New Enh changes coming to SL Alpha:
Enhancement Shaman Core Ability Changes:
Rockbiter has been removed from the spec.
** This is a big change we’re trying out. Rockbiter in Shadowlands basically only serves as a GCD filler. With the removal of Maelstrom, and Flame Shock and Frost Shock becoming class-wide abilities that are also on a short cooldown to fill empty spots, there was a lot of competition in the ~6 sec cooldown space of available buttons. Without Maelstrom, Rockbiter didn’t have any strong interaction with the rest of the Enhancement toolkit, and shock spells are much more iconic to Shaman. This is an experimental change, please try things out in combination with the changes below and let us know how things feel.
Lava Lash is now learned at level 11, down from level 22. Base cooldown increased to 18 sec (was 12 sec)
Lava Lash now gets upgraded at level 22 to have its cooldown reduced to 12 sec (was 18 sec)
Stormstrike’s cooldown has been reduced to 7.5 sec (was 9 sec)
Maximum Maelstrom Weapon stacks have been increased from 5 to 10.
Each stack of Maelstrom Weapon now grants increased damage and/or healing to the abilities Maelstrom Weapon effects in addition to the cast time reduction.
Abilities that are altered by Maelstrom Weapon have had their baseline damage or healing values reduced.
Stormbringer no longer causes your next Stormstrike to not incur a cooldown.
Feral Spirits now grants one stack of Maelstrom Weapon immediately when pressed, and an additional 5 stacks over the duration of Feral Spirits.
Each target that you hit with Chain Lightning now both increases the damage of, and reduces the cooldown of your next Crash Lightning.
Windfury Totem radius increased from 12 to 30 yards.
Windfury Weapon and Flametongue Weapon no longer require you to click the button, then click a weapon on your character sheet. They automatically apply their effects to an appropriate equipped weapon.
Lightning Shield now has a 50% chance to grant you a stack of Maelstrom Weapon when it deals damage to an enemy.
Flame Shock and Frost Shock have their cooldowns shortened with your current Haste.
Enhancement Shaman Talent Changes:
Boulderfist (talent) has been redesigned and renamed to Lashing Flames (Passive). Lava Lash now increases the damage of your Flame Shock on the target by 100% for 12 sec.
Landslide (talent) has been redesigned and renamed to Stormfury (Passive). Each time Windfury Weapon activates, the cooldown of Stormstrike is reduced by 1 sec.
Hailstorm (talent) renamed to Cycle of the Elements.
Searing Assault (talent) redesigned and renamed to Hailstorm (Passive). Each Stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 50%, and causes your next Frost Shock to hit 1 additional target per stack of Maelstrom Weapon consumed. Maximum 5 stacks.
Overcharge (talent) redesigned and renamed to Fire Nova. 15 sec cooldown. Cause all of your Flame Shocks to erupt in flames, dealing Fire Damage to up to 6 targets near your Flame Shock Targets.
at this point we getting some really interesting things and some things go completely wrong again.
The last iteration was terrible, no question, but I don’t know if the new one is better.
Just want to take the second post to also put in my opinions about every change.
I really like this change. Was never a fan of rockbiter.
Make it 10s and anyways it will be only good if it has dmg or some interaction with our kit. Make it hit like a truck pls.
CD Red makes sense if we have less procs.
Maelstrom stack increase is very bad for the spec I feel. Since we have to choose to heal / dmg with the stacks, it now takes away more survivability
Why even talk about reducing base numbers while the base numbers are already horrible to begin with?
At this point Healing surge with 10 stacks need to be a lay on hands to be not completely wasted.
I would propose 10% base heal per cast, 35% with 10 Stacks…
10 Stacks makes it just terrible awkward if the generation stays the same.
Good change, you could finally give stormstrike some dmg back.
Feral spirits will still be terrible.
Give the back the utility god damn it. Why is it so bad to get a stun, a freedom (3s) and a passive heal??? The passive heal would award pre wolfing some goes. Also for the love of god give it back some dmg…
Good changes
Good but if earth shield stays and is exclusive with the other shields, it is terrible.
Please make flame shock not a big part of our dmg. We will then have too much ramp and also being a dot class was not why I chose this class. Also will have target switching, aoe limitations and dispel problems
useless and boring
good change on paper, although weird. Need to see how it interacts.
Add the root to this talent pls (frozen power)…
will be a major balancing issue. Should be baseline otherwise you will never be able to tune it against other aoes. Also fire nova has what target limits?
I still want to add, why enh still does not get shamanistic rage? Astral shift is garbage. Even the name is garbage.
If you want keep the name fine, but then change it to 30% dmg red, 15s dur, usable while stunned 1min cd