spec tree? Why is one hero talent tree is so counter-intuitive to your demonic windows (fel-scarred), and the other is completely useless for it?