Next weeks affixes in m+

… have we been playing different games?

Do you see what I mean. This used to exist for me… it’s gone in Shadowlands. I see M+ers getting titles for just repeating the same content over and over… and they think I’m just a miserable moaner when I point out that the development of the part of the game I enjoy has been ignored.

The only reason why M+ Is successful at the moment, is because everybody else stopped playing because there is nothing left to do. Blizz just didn’t bother making it.

We wiped on the 3rd pack because someone managed to pull the pack when we were walking past it, the tank had already pulled the 4th pack when someone pulled the 3rd and then we wiped on a double pull before tredova. Still timed it with plenty of time left. Is this an overgeared group by your standards?

1.That is one wipe, not several wipes and afking.
2.This is by far the easiest season ever.
3.Mist is generous dungeon, gl wiping in DOS several times and traveling from Australia lol.

2 wipes.

Here’s a key where there were no wipes:

Far better ilvl on the group as a whole and still didn’t time it, despite no wipes. Group with far lower ilvl and 2 wipes and timing it? Hmm…

Ok?

So when 1 aspect of the game seems to be getting all of the attention, and the rest of the game seems to be forgotten. It’s pretty easy to point out the problem.

Yes pretty easy, don’t ruin the part of the game getting or ask for it to become trash just cause you don’t enjoy it anyway and ask for changes on areas of the game you enjoy.

No, because the core levelling and story teling hasn’t really changed much since vanilla and the few new things they’ve tried has just ended up being annoying or worse. Daily quests just made the game worse.

Honestly, I’m trying to suggest ways to make it more enjoyable.

I play Mage, and I want to enjoy playing my Mage in Sanguine Depths which is my favourite M+ Dungeons… but having to stop casting when Quaking happens… it’s not a challenge or a puzzle, it’s just stopping me from enjoy my playing my class in my favourite Dungeon.

Mage? Casting and quaking being a problem?

Uh, what. Are you playing arcane or what?

So basically, you want also to remove every swirl or mechanics that force you to move or reposition right?

Cause those are basically similar to quaking.

Well it was dictated in 9.0 that every Mage should be Fire. So I switched from Frost to Fire, and well, I have no intention of relearning another spec after having farming my max level Legendary. I haven’t even switched to this season BiS Legendary, because what’s the point? I don’t want to put. that much time into this game anymore.

Not quite what I am saying. It’s not about having to move. It’s about having to move because it’s the Instagram Filter flavour of the week.

The challenges should come from the instance itself, not the instagram filter.

No, it wasn’t. Fire was absolutely horrendous, I’d rather have a frost mage in the party than a fire mage in season 1.

How does it matter exactly lol, you don’t even make sense.

How is it different from having to stop casting cause a boss abilities that force you to reposition and a quaking forcing you to delay a cast?

Both stops you from “playing your class” as you say.

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It very much was. Fire was top 3 of DPS lists, Frost and Arcane were in the bottom 5. Players would leave your group if they saw you with a Frost Bubble on. There was no choice above +10, you were Fire or not in a group.

Because that it a challenge of the dungeon boss fight. Not an annoyance stopping you from getting into the swing of enjoying your Class.

As I say, it’s an annoyance stopping the enjoyment of Class itself. It would be better off not being there. Having a challenge as part of the dungeon is better, even if it’s of the same random nature.

Lmao, no.

Fire was absolutely horrible if you didn’t play around them. If you were pugging, nobody played around them. It was better to have a frost mage than a fire mage, fire mage not having the group play around his combustion just meant his damage was going to be really bad.

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did we play the same 9.0? or are you just trolling… I suspect the later.

Why would you not play around a class that could eat through a pack of mobs with 1 combo.

You obviously don’t know what’s better or not judging by you saying fire was better in season 1 and then saying people were leaving groups. Fire was only better if the group played around combustion, if the group didn’t play around it, fire mages did next to no damage. They were doing like, tank levels of damage without playing around their combustion.

Again you are not making sense, both affixes and boss abilites work to accomplish exactly the same thing.

Aka test the ability of a player (or a group of players) to make their class/comp work around the obstacles said ability put in front of them.

So really, your entire argument is literally based on the fact that an ability does not come from the boss but from a pool of external abilities?

And somehow that is a deal breaker making you unable to enjoy your class, but if a raid boss make you run 24/7 that’s completely fair.

Such a logical argument.

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Sure Fire Mage required a tank to pull for them, but that really wasn’t a hinderance in anyway shape or form. It just required some pre-planning at that point. FM’s were still packing out a lot of damage anyway, more so than they do now, after Flame Patch got unnecessarily nerf.

It’s just that they had the ability to do ALOT of damage and burn down every other pack of mobs. If you felt playing around that ability at the time a hinderance then, that’s your fault for not taking advantage of it.

Frost and Arcane were generally pretty low performers. You’ll always meet the elite player who knew how to play the spec inside and out and would perform better, but those players really are few and far between… it’s definitely no shame to not be one of those players.

No, I’m just saying that I want to run through a dungeon and feel like I’m able to play my Mage unhindered by a the affixes.

You (or someone else) said I didn’t want to move. I said, moving isn’t the problem. The problem is that I find the Affixes more of an annoyance than a challenge. I would rather Blizz found ways to increase the difficulty of the dungeons themselves, and concentrate on those challenges, rather than have to break whatever cast I’m doing every 30 seconds or so to dodge a whirl, kill an explosive or whatever.

I want the challenge to be the Design of the dungeon, not a flavour of the week filter.