I just posted in the “New Class” topic and I was wondering on your thoughts on a new spell/skill mechanic. At the moment everything is based on a pool of resources you spend to do certain types of spells: mana, focus, runes etc.
Spells could be described as: over-time | instant | aoe | single target
Then we have: damage | heal | utility
Do you think a new thing is possible in WoW without the resource mechanic or something other than the damage-heal-utility spells? I think the absorb and stagger mechanics are something interesting and bring something different to the table.
I think the way Windwalker spells work where you get bonuses if the next spell is a new spell is something that can be used instead of a resource pool but I am not sure how, and it seems as if it would be too restrictive.
So any thoughts? Any new ideas?