New take remove lust from all dps and healer and give it to tanks specs only

Miss click, actually. So i replied.

They literally never shut up, every other reply is “hidden” lol.

But, the reply was the same contrarian/crying about everything/negative word vomit as always. So it was justified

When i was playing deva evoker usualy bl on first and last boss in m+ run.But when team calls it,especialy tank,ui use it then.I see when people calls for it,Idk what the problem with the peeps that dont.

I would like to have seen Druids without cyclone in the earlier days of Wow, they would’ve been completely and I mean completely useless in PvP.

Not the issue when u do call out, when u want the lust etc. Just give tanks the bloodlust solves the issue. + it gives every group a better outcome since now every class can be picked.

BL is not the reason for tank imbalance. And it wont help either.

Tank imbalance boils down to utility.

  • When you have a lot of interrupts required: Prot Pala.
  • When you have caster DDs as meta: DH
  • When you have melee DDs as meta: Warrior

That is the big TLDR. And that is asuming that balance when it comes to survivability is more or less equivalent and well done. As is the case this season for example (with the exception of BM).

BL wont change a thing. But if there is a “message” to take from this is that there is no “meta tank”. There is only a meta COMP. DH is currently “meta” not because its good or bad. But because it synergies very well with the other 4 components of the meta.

2 Likes

Your take is so right that you decided to post it from your low lvl alt? Man be a man at least once

Too many PuG tanks refuse to answer ahead of time even when asked and will then spam “LUST!!” 30 times while I’m trying to execute my rotation at the start of some random strange pull that isn’t standard - during which point I’m not watching the chatbox because I have more important things to do like checking where the mobs are and what cooldowns I have available and what procs I get.

Making tanks more self-reliant is the last thing the game needs anyway. Time to start working together with your healer and damage dealers!

1 Like

Agree, give all tanks BL and all healers CR thats it or make drums and cables with same power available to everybody.

Objectively only some classes BL and some classes having CR gives 0 additional fun for this game. Instead we get omega clunkiness when choosing people in party because of this totally unncesessary feature.

People say some BS like its for lore reason or for game to not feel homogenized, really? They already gave BL to hunters and evokers for 0 lore reason, but cant give BLOODlust to warrior who has “blood” or “bleed” in the name of half his abilities? They gave ret paladin a kick and CR while they are already have ton of utility and second to best melee dps?

I get that some casuals indeed feel better when they know they have BL on their hunter, but I promise they wont even notice and wont complain if drums were same power as BL, but it will make life of players who play group content a lot easier.

The hunter was not intentional in a sence. Originally the plan was never for hunters to have it, but they were/are able to tame certain pets that had it as an ability. So it essentially became a defacto class utility by proxy. Blizzard then tried to half bake it with petvspec and eventually caved in and made it a class ability.

This “omega clunkiness” is just composition building lol.

If there’s one thing I’m tired of it’s arrogant tanks and healers continuously asking for more and more responsibility, flaming DPS players as lazy and useless, and alienating all the casual/new tanks and healers because they can’t handle the pressure of, for instance, surviving with active mitigation to the point where they’re ideally independent from the healer, correctly collecting mobs, sorting routes, having the best interrupts and AoE CC which they must then use, using group utility as everyone does, and dealing damage.

And why do they say this? Because, by comparison, their classes are OP as all hell and they gain a disproportionate amount of responsibilities as a result.

And I say that as the 4th guardian druid that defeated Jaina on Mythic before I switched to mage - and after having tanked for 4 years continuously prior to that. I know tanking well.

Many of them even have dispels against enrage and things like that.

This is out of control. If we want to get tanks back we not only have to not give them more responsibilities, we have to take many of those they already have and give them to the DPS players - in other words the dungeon should fail if DPS aren’t doing some of the jobs tanks do today.

This implies an enormous tank nerf, which would do other areas of the game some real good as well, especially PvP.

This is not composition building, this is annoying waiting for someone with must-have ability. Good composition building is when you are able to make a comp which will be slightly better for solving some specific problems: boomie for first pack in mechagon, dk for grabbing shooters for first pack in priory etc. Key word slightly. BL is not slightly, its necessary for hard content.

Not being able to play with friends because you dont have BL or CR is exactly “omega clunky”. What if we have physical comp like arms, outlaw, ww and holy pala? Sorry, friend, we need to kick you because blizzard cant make drums 30% same as BL and wait for random hunter instead?

1 Like

I agree , but there could be another better option for this , a special lust button , if you invited a lust class , the tank can now be able to use the extra button bar , so now you still have unique classes for that , remember that some classes have a higher chance to be invited cause of the lust factor

Low lvl alt? :smiley: people these days just because u have used 1 char on forum the entire time haha

Speaking as a tank player I don’t really want to have lust added to my arsenal.

While tanking is mechanically less challenging that other roles - it is socially much more difficult - especially in M+ - as we’re ultimately responsible for routing, pacing and leading the group (Not to mention at higher levels, monitoring healer mana, DPS cooldowns and using our externals to keep the healer alive).

This weight of responsibility makes tanks rather rare - which is the main reason why DPS roles find it so hard to get into groups.

IMO adding more stuff for tanks to deal with (even minor) and removing another reason for a DPS to get an invite - will only make life worse for DPS (and everyone!).

2 Likes

Either they make drums 25% again. Or give lust to all tanks or they could make it so nobody can use lust at all. Seems fair then we can get proper, comps instead of always grabbing a lusty everytime.

You can also discuss before going into a few when you want the luster to lust. Or you assume, like many pugs tanks, people can just read your mind?

If you think Lust and BR are the utility that restricts comps… I got a surprise for you…

I mean… you are not wrong in your complaint. But think of: PI, Mind Soothe, Mark of the Wild… arcane intelect… ect…

Look at the current “meta comp” :

Mark of the wild : +3% damage.
Chaos Brand : +3% damage.
Arcane Intelect: +3% damage.
PI: +10% damage to DD, or 3% extra damage divided by 3.

Just like that. ~ +12% damage for each DD (not to mention tank/healer). Just because you got those 4 specs.

Never mind BL or CR you know… superfluous…

I get your point. Dont get me wrong. I just think that you are worried about the wrong buffs…

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So isn’t the real argument that bloodlust is too mandatory? Perhaps it’s too strong? Perhaps you just need to suck it up and get a bloodlust class? I mean, I also have to go find a random tank instead of inviting a 4th DPS player. Is that clunky, too?

Another person with Stockholm syndrome who defends nonsense implemented by blizzard. Why the hell should i suck it up in a video game which I pay for? Shouldnt blizzard make it fun for players in the first place?

Now give me one good argument why current situation where i should wait for a person with BL because drums are nerfed is ok? Does it make anybody happy or what?

And yes, i would also be glad if dungeons could be played as 4 dps so i can play the game and not queue simulator.

Why not 5?